While I was skeptical about Sunset Overdrive I have been extremely impressed so far. I tried to stay as out of the loop as possible for the game since it looked like it had the fun WTF moments similar to Saints Row: The Third, and I wanted to be surprised by that. My only real exposure was during the Microsoft press conference in 2013 and 2014. With that said, I think this game is amazing. I think traversing the world actually makes getting the collectibles entertaining, and I often just challenge myself to get as many as I can in one continual combo chain. The fact that combos keep building by grinding and bouncing is a awesome idea for keeping the energy up. I agree that the multiplayer of the game falls flat, but it is fun to defend the base with six or so other people doing insane things! Oh, and the story is really entertaining. The missions are unique enough that I don't feel like they waste time, and they are usually really hilarious. That said, I did cringe at some of the jokes and how dumb they were, but on average the humor was spot on for the punk feel of the game, something I'm normally not interested in.
The only thing that surprised me surrounds the concept of how quickly the game opens up. If you aren't grinding or bouncing the entire time (or if your ever on foot), the game's mobility suffers and really slows down. I was watching my roommate play the other day, and it was frustrating to see him not working on chaining the kills with the movement. While he is a great player, missions usually took twice as long because of being on foot. I just wonder why they didn't limit you more in the beginning to force people to get the hang of the traversal mechanics before throwing an overwhelming (yet fun) horde of OD at you.
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