The most anger I've ever received from people about a take of mine was that Super Smash Bros. Brawl was a better competitive game than Super Smash Bros. Melee.
And yes, I both participated in and ran tournaments in both games. In fact, the last time Brawl had a tournament in town I swept the tournament.
But this take gets under the skin of soooo many people. And they are never really equipped to defend it because Melee is this golden perfect child and Brawl is the kid in the class everyone picks on because it is what everyone does.
But I feel like my critiques of Melee are valid.
- It focuses far too much a ludicrous execution barrier that is only fun for the people with the dexterity and willingness to forfeit their long term wrist and hand health to compete. No other game, fighting game or platform fighter, makes you risk that much just to play it.
- Its viable characters on the tier list is small, even given its roster size. What's more is that playstyle diversity is minimal. Yes, even including Jigglypuff. Comparitively, Brawl has a huge mid tier of viable options (like my main character, Kirby), all with very different playstyles that are viable.
- The above also means counterpicks are basically nonexistent in the meta. In Brawl, counterpicks are a lot bigger part of the meta game, as I had 4-5 characters I could bust out for a match if I felt they performed better. Many of my friends who competed did as well.
- Stage diversity is frankly terrible. I mean, it is in Brawl too, but come on, its even worse in Melee.
- Not only is the execution barrier tough to overcome to be competitive, even just to start playing the game, it is a daunting feat, one that might be the highest in platform fighters or fighting games in general.
- My old man back doesn't want to carry a CRT around to tournaments ever again.