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Flaming

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2023 Gamer Moments

List of games played in 2023

Rating System:

0-4: would not recommend because the game is just plain bad (my time playing was wasted)

5-9: would recommend situationally based on preference or history (most of my time I enjoyed)

10: would recommend regardless of preference or history (I thoroughly enjoyed playing)

The closer a game is to the min/max (i.e. 5/9) the less or more likely it is to be recommended and not have its shortcomings complained about.

Unlisted Titles cuz site doesn't have them:

Confabulation (8/10); solid first game from this dev, looking to play the second at some point, probably the most recent single player game that I seriously looked at someone complaining and went "skill issue"

Confabulation: Homestead (5/10); it's a slight improvement over the last one in terms of puzzle design but completely throws what was really good in the first game out the window, the sound design is awful, the theme is tired and cliche, the rogue elements are essentially gone and everything is on rails, scares are just sudden menacing standing aliens, and the new mechanic doesn't add much of anything, sad to say it's not really that recommendable even with the first being so good

Spiritless Ltd (6/10); funny, but reminiscent of old-school point-and-clicks with obtuse solutions that had me clicking the entire screen

Return to Grace (7/10); well done walking sim with an interesting story, but it's a walking sim that doesn't take any real risks

Repella Fella (8/10); solid revival of an old school flash creator, looking forward to his follow-up work, would be 9/10 but I hate the South Park-esque violence and gore

Homestead Arcana (4/10); it had an interesting premise but a mediocre and at times bad understanding of what made its genre good, the devs abandoning it also didn't help so it will remain a mostly bad player experience

This Bed We Made (6/10); it was way too short for what felt like should have been a longer mystery, everyone prattling on about there being a big twist is straight because the vibes were there from the beginning and I wasn't surprised in the slightest, some choices heavily impact the game's ending and feel way too weighted compared to others

Outpath (7/10); Cute progression game, but held back by its hesitancy for letting you steamroll the later levels, can feel very "ooo this would be a nice mechanic" around every corner

Sugar Shack (5/10); was fun with a duo, annoying solo, felt like a beta test, devs needs more time to bake

Backpack Battles (8/10); looking to be a good autobattler, although worrying about its longevity because if its streamer population gets bored I can see the general playerbase going with them

Exit 8 (8/10); now THIS is how you can do a walking horror sim, it maybe would have been nice to have more in the sound design department but honestly the game carries itself well even without sound to help the tension, this is a unique experience and honestly would love to see something longer from this dev

The Gap (7/10); interesting psychological mystery about parallel realities, loss, and a dead-beat dad ignoring his daughter, the story carries what is simple gameplay, the last quarter of the game is a bit poorly paced but doesn't detract from the rest of the game, the "bad" ending is kinda funny honestly

List items

  • 9/10 (10/10 for real); at first I HATED the combat because my first introduction to tabletop was Divinity 2, but after a playthrough I genuinely enjoyed pretty much every part of the game and I still found new things after 3 full runs, would be 10/10 if Halsin had body hair, this is going to win GOTY and honestly yeah, it deserves it

  • Why do I still play this game: electric boogaloo?

  • Why do I still play this game?

  • 10/10; banger soundtrack with banger story and gameplay? Sign me up!

  • 9/10; absolute gem of a puzzler but brought down by its inclusion of boss battles, it either needed one or two more or none at all in my opinion

  • 6/10; I liked it enough to binge play it and finish it in like, I don't know, two days, but the combat dulled out and the secret bosses were pushovers, the characters were way way too bland and trope-y to be likeable except for the one character they literally make you retcon, and the endings were so unrewarding because it feels like sequel bait

  • 6/10; another step down in the series, the combat felt worse than the previous two and this is where I genuinely was like, okay, yeah no, this sucks, by this point the series' habit of revealing everything at the end of the story to tie every thread possible together was stale and I couldn't continue with the series without a serious break

  • 8/10; a slight downgrade coming from Yakuza 0 gameplay-wise, but a point taken off because I hated Nishi as a villian and literally still don't understand how Kiryu fell in love with a cardboard cutout of a woman but I mean, at least he has a daughter now I guess?

  • 9/10; I rarely played beat-em-ups but this was a great entry to set the series' story in motion, compelling story, relatable characters, and some killer songs

  • 8/10; fun escape room game with a silly story

  • 8/10; solid game, wish the customization felt more useful/impactful

  • 8/10; can't give it higher since it's EA and there are balancing/performance issues, but it is looking to be a very solid contender to Satisfactory

  • 9/10; I don't remember enough about this game to give it a 10 but I do remember that, because I love this genre, that I enjoyed it thoroughly, oh I remember the Dev is basically the backbone of this game's story and you can tell he enjoys what he's doing with this game so big props to doing what you love

  • 10/10; after There is No Game this genre of game is probably my favorite and this one comes so so close to matching There is No Game in quality, humor, and enjoyment, hoping for a potential follow-up or more from this dev

  • 10/10; sorry, I make the ratings and I don't see any flaws, Real Emotion and 1000 Words still SLAP to this day and I wish they would give me another story with Paine, hopefully they never remake this I know they would fuck it up if they did but they're more likely to just remake X or XII than this so thank god

  • 6/10; it doesn't really stand out to me as a solid contender for a farming sim and it really flubs its potential when it starts giving you multiple farms to look after without increasing QoL in managing them, it's like the devs were too scared to let you become OP early that they gutted later chances to be OP to compensate

  • 7/10; it wasn't terrible, wasn't great, wasn't average and I generally liked the nonsensical approach this series has, most people who really hate this entry are weird "games shouldn't have they/thems in it" types, the studio getting shutdown actually makes me a bit sad

  • 10/10; actually got me into the Yakuza series despite being so tangentially related to it you might as well have just called it Ichiban's Adventure Saga Quest Origin Story and I still would have played it without ever losing interest

  • 6.5/10; the early game is wack (like 0-30hrs), the midgame is wack (30-85hrs), the endgame is wack (85-92hrs, it is by far the shortest and the game grinds to a halt), suffers from shoving so much content in without any trimming of the fat that it bogs down the whole experience but you may not notice if you're invested, some characters got way more attention in the development department and it is obvious, performance issues that get worse as you play, game world feels empty despite having like 30+ characters in it, combat is AWFUL, I should have romanced the autistic rock collector and not the greying barkeep, LET ME ROMANCE ZEKE COWARDS!!!!!! actually don't the PC looks like they're not even 20 most of the time (customization is really lacking I rocked the same look for probably 40hrs and at no point did I find something to replace it with), needs a QoL progression passover

    I retracted my statement about stamina/time limits. I still agree to that statement (you shouldn't have both), but it is not the biggest or even something worth complaining about in comparison to what else the game flubs. I shit on this game because it, as a game with a story to tell, would rather spend excessive amounts of time doing not that and by prolonging the time I played the more I noticed what was wrong. Less can be more! If you like these games, go ahead, but there are problems and you will likely encounter them.

  • 5/10; only played for a few hours but probably going to drop it, the game doesn't seem bad or anything but I don't particularly have an itch for managerial RPGs, seems like it has a good balance of enjoyability and difficulty from what I've played

  • 4/10; dropped it after a few hours, didn't seem like it was going to have any real depth to it, combat felt okay but enemies tank hits like no other, upgrade scheme felt bad, collecting felt bad, cooking mechanic is just press button sim, was hoping for more out of this game as the art style, sound design, and music is great but seems like its another indie game with care put into it that sadly just doesn't reach the mark

  • 9/10; I honestly forgot this came out in 2023, it reminds me of Superliminal (I'm sure it got inspiration from that game) but the story just wasn't as interesting, the gameplay was fluid and built on top of preexisting mechanics to create a solid endgame challenge

  • 0/10; this is a prime example of how you shouldn't do horror walking sims, the ambient music and sound are used so irresponsibly to build tension when you're just... walking around a space for two hours with zero stakes, zero motivation, and zero reward, the story is so bland and tired ooooo dead orphans killed by SECRET HUMAN EXPERIMENTATION!!!!1! oh no! voice acting brought down the game because it was sparse and useless when it was used, honestly wish indie devs would just VA in native languages and subtitle in English instead of shottily doing English VA, terrible endings to a terrible game

  • 8/10; amazing puzzler sadly brought down by its incessant need to make you roam around a giant map, the Prometheus statues are the biggest waste of time this game could think to make and were always annoying to do past the first time you encounter them, the last set of puzzles was initially frustrating simply because the way it was done was... unintuitive? if there had been an easier means of transitioning between the connected areas it wouldn't have been nearly as bad (it really broke the pace of the game where puzzles had NEVER been interconnected like that), the story was alright but nothing interesting honestly

  • 4/10; this is the weakest game in terms of pretty much everything up to this point which I can sort of forgive since they basically remade the games before this but it's still the worst, combat never feels any better from the start because the leveling system is dogwater, the substories were bland, the whole blogging mechanic was annoying (literally why must there be a "right" answer and having to find them and QTE?), the main story is so fucking disjointed I'm honestly not sure they knew what they were writing, the ending villian is literally just another Nishi (read: awful and unrelatable) —you can't keep making your villian commit suicide to absolve them of being a terrible villian sorry I'm just going to laugh at them for being terrible, and the camp factor of the series seems to be traded for kids that don't provide any relevance outside of "well, um, children are so wacky!", I didn't even bother with the minigames the cabaret one seemed like a huge waste of time I hate golf and pretty much no other minigame was introduced in the story

    #JusticeForRikiya #Aniki

  • 8/10; goated except for its publisher being a weirdo and needing to throw a launcher on a two-man passion project, one day Jo will learn to thin his deck

  • 7/10; they really stepped back into what was good about the series, the stories are not convoluted for the sake of mystery and they all tie into each other well, playing four separate characters breaks up any drag the story would have if it was just Kiryu, less Haruka = good time honestly, if you see a woman in the Yakuza series expect that she will kill herself somehow, finally a villain that commits suicide not for self-righteous reasons, Tanimura's final fight is awful design but whatever just cheese it I guess (my eyes are rolling so hard in my head they've come out my ass), someone get Saejima a haircut damn also why did they give the heavy character all the light bosses that just sidestep every hit, I think I'm past caring about substories and minigames I want this series OVER already