FYI, I think Extra Life just underscores why East > West:
West Coast, in 24 hours, had donations of ~$1300/hr (~$31200 total, from ~$13650 to ~$44850).
East Coast, in 12 hours, had donations of ~$3505/hr (~$42075 total, from ~$44850 to ~$86925).
I'm just having fun with numbers though. I don't know exactly which day of the week each Coast streamed on or any other extenuating circumstances.
The most important thing is that both coasts still raised a heck of a lot of money, for the kids!
Maybe next year they have a more direct competition on which Coast can raise the most with the team raising the smaller amount having to do something when the full GB meets during GotY time.
I managed to clear nearly every snakebird level: only 44, *3, *4, *5, and *6 still taunt me with their blueness me to this day. But I feel absolutely no frustration watching this, I have felt that pain! Good God that game gets hard.
One of the rare instances where I agree with Dan. This game had fantastic writing, good characters, and a great overarching story over five episodes. It was a great narrative experience.
What it wasn't, however, was a good game. The gameplay was too bare-bones for me. And hell, even if the choices counted towards gameplay rather than a CYOA, nothing about the choices actually changed much about the story.
So yeah, good story and characters, but none of its interactive elements counted as being good. I would have gotten the same experience if I watched someone play it on Youtube.
I agree with you that the worst part of The Walking Dead was the "gameplay".
I disagree that watching on Youtube would have given the same experience. The reason is simple; the decisions I made were my own and that gives a ton of emotional weight. It sucked having to choose between 2 seemingly shitty outcomes. Whether the decision has any lasting effect on the end result of the story is irrelevant. In the moment, there's only the stress and indecision. Without the control, you're disconnected and simply "along for the ride".
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