@dwerkmd: But that’s another really evil part to all this: how else can a message be sent to Fandom? I’m not cancelling my premium subscription, but right now it feels like paying a ransom in a hostage situation, with no clear guarantee that it’s going to help.
@otterchaos: Dude, give them some time. This is a rough one. I’m sure they’re still figuring out they’re going to do now, and what to say. A quick reaction isn’t necessarily a good thing.
FWIW, I‘m content with Jeff’s explanation for these ads from the Discord Q&A: that these links are less advertisements for the games mentioned in the QL and more advertisements for Fanatical, which of course is owned by Fandom. There is no direct link between the game publisher and GB in this, unlike the Kane and Lynch issue. And there’s no reason to think that Fanatical would benefit from GB bending its coverage in favor of a game, since the ads are just there to remind people that you can buy stuff through the site.
Is it a potentially bad look for the site? Sure, but you can’t account for every interpretation of an action that’s going to help keep the site afloat. And do I wish they didn’t have to do this? Absolutely. But this such a minor issue that can be resolved with just a little reflection on the industry and the actual impact of the links.
@humanity: Haha I think I have the exact opposite opinion. Even though I really enjoyed the crazy storyline of Her Story, it never really incentivized me to fully explore the clips, which made the experience feel oddly incomplete. Telling Lies did that better, but in ways that felt really shallow; there wasn’t much of a reason to rewatch or engage with clips beyond the putting together of the story. Even though I think Immortality really suffers because of its UI and search mechanic, it feels like the first Sam Barlow game that fully works in terms of both encouraging players to really get into the hunting of the narrative while also provoking thought about art, movies, and even just scene construction.
@ragtagbag: I platinumed the game, and so have seen every scene, and can confirm there’s no more info on my question #1. You’re right about 2; I think the subverted scene from the motion capture scene is meant to suggest that The One can project multiple people she’s consumer, but it’s a pretty weak suggestion. I’m also with you on the naming thing, though I guess the idea was maybe that 1) she didn’t care because she was dying, and 2) Marissa wasn’t famous enough for anyone to put 2 and 2 together.
I saw credits, and had a fair amount of playing after to contextualize them. Now, at maybe 14 hours, I feel like I fully understand what’s going on with the game, save for 2 mysteries (definitely do not look if you haven’t at least finished the game):
1. Why wasn’t Ambrosio released?
2. How the heck did 2 of Everything work, given that ”Marissa” was both Marissa and John at that point? Is that why she was dying by the end?
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