Man, this "WHY IS BIOSHOCK INFINITE A SHOOTER" thing irritates me. BioShock Infinite HAS to be a shooter. That's the best way to convey the setting. Columbia is a dangerous, dark, violent place. If the entire game was just exploring the city without incident, that would not be true to the story. Comstock is a dangerous, violent man. Booker DeWitt is a dangerous, violent man who has committed horrific atrocities in his past and this is his last ditch effort to save himself. There is no other way for anybody or anywhere in the game to be.
+1
Additionally, can someone fill me on why exactly Infinite is perceived to be a sub-par shooter? At least with respect to the controls and flow? And how it's any worse than the previous Bioshock games (and if you didn't like the original, presumably for similar reasons, why?)? I played it on the PC and found it to basically be the same as the original Bioshock in terms of controls and feel. Most people thought that game let you shoot dudes pretty well, so what gives?
I personally found it to be somewhat more challenging on Normal than most other shooters (ditto original Bioshock) and it really rewards you for intelligent use of your powers in tandem with your guns. Go after the story all you want (I loved it), but questioning the mechanics of the shooting seems nitpicky to me. I didn't notice any technical shortcomings (hit box errors, inconsistent damage application, etc) so I'm really just curious to hear what you guys think.
@monkeyking1969: Just because he is a decent business man does not mean he is a nice person unless you know him in person you cannot really make such a claim. just saying.
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