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enthalpy

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enthalpy

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#1  Edited By enthalpy

I think that the devs probably didn't have a previous custom-built character creator code in house (could be wrong, couldn't find much on this on the internets) to iterate against and that they either bolted in middleware or decided that their development resources (time/money) was more effectively spent doing other things. I'm not saying that those things are good or bad, but that this could have been a resource scarcity issue that, if it's a big enough deal to enough people, they'll address in future projects. :) Also, if this was fresh, now they have something to iterate on.

Personally, I don't think it's a huge deal, but can appreciate that people find more immersion when they have better tools. I wonder if this would have been as big of an issue (as with a few more items) if it hadn't released reasonably close to Skyrim.

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enthalpy

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#2  Edited By enthalpy

@gringbot said:

@mrpandaman said:

@TennisCaptions:

Valve is trying to trademark "Dota."

Blizzard is attempting to stop that from happening saying that "Dota" belongs to the community and therefore free for everyone. Blizzard is not attempting to own Dota, but keep it free.

If Blizzard owns the trademark that means its owned by Blizzard, they put in the trademark request just days after Valve did. They want to own and market something they didn't even create. I said it to FateOfNever, but it's almost like saying that any game made in the Unreal Engine is owned by Unreal, just because of a few words in a EULA. And of course, Blizzard didn't seem to want to develop DOTA until they found out Valve was doing it instead and actually had a potential market. Besides, how do you know that Blizzard intends to "keep it free"? You need to buy a copy of Warcraft 3 as of now to play it, so how is that free?

Unreal Engine is a framework you license to make commercial games on, i.e. you pay for the privilege of developing and then selling Unreal Engine games (with royalties? I didn't see anything in my search and would love clarification if you have it). With Warcraft III, you buy a license for the application under a set of rules and then you get access to tools to make mods that have to be free (as in beer) for everyone to use. The EULA enforces that your creations are free (as in software). That's the difference. Warcraft III dev tools are not a commercial development framework.

@FateOfNever said:

As a side note, I propose, what happens to the original DOTA game inside War3 if Valve wins this? Doesn't that cause massive damage to Blizzard because they would then owe Valve some amount of money for using DOTA inside one of their games (regardless of when that came out and when it was put in there if the game itself is still supported?) Doesn't this move cause Blizzard to owe Valve some sum of money if they don't find a way to clear all instances of DOTA from War3? I'm not a legal expert or anything which is why I ask this. And, if that is the case, how is that not greedy on Valve's part? And how is it not greedy on Valve's part to make the acquisition of DOTA-Allstars for Blizzard a major setback instead due to needing to rebrand all of that stuff along with Blizzard-Dota? It feels like there's some kind of double standard here just because people want to be behind Valve and IceFrog and want to flip Blizzard the bird and don't care about any kind of damage it may cause them because "Bobby Kotick and Activision!" Maybe I'm wrong though.

As above, Blizzard wants to keep mods for its game free. Enforcing intellectual property agreements (i.e. the EULA) helps do that and ensures that this does not cause Blizzard's position on dev kits for its games to be weakened.

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enthalpy

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#3  Edited By enthalpy

@Lies said:

And here's what's so clever about Skyrim: it uses that scale to distract you from the fact that it actually spends a good 80% of it's time being a pretty mediocre first-person combat game. The role-playing elements are simply trappings: they hang around, colouring and contextualizing the combat in a clever display of sleight-of-hand. And the combat's simply not that good. Better than we've seen in Elder Scrolls previously, no doubt, but the combat in Skyrim is not by any stretch of the imagination, the strong suit of the game. Yet that is where the meat of the game lies, elements of story and world stringing you along from combat to combat. Combat is your only method of SIGNIFICANT interaction with the world of Skyrim. And herein is the issue.

The categorization of Skyrim as a role-playing game is almost disingenuous. I can't say it's a lie, but there's an element of tilt to the statement: it's an action game with extremely complicated and interactive interludes between levels. Which, ultimately, appears to be the direction the modern RPG is moving in, so perhaps I'm spilling words into an issue everyone already knows about. But for a game to get this level of acclaim solely for scale is ridiculous. What you spend your time doing in Skyrim is fighting. Fighting clunky controls and heavily scaling enemies. Sure, you have the option of fighting with magic or swords or archery, but none of those systems are as good as they would be if the scale of the game was less. Ultimately, I don't understand why we should praise Bethesda for managing to cram a bunch of mediocre gameplay systems into one game. Sure, it's an undertaking of impressive scale, but the scale doesn't excuse the mediocrity of the actual gameplay. If what you're doing for a good 80% of the game is simply average (if anyone here will argue that Skyrim's combat is great, I will fight you), does scale really excuse it?

First, I want to know how you're defining scope in this post because I can't pick out exactly what you mean in context unless you mean market penetration.

I would guess that a good bit less than 80% of my time spent in Skyrim was spent fighting. I crafted, picked herbs, talked to folks, tried to cause strange things to happen, broke into houses to see what was there, and most importantly, explored the world on foot--I almost never made it straight to where I was going because something else was interesting enough to make me look at it first instead. I found myself often having spent almost the entirety of my daily time with the game just walking around towns or the overworld and resolving a bunch of quests that didn't necessarily involve fighting.

I don't think that it's bad that Skyrim stands on its surprisingly functional world. Could the combat portion be better? Absolutely. In fact, I don't believe that, until we have some more immersive display and control technology, that first person melee can work super-satisfyingly (I'd love to be proven wrong), and the ranged combat here is not its strong suit either. So. if the importance of Skyrim to me was for its combat alone, I think that your point would resonate better (for me).

Skyrim is built to be a spectacle, I completely agree with you there. Skyrim is full of an insanely huge set of complex moving parts. I think it's beautiful and interesting. It has great stories, buckets of lore, and is incredibly fun to explore. If what you want out of it looks like an action RPG, yeah, you're going to be very reasonably disappointed. If what you're looking for looks more like a tabletop RPG, you're also going to be very reasonably disappointed. But Skyrim's world is a giant set piece that tricks you into believing that you have far more agency than you actually do, and that's even when there's already a fairly huge amount of open-world stuff. It does a great job of bounding what you can do with parallel, sensible constraints.

Broadly, and knowing that this is seriously reductive, I think that an RPG is about giving a player a fleshed-out world and telling them to progress in some fashion that advances player power in their chosen areas over the course of a narrative. These limits land on things like character abilities that affect how the character interacts in the fiction, combat ability increase, customization in gear, etc... Skyrim does that, but also gives you the option to progress in exploration, and it's on a scale that the exploration part doesn't just ring hollow or exclusively as a function of progressing in the narrative. That's an achievement, and why I think it succeeded as well as it did.

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enthalpy

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#4  Edited By enthalpy

I assume that it was "maybe he'll have a chance with the next Final Fantasy game." The lack of focus testing is an interesting decision.

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enthalpy

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#5  Edited By enthalpy

@enthalpy said:

If possible, I'd be appreciative of your consideration for the waiting list for some GB Car Club action! As a side note, turns out this invite request format is in Emily Post. Who knew?

I'm not particularly fast nor am I in a time zone where I can appreciate race night for the foreseeable future, but I'm really enjoying this Forza iteration and I'd love to get in and drop some blazing (plodding) rival/Weekly Challenge times on you jerks (wonderful people) and hopefully learn some things from you fast cats. My gamertag is stemplaza.

I don't mean to just bump my request here, but I think you may have missed me with the latest waiting list add. Could I please be tacked on to the waiting list? If there's a particular reason to keep me off, that's fine, but please let me know if that's the case. :) Thanks!

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enthalpy

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#6  Edited By enthalpy

If possible, I'd be appreciative of your consideration for the waiting list for some GB Car Club action! As a side note, turns out this invite request format is in Emily Post. Who knew?

I'm not particularly fast nor am I in a time zone where I can appreciate race night for the foreseeable future, but I'm really enjoying this Forza iteration and I'd love to get in and drop some blazing (plodding) rival/Weekly Challenge times on you jerks (wonderful people) and hopefully learn some things from you fast cats. My gamertag is stemplaza.

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enthalpy

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#7  Edited By enthalpy

Never thought I'd be posting about this. :) Living in Doha, I fly qatar airways fairly often. Moreso than other airlines, they're good about holding planes for connections. They also have some of the cheapest re-booking fares of any of the airlines I've used, so if you need to rebook for a later flight, they'll likely be pretty understanding. Barring awful luck, two-and-a-half hours should get you through Heathrow on a transfer, but make sure not to be carrying anything stupid so that you can breeze through customs.

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enthalpy

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#8  Edited By enthalpy
@FritzDude said:
"

Why do they even give me a link in-game that directly takes me to this specific DLC? And what will happen if i actually got the 4294967295 Microsoft points available? Could i download it?

"
-1 points is logically read like this, as 4294967295 is probably the maximum database value for monies (= 11111111111111111111111111111111  in bin) 
 
edit: too late to be thinking indices, that's a 4-bit value.
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enthalpy

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#9  Edited By enthalpy
@Keval_N said:
" BAD NEWS EVERYONE!  I've discovered tonight that my Xbox is doing this weird thing where it locks up after a few minutes and weird artifacts appear on the screen.  Even just in the menus.  No red ring, but it's unusable right now.  I'm going to attempt to take it apart and dust it out, if that doesn't work then i might try running to wal-mart and buying a new 360 (today was pay day :))  Not sure how long it will take to transfer stuff from my old drive, does wal-mart even carry the transfer cable?  I blame my new PS3, I think the Xbox knows it's in the house.  Maybe if i put the PS3 outside the Xbox will start working again . . . it's -1 celsius outside though. "
You've probably heard this already, but this sounds like a possible heat issue.  If you are totally unable to fix it, are willing to get your hands dirty, and are willing to void the warranty, you could try pulling all heatsinks and re- thermal pasting them.

Wish I could join you fine people for this event.  Unfortunately, I'm in near the worst possible time zone for this. :)
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enthalpy

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#10  Edited By enthalpy

I'm not voting as I haven't played GT5 yet--thinking about finally picking up a ps3 as a blu-ray player, for gt5, and for a couple of others.  I played a butt-ton of GT4 (pretty brutal for someone late to the sim racing party, thank goodness for peer pressure ;) ) and have played a reasonable chunk of Forza3 (currently on a Forza kick again).  I hope that GT5 turns into more people being deliriously happy as more stuff unlocks. Given how I play and how Forza fits that pretty well, I imagine that I'll prefer Forza in the long term, but more racing is better for everyone.

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