Dead by Daylight is an asymmetrical multiplayer survival horror game developed by Behaviour and published digitally by Starbreeze for the PC (via Steam) on June 14, 2016. It was later ported to the Xbox One and PlayStation 4, which were published on June 20, 2017 (with a retail edition published by 505 Games). The game was later self-published by Behaviour (after acquiring the rights from Starbreeze) and will receive a Nintendo Switch port sometime in late 2019.
Up to four players, as a group of "Survivors", must figure out a way to escape various horror locales (including a haunted farmland and an abandoned asylum) while being hunted by another player (one of the various "Killers" of the game). The game is known for the use of multiple camera perspectives (third-person for Survivors and first-person for Killers), procedurally-generated levels, persistent experience point system, and unlockable skill tree system (known as the Bloodweb system).
Since the game's original release, numerous downloadable content (both paid and free) have been developed for it, including new skins and Chapters (each of which includes a new map, a new Killer, and a new Survivor). The game also received cross-promotional content with numerous horror film series (including Halloween, A Nightmare on Elm Street, and Saw).
Behaviour later revisited the asymmetrical multiplayer survival horror genre with Deathgarden: BLOODHARVEST.
- Dwight Fairfield - His unique perks allow him to see nearby allied Auras (Bond), to both improve generator repair speed while nearby allies are also working on it and gain more Bloodpoints for co-operative actions (Prove Thyself), and to improve the speed of numerous actions of nearby allies (Leader).
- Meg Thomas - Her unique perks allow her to reduce noise detection from vaulting and hiding (Quick & Quiet), to gain a temporary speed boost while running (Sprint Burst), and to gain recovery and a temporary speed boost when the Exit Gates are powered (Adrenaline).
- Claudette Morel - Her unique perks allow her to see the Auras of dying/injured allies (Empathy), to improve healing speed and efficiency (Botany Knowledge), and to both improve her Med-Kit self-heal and gain the ability to heal herself without a Med-Kit (Self Care).
- Jake Park - His unique perks allow him to reduce the audio cues from being in pain (Iron Will), to reduce the chance of alerting Crows while suppressing all audio cues from screaming (Calm Spirit), and to both improve his ability to sabotage and gain the ability to sabotage without a Toolbox (Saboteur).
- Nea Karlsson - Added on August 18, 2016 and released with the Last Breath chapter. Her unique perks allow her to gain a temporary speed boost from landing a fall (Balanced Landing), to improve movement speed while crouching (Urban Evasion), and to reduce the consumption rate of items for her and nearby allies (Streetwise).
- Ace Visconti - Added on December 8, 2016 and released with the Of Flesh and Mud chapter. His unique perks allow him to improve his Aura-reading range (Open-Handed), to grant a Luck bonus to all allies depending on their survival (Up the Ante), and to grant one or more Add-ons to items retrieved from chests (Ace in the Hole).
- Feng Min - Added on May 11, 2017 and released with the Spark of Madness chapter. Her unique perks allow her to both reduce the noise from repairs and gain the chance to prevent generator explosions from failed skill checks (Technician), to gain a temporary speed boost after performing a rushed vault (Lithe), and to sense a Killer's Aura when they perform a break action (Alert).
- David King - Added on July 27, 2017 and released with the A Lullaby for the Dark chapter. His unique perks allow him to gain a Bloodpoint bonus when protecting or rescuing others (We're Gonna Live Forever), to gain an activatable speed boost that avoids damage (Dead Hard), and to both avoid leaving pools of blood and gain the ability to fully recover from Dying (No Mither).
- Kate Denson - Added on June 12, 2018 and released with the Curtain Call chapter. Her unique perks allow her to leave no scratch marks for a short time (Dance With Me), to reveal Auras of nearby pallets (Windows of Opportunity), and to both improve struggles against the Killer and gain the ability to obscure the Killer's ability to see Auras of nearby hooks (Boil Over).
- Adam Francis - Added on September 18, 2018 and released with the Shattered Bloodline chapter. His unique perks allow him to throw a pebble as a distraction (Diversion), to gain a guaranteed unhook to himself after performing a safe hook rescue (Deliverance), and to gain a penalty for healing skill checks only to gain bonuses to it over time (as "tokens") by performing these checks (Autodidact).
- Jeff Johansen - Added on December 11, 2018 and released with the Darkness Among Us chapter. His unique perks allow him to break a Hook after being freed from it (Breakdown), to see the Aura of allies (and vice versa) who either rescued/healed you received your rescue/heal (Aftercare), and to temporarily hide his Aura and scratch marks from the Killer (Distortion).
- Jane Romero - Added on March 19, 2019 and released with the Demise of the Faithful chapter. Her unique perks allow her to heal herself while using a Med-Kit on someone else (Solidarity), to leave no scratch marks shortly after a generator is completed (Poised), and to gain a termporary speed boost after performing a rushed action to leave a locker (Head On).
- Laurie Strode - Added on October 25, 2016, released with the HALLOWEEN chapter, and a guest character from the Halloween film series. Her unique perks allow her to hide her Aura for each dead ally (Sole Survivor), to reveal your Aura to the Killer (and vice versa) by looking at their direction (Object of Obsession), and to gain a buff (after being unhooked) which grants a skill check to automatically escape the next grab (Decisive Strike).
- Bill Overbeck - Added on March 8, 2017, released with the Left Behind DLC, and a guest character from the Left 4 Dead game series. Exclusive to the PC version, although his perks are available in the Bloodweb. His unique perks allow him to improve generator repair speed while being the last remaining Survivor (Left Behind), to grant a unique Deep Wound effect (instead of Dying) to a Survivor under a certain condition (Borrowed Time), and to both improve recovery from Dying and gain the ability to fully recover from Dying once per match (Unbreakable).
- Quentin Smith - Added on October 26, 2017, released with the A Nightmare on Elm Street chapter, and a guest character from the 2010 film A Nightmare on Elm Street. His unique perks allow him to improve his visibility with Exit Gates and grants him an Aura to all allies when the Exit Gates are opened (Wake Up!), to improve his ability to search through chests (Pharmacy), and to improve status effect recovery for him and nearby allies (Vigil).
- Detective Tapp - Added on January 23, 2018, released with the SAW chapter, and a guest character from the 2004 film Saw. His unique perks allow him to improve his crawling speed and recovery (Tenacity), to temporarily see Auras of generators, chests, and totems after completing a generator (Detective's Hunch), and to gain improved "Good" skill checks (as "tokens") for each 15 seconds in the Killer's Terror Radius (Stake Out).
- Ashley J. Williams - Added on April 2, 2019, released with the Ash vs Evil Dead DLC, and a guest character from the Evil Dead film series. His unique perks allow him to transfer his Dying recovery progress towards his escape progress from being picked up by the Killer (Flip-Flop), to sense the recovery progress of dying Survivors as Auras (Buckle Up), and to gain a temporary protection from the Dying state after a certain condition (Mettle of Man).
The game's mascot, Evan MacMillan takes inspiration from the likes of Jason Vorhees, obsessed with one parent and wearing a twisted, makeshift mask. Idolizing his wealthy, harsh father, Evan was driven to become a mass-murderer to stop a worker's uprising. He now stalks the Entity's playground, setting immobilizing bear traps to ensnare Survivors who don't watch where they step as well as where they're going. Wielding a makeshift cleaver, Evan's abilities are focused on quickly hooking and sacrificing Survivors.
Philip Ojomo immigrated to America to follow the dream of prosperity and self-made manhood. Instead, he wound up entangled in the seedy world of organized crime at the auto yard he worked at. Catching his boss disposing of a person in the car crusher, he went on a rampage of vengeance before being drawn into the Entity's game. A folk spirit of revenge, Ojomo can shift into the spirit realm, leaving only the slightest shimmer as he hunts his victims with horrid subtlety. His Perks focus on tracking Survivors wherever, or however, they flee.
Max Thompson, Jr. was born a deformed child of wealthy parents who hid their shameful, mutant child away on their ranch. Taking direct inspiration from Leatherface (the devs thought they'd never be able to get the Texas Chainsaw license, and created a rough analog), he broke free and slaughtered his parents with his hammer and chainsaw. The latter is his special ability, allowing him to rev and then charge forward with shocking speed and almost no fine control. This gives him both a traversal mechanic and an extremely powerful ability to catch up with, and take down, Survivors in a single hit and his Perks only reinforce this relentless pursuit.
Added on August 18, 2016 and released with the Last Breath chapter.
Sally Smithson was forced to take a nursing position at the ill-reputed Crotus Prenn Asylum after her husband met with an unfortunate factory accident. There, she was slowly driven mad by the horrors she witnessed in those cursed halls and enacted an overnight mass-murder of patients and staff members, using her own hands to choke or the utilitarian bonesaw to cut, releasing them from the misery of the Asylum by her own twisted hand. The ambulance that took her away never made it to its destination, a wreckage found crashed in a cursed wood with no sign of Sally to be found. Inspired by any number of paranormal ghosts haunting abandoned hospitals, The Nurse can quickly close distances by warping to Survivors through the spirit world. No one is safe for long as her perks focus almost entirely on revealing and tracking Survivors.
Added on December 8, 2016 and released with the Of Flesh and Mud chapter.
Based around the "witch of the wilds" archetype, Lisa Sherwood grew up in a small, isolated village where ancient traditions were still practiced and arcane symbols were used to keep trouble away, or occasionally draw it in. Kidnapped during a storm by depraved men, she was kept chained in a cellar while they fed from pieces carved off of her living body. Eventually too emaciated and infected to be kept shackled, she broke free and collapsed, writing out one final symbol of vengeance in the mud and the muck. When her fellow villagers stumbled upon the shack she'd been kept in, they only found the disemboweled bodies of those who'd previously lived there, but she had vanished into the swamp. Channeling her thirst for blood and want for vengeance through her Hexes, she can set traps and then immediately teleport to them and her Perks offer up different effects as she inflicts further pain and suffering upon any Survivors unfortunate enough to be caught up in her claws.
Added on May 11, 2017 and released with the Spark of Madness chapter.
Herman Carter became obsessed with the human mind from an early age, pursuing a career in psychology and showing an aptitude for it that was nothing short of genius. Recruited by the enigmatic and sinister Mr. Stamper for an off-the-books CIA project, Herman was unleashed upon the "patients" of the Lery Memorial Institute and given carte blanche to extract information through any means necessary. Undisturbed as screams echoed through the halls, the man dubbed "The Doctor" was left alone for years as lights began flickering more and more often, electroshock becoming Carter's preferred method of interrogation. After a week of silence, Mr. Stamper was discovered in Carter's office, skull opened and electrodes attached to his still-living brain in a futile attempt to unlock the secrets of mind control. Carter himself was never seen again, the institute shuddered and all information redacted. He now stalks the Entity's world, electric prod in-hand, ready to shock Survivors into fits of madness with his powers. His Perks allow him to run the battlefield, sabotaging Survivor's efforts as he goes.
Added on July 27, 2017 and released with the A Lullaby for the Dark chapter.
The daughter of a survivalist mother, Anna grew up in the middle of the northern woods of Russia. When her mother died suddenly, impaled on the antlers of an elk the two were tracking and humming a gentle lullaby as the life faded from her, Anna was left to fend for herself using the hunter's skills that she'd learnt from her. Expanding her territory, and the size of her prey, the little girl grew into a hulking woman and began hunting The Most Dangerous Game, while stealing away any little girls she found to try and rebuild her shattered family. As war descended on Russia, German soldiers would be found butchered with massive axes in the woods, but no trace of the massive beastwoman was ever found. Anna wields hatchets to hit and disable prey at a distance, her haunting lullaby preceding her. Her Perks are varied, allowing her to track and beguile Survivors as they try to evade her sight.
Added on June 12, 2018 and released with the Curtain Call chapter.
Everybody loves a clown, or so the song claims. But Kenneth Chase, born in 1932, found love in short supply after his difficult birth killed his mother and drove a permanent wedge between he and his increasingly alcoholic father. A curious, athletic child, Kenneth eventually began to collect feathers that he found scattered on his walk to and from school. Becoming obsessed with the birds that left the feathers, the boy availed himself of a local dentist's anesthetic, creating a trap in his bird feeder and, eventually, killing any bird that came to rest there. Eventually graduating to larger prey, he became fascinated by the ability to immobilize a creature and literally hold its life in his hand before snuffing it out. Eventually, a young man went missing and Kenneth's father discovered the gruesome trophies his boy had kept, which now included a man's finger. Fleeing from his home, Kenneth eventually stumbled into a traveling circus and, at last, found a group of misfits to fit in with. Taking the name "Jeffery Hawk," he became a clown. What could be more disarming to unsuspecting victims? When one such victim escaped and exposed him, Hawk fled once again, eventually finding himself in a realm where his penchant for anesthetic and knives could be put to permanent use. His perks give him incredible mobility and confound Survivors' efforts to work together.
Added on September 18, 2018 and released with the Shattered Bloodline chapter.
Drawing inspiration from J-Horror films like The Ring and The Grudge, Rin Yamaoka comes from a family of Japanese samurai, warriors that struck terror and devastation on the field of battle. Her father, an overworked salaryman, went into a murderous rage after his unjust firing, murdering Rin's bedridden, sickly mother and attempting to do the same to his daughter. Driven by the Entity's whispers, he nearly succeeded, shattering his family's ancestral katana as it bathed in the blood of his family, until the Entity saw in Rin greater fury and fire, and moved its influence to her, reanimating her to seek screaming vengeance with that very same blade that would not claim her. She can traverse the map in spirit form, emerging to strike quickly at unsuspecting Survivors. Her Perks are focused on seeing her prey at a great distance, so she can close in and attack quickly.
Added on December 11, 2018 and released with the Darkness Among Us chapter.
Added on March 19, 2019 and released with the Demise of the Faithful chapter.
Added on October 25, 2016, released with the HALLOWEEN chapter, and a guest character from the Halloween film series.
From the terrifying horror film franchise "Halloween," Michael Audrey Myers murdered his sister Halloween Night in 1963 when he was only a small boy. Fifteen years later, his reign of terror continued and across the decades, he's shed gallons of blood, silently peering from behind his blank mask. Dr. Sam Loomis attempted to corral the heartless killer, to understand then to contain him, but Michael continues to escape. To stalk. To kill. Drawn into the Entity's game willingly, given a bottomless well of victims to inflict pain and death upon, Michael stalks from the shadows, his power growing into a horrific, violent crescendo. His perks assign one Survivor as an "obsession" of Michael, giving him powerful abilities centering around them, either to keep them alive until last, or kill them immediately.
Added on September 14, 2017, released with the LEATHERFACE DLC, and a guest character from the Texas Chainsaw Massacre film series.
Bubba "Junior" Sawyer's reputation is known to anyone who was a fan of horror exploitation films of the 1970s, though he's better known by his moniker Leatherface. Born the youngest child of a degenerate family of meat packers, Bubba was terrified of displeasing his abusive family and would do anything to earn their approval. Up to and including murder and slaughter. After being thwarted in his attempt, after seeing his brother run down by a pickup truck driver who rescued his quarry, Leatherface was drawn into the Entity's world with the promise of another powerful figure he'd have to satisfy. And he would, for this creature offered much more than filial ties and well-being, it offered him an endless feast of flesh and victims for him to use his hammer and chainsaw against. His Perks focus on robbing them of their advantages and abilities in the face of his onslaught.
Added on October 26, 2017, released with the A Nightmare on Elm Street chapter, and a guest character from the A Nightmare on Elm Street film series.
Ever have a nightmare so real, you'd swear you would have died from it? Frederick Charles Krueger knows the feeling all too well, though he's usually the one inflicting said nightmares. Clawing his way out of the "Nightmare on Elm Street" films, though his appearance is taken from the remake, Freddy was a preschool janitor with a penchant for murdering children in his decrepit, terrifying boiler room. Slipping through the fingers of the law, the parents of Springwood formed a lynch mob and burnt the twisted man to death in his own shack. But he returned, demonic and terrifying, to the nightmares of the children, killing them one-by-one with his signature bladed glove, until he cornered his final quarry, only to be drawn into The Entity's horrifying realm. Freddy haunts the dreams of the Survivors, drawing them into his world where he can properly attack them, using his Perks to baffle and confuse their efforts at escape.
Added on January 23, 2018, released with the SAW chapter, and a guest character from the Saw film series.
One of the first attempted victims of the Jigsaw Killer, Amanda Young escaped the film series' infamous "reverse bear-trap," only to become enamored of the man who'd put in on her head in the first place. Becoming his disciple, Amanda donned the robes and pig mask of Jigsaw, becoming his arms when his own failed him. Becoming her own brand of killer, more merciless and driven than even he was, she eventually fell in her duties, brought down by a policeman's gun, and as she lay dying, dark, twisted tendrils enveloped her and drew her in, giving her another chance to give the gift of life to those who deserved it. And bring death to all the rest. Amanda's twin weapons are her arm blade and the very trap that once ensnared her, giving Survivors the chance to free themselves at the price of losing their focus on their generator objectives. Her perks offerSurvivors choices of how to play the game, giving each a risk-reward that she can exploit.
The Ghost Face
Added on June 18, 2019, released with the Ghost Face DLC, and a guest character from the Scream film series.
The base game included 12 maps, evenly split into three "realms": Autohaven Wreckers (a junkyard theme with an eerie green glow), Coldwind Farm (a farmland theme with an eerie orange glow), and The MacMillan Estate (an industrial theme with an eerie blue glow).
- Azarov's Resting Place (Autohaven Wreckers)
- Blood Lodge (Autohaven Wreckers)
- Coal Tower (The MacMillan Estate)
- Ironworks of Misery (The MacMillan Estate)
- Rancid Abattoir (Coldwind Farm)
- Rotten Fields (Coldwind Farm)
- Shelter Woods (The MacMillan Estate)
- Suffocation Pit (The MacMillan Estate)
- The Thompson House (Coldwind Farm)
- Torment Creek (Coldwind Farm)
- Wretched Shop (Autohaven Wreckers)
- Wreckers' Yard (Autohaven Wreckers)
- Fractured Cowshed (Coldwind Farm) - Added on July 26, 2016.
- Disturbed Ward (Crotus Prenn Asylum) - Added on August 18, 2016 and released with the Last Breath chapter.
- The Pale Rose (Backwater Swamp) - Added on December 8, 2017 and released with the Of Flesh and Mud chapter.
- Gas Heaven (Autohaven Wreckers) - Added on February 16, 2017.
- Treatment Theatre (Léry's Memorial Institute) - Added on May 11, 2017 and released with the Spark of Madness chapter.
- Groaning Storehouse (The MacMillan Estate) - Added on June 20, 2017.
- Mother's Dwelling (Red Forest) - Added on July 27, 2017 and released with the A Lullaby for the Dark chapter.
- Grim Pantry (Backwater Swamp) - Added on September 14, 2017.
- Father Campbell's Chapel (Crotus Prenn Asylum) - Added on June 12, 2018 and released with the Curtain Call chapter.
- Family Residence (Yamaoka Estate) - Added on September 18, 2018 and released with the Shattered Bloodline chapter.
- Mount Ormond Resort (Ormond) - Added on December 11, 2018 and released with the Darkness Among Us chapter.
- The Temple of Purgation (Red Forest) - Added on March 19, 2019 and released with the Demise of the Faithful chapter.
- Lampkin Lane (Haddonfield) - Added on October 25, 2016 and released with the HALLOWEEN chapter.
- The Game (Gideon Meat Plant) - Added on January 23, 2018 and released with the SAW chapter.