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Feels

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@feels said:

This isn't a game yet (to my knowledge) but rather a trailer for what I believe is (was?) a game in development. Remember seeing it a while back and for the life of me cannot recall the name, nor does my memory serve me well enough for an accurate description. I'll give it my best shot here, but remember, a lot of this is what I vaguely recall and is by no means accurate. Here goes:

- Trailer depicting a desert, the colors were somewhat washed out. That is to say, more dark shades as opposed to anything bright.

- A bird flying around that turns into a person. Either that, or a person falls off a ledge and turns into a bird, then flies away

- The art was fairly stylized yet simple.

- Nothing mind blowing, but it looked great graphically. Along the lines of Journey or The Witness.

-Time span: trailer was most likely released between 2013-2015.

- Possibly PS4 exclusive, though this could be the biggest inaccuracy from this list. For some reason, something in my head tells me it might have been.

- Recall it getting a decent amount of attention and excitement.

That's all I have for now :/. Any help would be appreciated!

Months later and I accidentally stumbled upon the title through a recently posted Polygon article! Vane.

Here's the trailer I was referring to for those interested:

Loading Video...

Guess it's still in development. Wonder what will come of it.

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#2  Edited By Feels

This isn't a game yet (to my knowledge) but rather a trailer for what I believe is (was?) a game in development. Remember seeing it a while back and for the life of me cannot recall the name, nor does my memory serve me well enough for an accurate description. I'll give it my best shot here, but remember, a lot of this is what I vaguely recall and is by no means accurate. Here goes:

- Trailer depicting a desert, the colors were somewhat washed out. That is to say, more dark shades as opposed to anything bright.

- A bird flying around that turns into a person. Either that, or a person falls off a ledge and turns into a bird, then flies away

- The art was fairly stylized yet simple.

- Nothing mind blowing, but it looked great graphically. Along the lines of Journey or The Witness.

-Time span: trailer was most likely released between 2013-2015.

- Possibly PS4 exclusive, though this could be the biggest inaccuracy from this list. For some reason, something in my head tells me it might have been.

- Recall it getting a decent amount of attention and excitement.

That's all I have for now :/. Any help would be appreciated!

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Warlock's 30, Hunter's 28, Titan's 27. Titan's not bad, but I need more time with the class. Hunter's great. Warlock master race. That is all.

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@impartialgecko: Fair enough. I'll give you that it takes some time to invest in your FIRST character to get up to raid, weekly heroic and nightfall standards, but once you're there, loot drops are plentiful -- especially with weapons. Spending time to get to the end game is required, but I'd argue that's a requirement of any MMO (let's just label it what it really is). Of course you have to factor in RNG, and although your luck with drops may have been disappointing, mine's been anything but. However, after your first character is decently geared up, you'll realistically already have the means to gear any character(s) you choose to make afterwards fairly well. With more characters to run the content, you'll acquire more gear.

I guess my point is that my primary weapon slots are more than half full with exotics, and I have several others laying around for my special weapons and heavy weapons. Everything else is of legendary quality. The large majority of exotic and legendary weapons have perks unique enough to differentiate each weapon from the other, and all have upgrade trees that let me play around with varying degrees of customization -- different scopes, bullet effects, reload speeds, etc. The customization for weapons in Advanced Warfare doesn't differentiate itself too much from this, and barely at all from past Call of Duty games. You still have your same old assault rifles, sub-machines, shotguns, heavy weapons, etc. And much like Destiny, they all have their little stat bars that you can play around with through add-on customization. Things like lasers can't save a stale variety of weapons to begin with. But that's just how I feel. To each his own I guess.

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@impartialgecko: You're right. Giving players gear that is only available to them for short periods of time before being taken back is rewarding.

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#7  Edited By Feels

@sammo21: You're right. I edited my post almost immediately after I hit enter so my bad for not proof reading the comment. Still though, the window is extremely small like I stated, and you can't tell me it's a regular occurrence. Besides, what was being discussed was you stating something that was simply not said.

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#8  Edited By Feels

@sammo21 said:

@humanity: Wait...you think that Blade Dancer shouldn't be killed by another Guardian's super?

Come on dude, now you're reaching. Where did Humanity say this should be the case? It's quite apparent Humanity is stating that while Arc Blade can be canceled, Nova Bomb and Fist of Havoc cannot, or at the very least, have an extremely short window to be canceled by other players when compared directly to Arc Blade.

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#9  Edited By Feels

@legion_ said:

I just got back to playing Destiny recently, and wow, that game has not improved one bit when it comes to multiplayer. One would think this far in, the developers would have tweaked and balanced the game a bit. And sure, they have tweaked it, but only for the worse. They've ruined assault rifles, and left everything else the way it was. That means:

  • Overpowered shotguns and fusion rifles. Especially the fusion rifles are a nightmare.
  • Overpowered supers. Mostly the Bladedancer super. It's just awful.
  • Too frequent supers. Supers should be something you get one or two times in a game. Instead, you get your supers three or four times in a single game. That makes the game a total clusterfuck.
  • Heavy weapons. Still a huge problem. Fine if ammo dropped rarely, but it's way too frequent.

All of this makes for a boring multiplayer game. The main issue is that Guardians feel weak and fragile. They die of too few shots, and too many weapons are one hit kills. Layer that with the frequent supers, and you've got a game that is just plain bad.

Destiny has really soured me on Bungie as a developer. It makes me think that they're not really that good. I think they got lucky with Halo, and they understood that rule set, and it was hard to mess it up when the groundwork was so good. It's telling that they fail on most everything when they make a new franchise.

The multiplayer is far from perfect, but let me comment on some of your points after sinking my fair share of hours in the Crucible. First of all, depsite the slight nerf to assault rifles, they're nowhere near ruined and are still wildly popular for their damage. To name a few popular choices, Suros Regime, Shadow Price, Atheon's Epilogue, and Vanquisher VIII make up a huge bulk of player's primaries. I have absolutely no idea why you've said they've ruined them. That's just false. If anything, they're still the top choice after the nerf.

- Shotguns aren't overpowered anymore, not at anything further than close-quarters anyway. The only scenario where you'll be getting downed with them is close quarters combat ONLY. Picking shotgunners off at mid-range with primary weapons is not only doable, it's almost guaranteed. Fusion rifles do have range drop off, but still hit hard across the board. Aiming paired with charge rate balances out their damage, with only a few exceptions at the Exotic level breaking balance. Overall, still wouldn't consider them more overpowered than a sniper or a shotgun for their respective use unless we're mentioning maybe two Exotic variants.

- Yeah, supers can be a pain but they're supposed to feel overpowered. That's the whole point. Beyond that, there's room for error when using any super, some less than others of course. I'll agree with Bladedancer. Although fun to use, armor on Arc Blade is still a tad too high and really only a sticky grenade or close quarters shotgun blast will put the player down fast enough. Increase Arc Blade speed a tad, decrease the shield generously and the problem's solved.

- Disagree with the frequency. They don't last long enough to completely matter and in some game types like Rumble, you'll barely see two per game being used. Personal preference perhaps, but I don't agree with you.

- Yeah, heavy weapons deal huge damage but as soon as you die, so does your heavy weapon. On average I'd say heavy weapon spread lasts two minutes at most. Sooner than later, heavy users die. And way too frequent? Huh? There's two, maybe three heavy drops per game. In what world is that frequent compared to running game times?

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#10  Edited By Feels

Gone Girl - 4/5: Classic Fincher. Slick, stylish and makes 2.5 hours zip by like nothing. Entertaining to say the least.

Nightcrawler - 3/5: Gyllenhall absolutely kills it with a dominating performance, but the film itself just wasn't all that fun to watch. Some great moments towards the later half, but its satirical nature just doesn't sustain its length.

Interstellar - 4/5: A great beginning, sluggish and overly dramatic mess of a middle, and an absolutely thrilling and satisfying conclusion. Nolan steers the film back towards greatness while almost losing control, and provides his most emotionally affecting film in the process.