Kazuma Kiryu is the perfect video game protagonist. From the outset and the cover, it seems like you'd be a Yakuza doing criminal activities, but when you play it, you constantly get roped into situations that are, like: "HEY KIRYU! HELP ME TAKE THIS ENTRANCE EXAM!", "HEY KIRYU! HELP ME FIND THE RESTAURANTS WITH THE BEST FOOD!", "HEY KIRYU! COULD YOU TAKE SOME PICTURES FOR THE TOURISM BOARD?", "RACE ALL THESE CARS!", "SERVE ALL THIS FOOD DURING DINNER RUSH!"...
If anything, he actually stops more crime than he is causing. Using his power to do what's right and fair in the face of scammers and criminals is why he is such a perfect hero.
Also, I mentioned it to Austin on Twitter, but if you are interested in more safe driving, check out SEGA's Tokyo Bus Guide for the Dreamcast.
I honestly love this massive Star Wars merchandising push. They're completely pandering to my generation of 30-somethings-who-might-have-children-of-their-own with all of this stuff.
I recall X-Wing being the first game I ever played with dynamic situational music
When they raised the question, my instinctive response was Monkey Island 2. I did some searching and found that they used a system called iMUSE. It was so cool in the Star Wars games they did.
I for one, do not miss the labyrinthine design of these older games. Dicking around in mazes, looking for keycards feels trite. I think part of it is that the level design goes for being tricky, rather than being something "realistic"... Like a buildings that make sense. Duke 3D was the first game to head in the right direction for me, with locales that looked like something. That first level is still the best.
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