DevourerOfTime

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A Risque Story That Needed More Risk 0

The premise for Catherine seems to come right out of the mind of @petermolydeux, the Molyneux twitter imposter: A game where fast-paced Zelda block pushing puzzles serve as a metaphor for the main character's relationship issues. By drinking with his friends at the bar, he will be able to slowly articulate and, ultimately, progress in his relationship(s). At least, that's the ideal. The result is not quite so elegant nor as cohesive, but it hits enough of those points to remain interest...

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