@legion_ said:
I just got back to playing Destiny recently, and wow, that game has not improved one bit when it comes to multiplayer. One would think this far in, the developers would have tweaked and balanced the game a bit. And sure, they have tweaked it, but only for the worse. They've ruined assault rifles, and left everything else the way it was. That means:
- Overpowered shotguns and fusion rifles. Especially the fusion rifles are a nightmare.
- Overpowered supers. Mostly the Bladedancer super. It's just awful.
- Too frequent supers. Supers should be something you get one or two times in a game. Instead, you get your supers three or four times in a single game. That makes the game a total clusterfuck.
- Heavy weapons. Still a huge problem. Fine if ammo dropped rarely, but it's way too frequent.
All of this makes for a boring multiplayer game. The main issue is that Guardians feel weak and fragile. They die of too few shots, and too many weapons are one hit kills. Layer that with the frequent supers, and you've got a game that is just plain bad.
Destiny has really soured me on Bungie as a developer. It makes me think that they're not really that good. I think they got lucky with Halo, and they understood that rule set, and it was hard to mess it up when the groundwork was so good. It's telling that they fail on most everything when they make a new franchise.
The multiplayer is far from perfect, but let me comment on some of your points after sinking my fair share of hours in the Crucible. First of all, depsite the slight nerf to assault rifles, they're nowhere near ruined and are still wildly popular for their damage. To name a few popular choices, Suros Regime, Shadow Price, Atheon's Epilogue, and Vanquisher VIII make up a huge bulk of player's primaries. I have absolutely no idea why you've said they've ruined them. That's just false. If anything, they're still the top choice after the nerf.
- Shotguns aren't overpowered anymore, not at anything further than close-quarters anyway. The only scenario where you'll be getting downed with them is close quarters combat ONLY. Picking shotgunners off at mid-range with primary weapons is not only doable, it's almost guaranteed. Fusion rifles do have range drop off, but still hit hard across the board. Aiming paired with charge rate balances out their damage, with only a few exceptions at the Exotic level breaking balance. Overall, still wouldn't consider them more overpowered than a sniper or a shotgun for their respective use unless we're mentioning maybe two Exotic variants.
- Yeah, supers can be a pain but they're supposed to feel overpowered. That's the whole point. Beyond that, there's room for error when using any super, some less than others of course. I'll agree with Bladedancer. Although fun to use, armor on Arc Blade is still a tad too high and really only a sticky grenade or close quarters shotgun blast will put the player down fast enough. Increase Arc Blade speed a tad, decrease the shield generously and the problem's solved.
- Disagree with the frequency. They don't last long enough to completely matter and in some game types like Rumble, you'll barely see two per game being used. Personal preference perhaps, but I don't agree with you.
- Yeah, heavy weapons deal huge damage but as soon as you die, so does your heavy weapon. On average I'd say heavy weapon spread lasts two minutes at most. Sooner than later, heavy users die. And way too frequent? Huh? There's two, maybe three heavy drops per game. In what world is that frequent compared to running game times?
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