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GreekTrojan

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GreekTrojan

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@entireties: Agreed. A lot of this episode had some old school classic GB vibes (like the Cranky Kong riff). Enjoyable listen.

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GreekTrojan

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Also going to agree that DK for the Gameboy is ironically amazing and still holds up today. Fantastic game with tons of variability, unique puzzles etc...

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GreekTrojan

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Jeff and Vinny's Small island bit was glorious. The improv aspect was what made classic GB so magical.

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GreekTrojan

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@mupod: Here is Drew playing Cross County Canada on a UPF in 2013

https://www.giantbomb.com/videos/unprofessional-fridays-10-11-2013/2300-8067/

Man good catch. They didn't even remember playing it haha (20 minutes 5 years ago to be fair).

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GreekTrojan

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Edited By GreekTrojan

I felt like Dan got frustrated because between the game itself (SJW friendly for lack of a better term) and Abby being the first full time female on the panel that everyone kind of gave Abby a free pass on being pushy with little substance to back her arguments (an acquired skill to be sure). Considering how much improv she does, I'd think she'd be able to vary her discussion more. As is, fair or not, she came off as someone who outside of quicklooks/GB content, played like 5 games this year. She has the talent to improve of course over the next year.

Also, while I don't mind the game they chose for #1, I feel like it got a bigger free pass than any game before it. It was basically "Look how popular this was." League/DotA were similar industry changing games that were no where near that high and Rocket League was actually debated.

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GreekTrojan

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Ugh...

Dream Daddy, a dating simulator, over Yakuza AND Wolfenstein, wow.

Agreed. The only game I violently disagree with. A very "in the moment" pick that objectively has no business in the top 10, and I have no issues with the genre.

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GreekTrojan

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Best world seems simple to me but I'm with Jeff, the room couldn't nail it down. Everything from lore (which is the biggest factor for me, like Jeff) to environment, art, level design should all count but Brad and Alex seemed fixated that level design/controls was the only or dominate factor. In that case it should have been best environment or best level design. Best world could be heavy lore or heavy level design (like BOTW) depending on how good it is, though its ideally both (like Witcher 3).

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