• Date joined:2008-07-25
  • Alignment:Neutral
  • Points:1675 Points

Who am I, and what makes me tick?  
As a person, I'm not intimidated by complexity, and I like learning new things.  My majors in college were Aerospace Engineering and Psychology; I graduated in 2010 with over 200 credit hours (seriously, not even my general requirements overlapped much).  I'm planning to go into the space industry, if I can break into it.  I heard all about how important aerospace engineers are and yadda yadda but where are all these jobs that were so important? 

My sense of humor tends to be a bit dry (so I'm told), and I enjoy laughing at all manner of nonsense.  My other hobbies include a touch of anime (although I dislike most eastern culture), and a fair bit of reading.  Notably absent from my entertainment repertoire are most television and movies; I spend less than an hour a week watching TV, and see movies less often than monthly (estimate either bi-annual or quarterly). 
As a gamer, I ride the line between competitive and casual.  I can play seriously, when I have the time and motivation, but I never forgot how to have fun with games (competition can be fun and satisfying too).  I tend to like strategy games best, but I do enjoy some RPGs.  I very much enjoy a good dungeon crawl, but I hate endless level grinding without well defined start and stop points.  I also miss all the great opportunities for character building that table top RPGs have. 

I cut my video gaming teeth on the NES, and had the original Mario and Duck Hunt (I got all the way to level 100 of Clay Shooter, whoo hoo -- only to be disappointd by returning to level 1).  I think the worst thing about the video game industry (game makers in particular) is that they are focused too much on high tech graphics and not enough on gameplay.  I also think most games are overpriced, and so I usually wait a while before catching up. 
Lastly, gaming compulsively means you need to buy fewer games, so I tend to favor horses that you can continue beating long after they die. I've logged over 5,000 hours on Guild Wars, for example; I like playing every class in the games I've got (at least for a little while).   

What I enjoy doing most with everything is stripping it down to the barest essense of what a thing is, and then looking at how the little bits and pieces go together.