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elyk247

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Super Mario 64 isn't what people make it out to be

Whatever you may think, I'm truly not trying to hate on Super Mario 64. I recognize it's place in the upper echelon of video games and it deserves to be in the same group. It's just, the game has always irked me and never really found a way for me to enjoy it. Super Mario 64 was great when it first came out, but would we really have to think so now?

Mario takes flight
Mario takes flight

I'm not so myopic as to think there is an answer, or that my argument is totally valid and correct. I'm just shooting ideas out at the moment and have only my personal experience of the game to go on. That said, my main gripe is it's awkward controls and in-concise nature.

I absolutely love every other Mario game released to the major consoles. Super Mario World is a game I frequently return to every year or so, during the dry, arid months of new releases. It's a game I can always come back to and enjoy. There is a fun game to be had in Super Mario World, and it has just what Super Mario 64 lacks.

I've never felt fully sure about myself in Super Mario 64. What I mean is, the game goes to great lengths to present problems for you. The snow level with the penguins really cements this in my mind as well. Throughout the level you are forced to slide like a maniac to wherever it is you want to be. Why can't i just calmly and smoothly position myself to where I would like to be? I don't know, and the rudimentary camera didn't help either. But the technical issues aren't my sole problem with Super Mario 64.

Super Mario 64 always felt rather shallow and empty as well. The outside courtyard was pretty, to say the least. But the worlds were never really populated with things I wanted to see or explore. The worlds always felt empty and seemed more like mazes than actual locales to visit.

No Caption Provided

A great game that comes to mind when i think of this is Banjo Kazooie. The worlds were so lush and vibrant, and each had a distinct feel to them. And not only did they look good, but they were chock full of cool and quirky things to do as well.

However; I'm not trying to compare the two, because I know Super Mario 64 was the revolutionary. And this comes back to Super Mario World as well. There was so much shit to see in that game, as was Super Mario 64, but it was just more interesting.

Really in conclusion, I don't detest Super Mario 64, I just feel a little disappointed when I think about it. It's one of those games that many follow the bandwagon on, because saying anything else is heresy. But, putting all the cards on the table, I never saw Super Mario 64 offer me anything but a shallow game that did little to entice me.

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FacelessVixen

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The more speedruns I watch of Mario 64 vanilla, Kaizo and randomizer, the more I wanna get that derpy-ass Switch collection just to have legit copies.

Mario 64's greatness will live mainly with speedruns and ROM hacks.

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Ben_H

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Edited By Ben_H

My take on Mario 64 is that it's clearly and incredibly important game but that most people who remember it entirely fondly only boot it up and play the first 3-4 worlds when they go to revisit it. The back half of the game, in my view at least, falls off pretty hard and becomes quite frustrating and much less fun. Everything from the basement onward becomes tedious, especially some of the stars that require a great deal of precision to get but you don't have the controls to get them.

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Shindig

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Edited By Shindig

I've finished it now. First 30-40 seem relatively carefree and easy but getting to 70 felt like a grind. Mario's control felt absolutely great but the camera hands you some perspectives that just aren't great for lining up jumps. Given how fine they managed one analogue stick, it would've probably felt timeless had they stuck another stick on that controller.

The stars mostly feel like they're done in a couple of minutes and there's a real economy going on with the level design. Nothing's wasted, one star often leads into another and the progression means you can pick and choose what you want to tackle. It has a great momentum, until it doesn't. Save states can save you a lot of headaches if you go that route.

I never got swinging bowser to feel consistent which made his boss battles an exercise in luck. There's got to be a knack to it but I never found it. Would I replay it? Maybe. The one thing it has in it's favour over Sunshine is how progression is all about a raw number of stars. I'm not ticking off stages to get to Bowser's idiot son. And the Bowser stages had two more stars to chase which I'm kinda into.

EDIT: Oh, the draw distance is shite. I know that's partly the N64's limitations but that doesn't make it any better to experience in 2020.

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TashaGross

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Edited By TashaGross

As long as you're not implying that Super Mario Sunshine is better 64. Super Mario Sunshine is a game that helps young people develop good thinking. You can use the mod apk version on TechSuspect to play.