2, 3, 5, 1, 4
Sons of Liberty delivered a staggeringly prescient message (so much so that it almost defied understanding at the time) alongside gameplay that still holds up.
Snake Eater is the only entry in the series with a coherent self-contained narrative and it's mechanics built upon the first two titles enough to wobble the entire structure without quite breaking it.
Phantom Pain (with which I mentally lump-in Ground Zeroes) has the most rock-solid gameplay in the series by a wide margin and gets extra points for brevity in storytelling as it trades Kojima's trademark long-windedness for the tacit admission that broad thematic strokes were always the point.
Solid remains a high-water mark for early 3D gaming and has a story not yet off-rails, but has aged equally poorly as it's contemporaries.
Guns of the Patriots is fucking hogwash fan-service, erroneously emphasizing a plot that had reached Time Cube levels of incomprehensibly and doubling down on the copy and paste approach to boss design. Not only did it miss the mark in prognosticating a la Sons of Liberty, it managed to do it without a single memorable event outside of a cinematic. It remains the only game to which I have fallen asleep during a cutscene only to wake up later during the same cutscene.
Peace Walker is a videogame-ass-videogame that feels unremarkable compared to the rest of the series with a plot that starts at Sonichu-level fanfictioning and ends somewhere between the sexual tendencies of a criminal and a big stack of "who gives a fuck?".
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