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DevWil

I don't even hate it; I just don't think it could be much more disappointing without being aggressively bad. My ★½… https://t.co/Gj5vcEpUsb

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I made a music game like Rez, Lumines, etc. Please try it out!

So, I am a huge fan of Tetsuya Mizuguchi. Rez is the game that made me realize that games could be more than shooting dudes, jumping on goombas' heads, or scoring goals. Naturally, as an aspiring indie game designer, I freaked out at the opportunity to enter a game in a contest being judged by him over at Kongregate. 
 
I've spent the past month working on this game and it'll be available on the iOS App Store basically as fast as Apple will approve it. Check it out free on Kongregate; it's called 'foggy fields' and is best enjoyed with headphones. I hope you like it!
 
Click here to play!
 
Please rate it highly and tell everybody you know about it! :D

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Sports video games will always be better than poker video games.

Hello! It's been a while since I blogged, but today I had two ideas on my mind that seemed like they could be expressed well in a blog!  Here goes!
 

Fake Poker is Dumb

 
At first, I thought Full House Poker was free like 1 vs 100 was, as well as (for a time) the XBLA Texas Hold 'Em game. I watched the quick look and figured "this might be a decently enjoyable, easy way to get some achievements". Then I found out that it's 800 MSP. Then I remembered that I thought the exact same thing about one of those garbage-y World Series of Poker games and achievements. Turns out achievements that depend somewhat on luck totally aren't fun to try to get.
 
So, here's the thing: poker for fake money is nothing like real poker. It can't be. You have nothing to lose. Whereas games like Grand Theft Auto are more fun because you have nothing to lose in real life, decisions in poker become nearly meaningless by comparison if there is nothing for the player to lose in real life. If good games are a series of interesting decisions (like Sid Meier is often quoted to have said), then poker without real stakes is necessarily a bad game. I think poker is a really unique, interesting, and fun game, but--to pull another quote--Doyle Brunson (ten-time WSOP champion and legend of the game) once said that poker isn't a card game you play with people, that it's a people game you play with cards. This is so true. Writing effective poker AI is daunting at best and impossible at worst, and it only gets harder when the game is no-limit. Playing poker against people who have nothing to lose is simply not poker. You might as well roll a die with a friend and keep score. Bluffing and value betting are the decisions that make poker interesting and, when there is no material prize or penalty, both of these game mechanics go out the window. Nobody has a reason not to call because, whether they win or lose, every hand costs them the same amount of money: $0. There's virtually no reason not to lose your chips.
 
I think it's possible to make a free-to-play poker game that isn't totally meaningless, though. I thought FHP might be the game to do it by being a free game that rewards the occasional player with Microsoft Points (like 1 vs 100, which FHP has been said to be a successor to), but it turns out it's basically just a $10, Texas Hold 'Em-only version of the free clients you can get from the .net versions of popular real-money poker sites. The only out-of-game prizes for FHP seem to be avatar clothes. This isn't what free-to-play poker needs to be successful. There are tons of freeroll tournaments where you can win real-life goods and seats in real-money poker tournaments, so charging $10 for FHP just seems crazy to me. 
  

In Defense of Sports Games

 So, now that I've talked about one classic North American game (well, North American by evolution, I think poker was born in France...but I digress), I want to talk about more. Sports video games really don't get much respect among either games enthusiasts or games academics, unless the specific sport in question overlaps with their other interests. 
 
If you want to say that the industry practices surrounding sports games are scummy, that's one thing. Though it's rarely as simple as studios churning out a $60 roster update, it's definitely a model that compares awkwardly to other types of franchises. If you want to say that these studios aren't as creative as those who come up with more original concepts, that's a valid argument. 
 
What's harder to argue is that these games have no merit. First of all, we have to appreciate that just because these pieces of software are licensed by professional sports leagues, it doesn't make them non-games. They are digital representations of games that have stood the test of time. Obviously this doesn't mean that a chess game for DSiWare is a good video game, but sports games aren't exactly like that. 
 
For the past few years, I've gotten most of my gaming mileage out of EA's NHL series. Let me run down some of the games' strong suits, which are positives of any game: 
 
Incredible Controls - The series, culminating in the latest release NHL 11, has incredibly responsive and rewarding controls. The right-stick shooting and deking controls are superlatively immersive and are really in a league of their own when you compare them to any other action games. 
 
Great Graphics -  The games just look great! Who doesn't like a good-looking game?
 
Excellent Sound - The sound design of the past few NHL games has been superb. There's really no denying it unless you're deaf. The sounds of the crowd, glass, and posts are all very evocative.
 
Obviously I've gotten a lot of replay value out of the games, as I put dozens of hours into each doing practically the same thing over and over (which, keep in mind, you can say about fighting games, shooters, and strategy games). That's another plus. 
 
What's more controversial, however, is if these games have any narrative merit. I think they absolutely do! Even before EA Sports added the Be a Pro mode (which is actually less compelling than you might think), the course of your virtual NHL is its own narrative. It's not as cinematic as other games, but there's still a story there. Saying that sports games have no narrative is like saying that games of the Civilization series are without narrative. There aren't developer-determined arcs, but there are still interesting events happening in succession which affect the audience's emotions. Just like a game of Civilization procedurally generates thousands of years of history, so does an NHL game create years of fictional hockey lore. Whether that's more or less exciting than the story of any given first-person shooter is up to you. 
 
I'm personally more interested in the story of my Be a GM 2017-2018 NHL season than I am in what goes on in Gears of War. It doesn't make me a total philistine, though. I still enjoy more traditional game narrative like in Mass Effect. It can be argued, however, that NHL 11 succeeds more as a work of interactive fiction than Gears of War does. Indeed, Mass Effect has more in common with NHL 11 than it does with Gears of War in some respects. Similarly, Civilization has more in common with NHL 11 than it does with Starcraft. In Starcraft and Gears of War, the narratives are strictly linear. Your successful interaction with the software is rewarded with cinematic narrative. The two are separate. However, in NHL, Mass Effect, and Civilization, the gameplay and narrative are inseparable (less so in Mass Effect, admittedly).
 
Another example of quality sports gaming is EA's skate series. It's a little different than other sports in that it's not necessarily competitive (by some conceptions, it's actually more of an art than a sport), but it's similar enough in that it's taking an existing pastime and making a (roughly) literal translation of it as a piece of interactive entertainment. As someone who skateboarded a ton for three years of my adolescence, I can say that EA's skate series is rewarding in many of the same ways that real skateboarding is, without any of the negatives. You don't play Skate 3 for 4 hours and end up with bruised shins (at least, I hope not). The game worlds, though believable as real cities, are designed for you to find lines and do tricks. You don't have to hunt for spots and you (mostly) don't get harassed. Even if you do, there's no real loss to getting busted. It's safe, and that's ultimately why we play games: it's safe decision-making. 
 
Also, it's a lot easier to score the Stanley Cup-winning goal or do a 360 flip backside lipslide heelflip out down a 15-stair rail with an Xbox controller than in real life. So, there's that.
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Giveaway Mixup: Thoughts?

Hey, 
 
I'm a really disappointed guy. 
 
Without going into specifics in this blog (because I don't feel like making a bad situation worse), I'd like to pose a situation to all the Giant Bombs in the audience tonight, and ask what they think the outcome should be. 
 
I entered a contest being held by a software company, of whose software I already enthusiastically use.  Their software is free, but they have paid enhancements.  The paid licenses aren't very cheap; I spent $400 on such a license last year.  They were giving away a license valued at $1,500 in this giveaway. 
 
I got excited yesterday when I saw that I'd won the contest!  And then I noticed that there had to be a mistake of some sort.  To enter the contest, you had to say what you planned to do with their software in 2011.  The plans they said I had weren't my plans at all, but they were attributed to my name.  The company contacted me to congratulate me and ask for my e-mail response so they could set me up with the license. 
 
I, being a dope, played the game of honesty.  I told them that I didn't know whether the contest was a random drawing or based on the merits of people's plans, but the winning idea was not matched to the winning name. 
  


How do you think this situation should have been handled?
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The Whole "Congresslady Got Shot" Thing is Really F'ing Important

I wrote this as a note on facebook and i want more than the hundred or so people i'm friends with to read it, so i'm posting it on a website about video games.  if you actually read this, you'll realize that it's not about politics (which i'm internet-savvy enough to know is a sore subject).  i just think that the sentiment is too important not to express to as many people as possible and i reckon i have the biggest audience here.  maybe that's my fault, but here's my blog: 
 
This Whole "Congresslady Got Shot" Thing is Really Fucking Important 

I cared a lot about politics in high school.  I haven't cared nearly as much since, but if you haven't been thinking a lot about the shooting in Arizona and checking the news regularly, you're missing out on a pivotal point of American history.

I think this could be more important than 9/11.  You know, that t-shirt-inspiring day when a bunch of people died in New York City (isn't that near where they film Jersey Shore?).  Never forget or something.



Sarah Palin is responsible for this image which, if you don't already know, is targeting 20 pinkos to be removed from office, including the recently-shot Gabrielle Giffords.  Now, a Palin representative has come out and said, "We never ever, ever intended it to be gun sights."  Fair enough.  That's not the most unbelievable thing in the world and it's a little wishful to think that Sarah Palin is crazy enough to actually endorse violence towards elected officials. 

That's not the point.

In the same statement, Sarah Palin's representative said of the suspect, "It seems that he people that knew him said that he was left-wing and very liberal -- but that is not to say that I am blaming the left."

Great.  Obviously Palin and her people have learned nothing from this tragedy.  It doesn't matter why the suspect fired his weapon at a congresswoman's public appearance (though I'm as curious as anybody).  The point is that Sarah Palin's combative, hateful imagery and rhetoric has come a little too close to reality, especially if Representative Giffords loses her seat due to her wound (as she's still in critical condition).

The entire country has a chance to wake up and realize that "opponent" isn't the same as "enemy".  The American right has been promoting hate, fear, and enmity for longer than I've been alive and it's only gotten worse since Obama was elected.  It's vanishingly unlikely that Obama is either a communist or a Muslim, but hundreds of thousands of Americans sincerely believe one or both of those propositions and hate him for it.  Policies and positions aside, there's no reason to hate the president.  If you'll entertain my "hippy-dippy" Buddhist philosophy for a moment, there's no reason to hate anybody.  Hate only begets more hate and that much has become obvious in the escalation of the language, division, and vitriole used in popular American political discourse.

When I came back to America after spending a semester in Europe, the very first thing I noticed was how much more bitter everyone was on this side of the Atlantic.  In America, if you are of a certain opinion that carries any perceived importance at all (religion, politics, etc), anybody who opposes your view is somehow a reprehensible subhuman who should be tarred, feathered, anally penetrated, and kicked out of his or her bridge club.

People in America are so eager to validate themselves by judging others and putting them not across a table of civil discussion, but in a stockade while arming their allies to humiliate this person who would dare oppose them and what they know is right.  The propaganda against these peoples' enemies becomes more and more exaggerated until a Christian centrist is labeled as a Muslim (read: terrorist) communist by a vocal and sizable group of people.

I hope this tragedy takes the wind out of the sails of everyone who trades in hate on a daily basis.  I'm not just talking about Sarah Palin.  People do this every day.  Americans (not that people from other countries never do this) will find any excuse to hate someone else.  As someone who grew up being a very hateful teenager, I hope you'll trust me when I say these things.  Just because someone acted kind of dopey and slowed you down in public, that's no reason to be upset.  Everyone is a dope from time to time.  It's not criminal to make a mistake.  Allow yourself to forgive other people and realize that not everyone who seems not to be in allegiance with you is conspiring against you.

Stop validating your own existence by shitting on others'.  One thing I've learned since broadening my media diet beyond Bill Hicks and death metal is that there are worse things than other people being happy.  We need to encourage happiness, not criticize people for their life decisions.  This is the most baffling thing about homophobia.  Why discourage love?  That's absurd!  This is an extreme case, but you know you do this regularly.  I'm not perfect; I still do it, too.  I like to think I have the capacity to recognize it and, if nothing else, be embarrassed by it at this point, though.  Hate isn't cool.  Being antagonistic and cynical is just exhausting, depressing, and immature.  To appeal once more to Buddhist views that I find very universally acceptable: you're only as happy as you think.  To elaborate, I mean that if your mind is always occupied with negative thoughts, you'll find your own image of yourself colliding against all this negativity.

If I go much further, I'm sure I'll venture into pro-vegetarian and more explicitly pro-Buddhist territory and I'm hoping I've made everyone who's read this reflective enough already.  This tragedy is something we can all learn something very important from, not just the talking heads on TV/radio and not just the politicians-cum-WWE-superstars.  Stop sensationalizing conflicts, no matter how small.

111 Comments

On and On: Music creation...in three dimensions!

I'm almost done with my penultimate semester of undergrad at the University at Buffalo and, as such, I've been finishing up some projects this week.
 
Here is my final project for my Virtual Worlds class, made with Unity.   It's called On and On... and the title refers to the Tenori-On, a piece of hardware for making music designed by the dude behind Electroplankton, Toshio Iwai.
 
If you like making music, you'll probably dig it.  If you like games, you could very well dig it as well.  It controls like a first-person shooter; tastes like music!  Er, sounds like music. 
 
Something. 
 
Anyways, after this semester I'm going to work on getting it on the iTunes App Store.  If you want to know when that's done, throw me a PM with your e-mail address or something and I'll keep you up to date. 
 
Edit: It's totally on the App Store now!  Right here.

8 Comments

Help test my game, please!

Hey! 
 
I'm makin' games and such at school and my professor wants me to do some honest-to-goodness testin'.  If any of you delightful bomber giants would be kind enough to take a few minutes and play my (unfinished) game and give me feedback (via the survey I've set up), it'd be greatly appreciated.  All you have to do is play a game and then click some buttons and/or type.  You were going to do that already!  Now you can do it for science!
 
Click here for all the info you need.  The game's Muzak Attack. 
 
Thanks a ton! 
 
EDIT: Updated the game based on some feedback.  Now has a basic scoring mechanic and more user-friendly restarting.  Game still found at link above.

30 Comments

Scott Pilgrim vs. Gender Equality and Classic Video Games

I wrote a review of Scott Pilgrim vs. the World.  Spoiler: I found it pretty and pretty offensive.
 
I feel bad simply linking to another page in a blog, but the movie (or, at least, it's appeal) is so deeply entrenched in video game culture and history that I feel like sharing it with the GB as well as the Screened is a must. 
 
Edit: if you are about to comment without reading the whole thread, know that I hadn't read a single panel of the comics before watching the film.  Since then, I've started the books and I think they're much better.

77 Comments

1up's Chick reviews Case Zero, makes terrible comment

The review made me feel like buying the game (though I was pretty interested already), but in his last paragraph he said something that made me shudder: 
   

This is a wonderful way for Capcom to build to the release of the full game. You might chafe a bit at having to pay for it -- I'd much rather have seen this as part of some sort of pre-order deal -- but you can't argue that Case Zero is not only an effective way to set the stage and build anticipation, it's also a meaty, satisfying slice of the zombie apocalypse.    


No. 
 
Making Case Zero a pre-order bonus would be the opposite of a good idea and it'd set a terrible precedent as well.  Capcom did a wonderful thing by throwing down a 400 MSP Prequel to the Sequel.  It was the right way to do this, as Case Zero is a promotional device.  You don't give your promotional game exclusively to people who already bought your game.  That's crazy talk.  Exclusive pre-order content is bad enough as it is.
55 Comments

Antipathy towards review scores.

In a recent thread about the review process, someone brought up that they think review scores are bad and should be done away with.  I'm not familiar enough with the debate to know why anybody would think that, though. 
 
Review scores are obviously distorted by publishers and sites like Metacritic (which I don't think is a bad site in itself; you can't just take the numbers ascribed to products at face value), but so is the text of the review itself.  I've noticed this more with Rotten Tomatoes than Metacritic, but it seems like it's often the case that a film will recieve a Rotten rating from a critic while, at the same time, the blurb extracted for the website sounds totally positive.  The point is that reviews will always be grossly distorted by marketing teams.  Seeing "4/4 stars - Roger Ebert" on the back of a DVD case says much more to me than seeing a vaguely complimentary blurb that has a suspiciously placed ellipsis and could very well be followed by the phrase "but other than that, it's pretty much garbage" in the full text review. 
 
Because of review scores, I don't need to read about or play Starcraft II to know that it lived up to expectations (of sane people).  Similarly, a review score will let me know quickly if something is just as average (or just as awful) as I assumed it was.  I don't want to have to read three full-length articles (annoyingly spread out over multiple pages on most sites) to know I'm still not interested in a game.  If I see it has a 76 on Metacritic and I wasn't interested in the first place, I don't have to waste any time figuring out if it was surprisingly excellent.  The review text is for people who are on the fence about a game and need a detailed criticism to inform their purchasing decision.   I don't think there's anything wrong with going to Metacritic to find out if critics generally liked, were lukewarm about, or hated a game.  That's the point of a review score: to get a quick idea of a reviewer's reaction to a game.  If you're too curious or unsure about a game for that to be enough, you can read further and get the information you need.  However, not everybody needs or wants that information.
 
If you want to argue that people shouldn't buy games just because they have a score in the green on Metacritic, I totally agree, but this is the fault of lazy consumers, not irresponsible critics.  If someone doesn't know enough about their own tastes or care enough to read a few text reviews, they deserve to get burned on buying a game they didn't know they weren't interested in.
 
I really feel like review scores are necessary and I haven't heard an argument against scores that made any sense.  I'd really like to hear one, so if you hate review scores...fire away.

8 Comments