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Driam

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"I'mma make a video game!" Part 5

Oh, right. This thing.

More than a year later, I decided that maybe I should finish this thing I was working on. I got distracted by more exciting projects last year which meant that Rölling Thunder (working title) was put on hold and I forgot all about it. I recently stumbled across the files when I was transferring stuff over to my new computer and decided to try and finish it, seeing as the only thing it really needed was more levels, which I'd already built a lot of last summer.

So where you at, dawg?

The game is pretty much finished, there are 29 levels (of varying length and quality), I've nailed down par times for them and all that. I put the game up for review (i.e letting other XNA dudes play it to make sure it doesn't crash or violate any of Microsoft's rules for the Xbox marketplace) but when a couple of my friends played it they were unable to finish the second level and accidentally kept clicking the left stick (thus changing camera view). I decided to pull the game back down to rebalance the early levels and fix the issue with the camera, meaning it'll be another week before I'm allowed to put it up for review again.

Since there already is a game called Rolling Thunder by Namco out there in the world I've had to change the name. Unwilling to spend hella time coming up with a good name I've elected to call my thing Rolling Hot Balls: A Love Story. Because hey it's like balls you know, like testicles thatshellafunnyrightaahahahahahahahahahahahahahahaha.

Here's a video:

Picture quality's not great.

One last thing (if anyone reads this, I guess); is it OK to have the splash screen that starts your game be a picture of you with your name under it or is that something a total asshole would do?

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