I have a four person party that I play multiplayer games with, and we've already been having a ton of problems with the multiplayer in ACIII. We stopped playing Revelations because the multiplayer was, for all intents and purposes, broken if you wanted to play with a party and not get split up. We were hoping that we wouldn't have the same problems with ACIII, but so far we have been. Anyone else having issues?
I've only played through most of Leon's campaign, but so far I really don't see what people hate so much about it. Sure, there are camera issues, lots of QTE's, and the shooting isn't quite as satisfying as I'd like it to be. But all of those complaints could be applied to almost every Resident Evil game ever made. Granted, I haven't played either of the other campaigns, which seem to be getting a lot more hate, but I just don't get why the hate is so extreme. No, it isn't survival horror, but the RE games haven't been survival horror since RE3. So...I don't know why people continue to be surprised by that. Either way, I'm enjoying the hell out of it so far, regardless of it's issues. Mercenaries is always fun as well.
Sidenote, I am playing it all co-op with a buddy, so I can't talk about the AI.
I hated Mass Effect 1 but forced myself through it for a save file. I went into Mass Effect 2 very cautiously, and it became one of my favorite games of this generation. Mass Effect 3 was the perfect ending to the series up until you walk into a certain beam and find yourself in poorly constructed ending land. I didn't want a happy ending. With my character arc, I felt that an ending where I sacrificed myself would be the most appropriate. As absurd and shoehorned in as I think the Catalyst is, that wasn't even as big a problem for me as the other issues were. So they put some ridiculous sci-fi inside my ridiculous sci-fi. I can look past that, as abhorrent as it was. What I can't look past are the claims by Bioware since the very first game that your decisions will matter in the end. They don't. Don't get me wrong, I'm not taking anything away from the decisions that I had to make in Mass Effect 3. Choosing to destroy the Geth, then changing my mind and seeing the Quarian fleet decimated and Tali take her own life was one of the most difficult gaming moments I've ever had. I couldn't continue playing after that decision, and didn't pick the game up for a day or so out of guilt. The fact that a game can make me feel that is an amazing feat. However, if you look at the endings in bullet point style, and what impact they have on the ending, it's nearly nonexistent. It all boils down to a number which could mean red, red and blue, or red, blue, and green. The relationships you built with characters from ME2? Yeah, that's a number. This crew member will be 25, this one will be 50. The fact of the matter is, when you build a franchise on two things, then completely throw out those two key elements in the ending, people will be justifiably upset. The decisions you made don't really matter, and the characters you've spent three games getting to know are left out in the ether somewhere. They could make the "your decisions mattered when you were making them" argument for the first problem, but there is no excuse for leaving almost every supporting character without an ending. It would be like the ending to Lost with only Jack's storyline being completed. It's unacceptable. Bioware kept digging and digging until they realized they didn't know how to get to the bottom, so they filled the hole with cement and hoped we wouldn't care.
Log in to comment