Well, most controversial opinion in existence, but Far Cry 3 had the best story. It's a commentary on stupid rich white people going where they don't belong, similar in feel to the book/movie "The Beach", hence the 2 bad endings. The "bad" ending is no worse than the "good" ending: it's the protagonist attempting to embrace the idea that his former life was vapid and meaningless, but of course he ends up dying anyway because of course he doesn't understand anything about this culture; he's just a dumb tourist high on his latest adrenaline rush, thinking he cares, but given a week back in San Francisco or wherever he's from he'd be equally invested in the no-cooked-food diet and marathon hot-yoga benefits. Citra is fucking and killing him because she just wants his strong warrior baby; she doesn't care about hearing anything his privileged irrelevant ass has to actually say. In that vain it had the most satisfying story and ending out of all the games for me. "Look at this idiot get caught up in things he doesn't understand, and take to murdering 'for the greater good' without a second thought."
Sorry, that's probably not the most strictly American thing I've ever written.
Sorry if this is offensive; I'm not trying to be... but I had to double check that I was watching this in "HD," as it doesn't look good. I'm not great with video backend stuff, but is it the resolution or the bitrate that is making it look grimy?
Edit: alright, it looks better on Youtube rather than HTML5. I think it is the bitrate because the text clarity fades in and out.
So I’ve started playing this game recently for the first time as I’ve been catching up on these, and the game is straight wonky sometimes. You should never have to sweat over pixel-hunting and be worried that the slight mouse jitter that occurs when you click a button is going to make an amazing 3-person rocket explosion turn into a complete whiff.
Also, it has been discovered in the time since release that the percentages are fabricated. 30% chance to hit might actually be 70%, and vice versa. Sometimes it works to make the game more fun, but sometimes it is clearly punishing you for not playing how the game wants you to play.
development's comments