Just so people know, this game is much better then Rorona.
Also an email from Nisa
Hello Valued Customers and Arland Adventurers,
The release for Atelier Totori is right around the corner and we are glad to have your business! Right now we'd like to fill you in on the current situation with this title.
Normally, the ship date is the day that we send the product to other retailers and also the time we aim to begin sending out the orders to our customers. Sometimes things run extra smoothly and we can send out our items ahead of the date listed on our site.
However, due to the manufacturing schedule on this title, Atelier Totori will leave the manufacturer on September 26, and arrive at our warehouse on September 29. As soon as the items are received, we will begin processing and shipping them out to customers. We apologize for the delay in shipping, but rest assured that we will keep you updated, and once your order has been shipped you will receive a shipping confirmation notice via e-mail.
We would like to thank you again for shopping with us. We appreciate your interested in our products, and hope for your continued support in the future.
Best wishes,
Kind of makes me really glad that I rushed out and pre-ordered the game. Go team NIS!
I was actually thinking of picking it up, purely based on the fact I need a good reason to turn on my PS3 these days. I can't seem to find many good JRPGs for the PS3 but from what I've seen this one looks alright
The only thing I don't get is does the game have a time limit or something? I remember reading something awhile ago about you not having proper freedom because of some timer.
In most of the "core" (non-Iris) Atelier games the character is in constant danger of losing their shop, or something that they are under time constraints, but it isn't anything that really "limits" play. Most of them have something insane like 20 endings, all dependent on how the game was played. It isn't really that there is a super tight deadline that everything has to be done in such an exact order and manner, as most of the requests for the core plot can be taken care of rather quickly to the point of almost being blown off. Also most of the games are pretty good about what is carried over to the second playthrough, so the player can normally just stomp the game into submission on those.
After playing the first one through Gamefly I ended up buying every game in the series last year during NISA's black friday sale.
Been listening to the cast throughout the day here at work and reading the board. The urge to just cut out entirely too early and head home to jump on and play is pretty overpowering at this point.
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