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goulash_enjoyer

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goulash_enjoyer

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This first level (as of 4 minutes into the video), as well as the robot's general movement tech and actions, is Mario Sunshine as hell

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The Whiskey Media basement office was fun.

holy shit. 9 years ago. fuck you, time.

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Hahaha fucking hell that's EXACTLY what happened to me. I walked a little too far forwards and triggered the Synthesis ending by accident. I knew Alex would do the same thing. I was thinking "Stop. Stop moving. Wait. Wait. Stop. You're gonna" and waiting for Brad or Vinny to say "Hey now, Alex, don't walk too far forwards here."

I didn't know where the choices exactly were and .. man, what a decision they made with the ending of this game.. Really great piano ending theme tho.

This is the first time I'm seeing the reworked ending. For anyone who isn't aware, the credits originally ran immediately after the Joker/EDI Adam/Eve thing. It was just done right there, hard cut to credits. With the ending rework, lots of new star child dialogue was added to give some context and actually fucking explain what each choice meant, and all the EDI monologue epilogue scenes. Edit: Brad is explaining this now. Oh well. Leaving that in, just because.

Also, the post-credits scene with The Shepard was also in the original cut. lmao when we thought this meant there would be more Mass Effect games. And then we got Andromeda. RIP

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@metal_mills said:

It would be a shit game if you just died and died in a tie-fighter vs an x-wing. They have to balance the game.

You don't balance an Empire vs Rebel Alliance game by making them more or less identical. You balance an Empire vs Rebel Alliance game by having each side play to their asymmetrical strengths. Yes. TIEs (including interceptors) should die fast and hard. Because that's what a TIE fighter is. Don't like it? Too bad. That's the Empire. You're disposable (remember how all their soldiers wear helmets that cover their faces and erase their identity?) and your ship has been built from the ground up as a disposable rapid attack craft lacking fundamental basics like life support, but those stripped down systems allow for more speed and agility and there are way more of you on the field. X Wings, on the other hand, are more expensive to produce because they include necessary systems like life support, FTL drives, shields, and onboard repair/navigation droid support. They're an example of how Rebel Alliance values the lives of their pilots because they need every pilot they can get.

The way they outfit their rank and file soldiers is kind of, like, the basic ideology of the two sides. It matters. Or, it did once. It doesn't anymore. Star Wars died decades ago.

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@dasakamov said:

@goulash_enjoyer: The TIES in 1994's TIE Fighter were just as durable.

No they weren't. When was the last time you played TIE Fighter?

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Wow, Brad is right, those TIE fighters are way too durable. And they shouldn't have all those fancy mods, either. TIEs are supposed to be barebones by design, they don't have shields, they don't even have basic life support; they're the definition of disposable, and so are their pilots. They wouldn't have fancy modules to radically alter and customize performance like that, and they definitely couldn't tank dozens of hits from multiple enemies.

Jeez he just fully crashed into that capital ship and just.. bounced off. That really sucks.

Is it weird that this turns me off as much as it does? :\ I wasn't planning on buying this in the first place, but seeing how wrong the TIE fighers are, the stripped down systems, and the puny list of available ships (no z-95, no missile boat, defender, etc.) I'm not even interested in downloading it..

When are we going to get a proper TIE Fighter successor?

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Man, Jan said he was lucky to not get any dupes. When he was scrolling through his character list I thought they were all dupes, all those anime people looked identical to me.

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Spelunky and FTL are absolutely not roguelikes. They're not Like Rogue. I'm not the biggest fan of the Berlin Interpretation, but it has some solid qualifiers that exemplify what a Rogue Like game is.

That said, I typically refer to Nethack as the "new classic" example in the case of roguelikes. Rogue was pretty simplistic in comparison and Nethack really nailed it.

Tales of Maj'eyal is a very interesting take on a roguelike, if you don't like the traditional style of something like Nethack.

also lmao while typing this I watched Brad run along the ceiling and hit a wall above Bowser.

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@stanleypain said:

It's almost like they're juggling multiple pieces of content and their lives and a bunch of other shit in a very trying time and maybe don't really give a shit about vague minutiae in a game whose combat is "meh" at best anyway.

Huh, must be tough and chaotic. All I'm doing is sitting here on my ass playing video games. I definitely don't have a busy and complicated life outside of this. I can not understand what it might be like to juggle multiple things at once while desperately trying to hold my life together.

Bad argument, Stan.