Steam Store's BoxMaker blurb puts it better than anyone:
Boxmaker is an action game that similar to Super Mario, it is more than a game that the players passing the different level of its game setting. You can also design your own game mission or take a challenge to the missions designed by others.
I haven't played Shenmue but every activity people say they've missed sounds actually terribly boring. Like taking something with repetitive daily tasks like Harvest Moon and sucking all the fun out of it.
I don't know, at some point the fact that they're "playing the game wrong" starts to be come the game's fault. I saw someone comparing that with not knowing what the B button does in Mario, and that's a terrible comparison. You only had two buttons in that game, experimenting was a matter of seconds.
I don't know if people have noticed this, but they've actually seem to have "explored" quite a bit (at least as someone who hasn't played the game). The problem is that everyone they talk to directly reference their current objective. The best way to push the player towards beelining like they're doing is remind them of the objective at every single turn. That sounds like the game's biggest failing. I don't think I remember a single random NPC conversation that didn't involve Ryo's current objective.
The anime is slow as tits and the only reason I kept on watching it is because of the premise and the mystery of what the titans actually are. I don't even think I have it in me to watch a second season of it.
I haven't played EVE in ages. It was one of those things that were super fun when you're an awful 18 year old with a mind for smacktalk and griefing people, but the good parts of the game are buried in a mountain of tedious, annoying and repetitive tasks. And the fact that your losses are permanent (or used to be when I played, at least) makes it even less likely you'd be willing to risk your time investment in battle.
When EVE was fun, it was probably the best multiplayer experience I've ever had in any videogame. But that was probably 1% of my time spent with it.
The packaging and the concept itself completely reminds me of every single bootleg console ever. That's about the market they seem to be targeting, I guess.
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