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GunGraveTZA

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GunGraveTZA

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#1  Edited By GunGraveTZA

Proving my point. D:

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GunGraveTZA

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#2  Edited By GunGraveTZA

Well then that was pointless because the message starts from 20 seconds... 
 
This is why I never bother with the forums.

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GunGraveTZA

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#3  Edited By GunGraveTZA

You watched a 3 minutes video in 60 seconds?

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GunGraveTZA

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GunGraveTZA

47

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Reviews: 3

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#5  Edited By GunGraveTZA

Okay guys, I found a way to reset my PSN password, so here's the link to the mission. Enjoy and let me know what you thought, and don't forget to rate and comment! :)

http://infamousthegame.com/en_GB/infamous2/community/ugc/mission.html?missionId=3a99bd31-48b9-48e6-81bf-8ae13d6438db

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GunGraveTZA

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#6  Edited By GunGraveTZA

Hey guys, I've been mucking about with UGC for the last few days and I have finally finished my first UGC mission. Unlike many others, which are usually based on a single idea, I tried to make something that was somewhat comparable to the main game itself and had depth rather than just a short gimmick. While, admittedly, there is a lack of enemy variety, this was somewhat intentional as to fit the story of this opening act. I'm planning to make this the first entry of a mini-Campaign of either 3 to 5 missions, with each one picking up where the last one ended and a continuing storyline (the plot IS basic but it's certainly more than most UGC missions IMO). I really tried to make an epic scale and have plenty of objective variety as possible. That's how I ended up with a mission that is 5-10 minutes long, depending on your skill level, and also a mission that takes up 96% of the allocated memory. :P

While I try and think of what to do with future installments, please check this out and give me some constructive critisism, and don't forget to rate it. Here's the official website link for it: http://infamousthegame.com/en_GB/infamous2/community/ugc/mission.html?missionId=3a99bd31-48b9-48e6-81bf-8ae13d6438db

P.S: I am aware of 3 noticable bugs right now. However, as far as I know there is no forseeable way to fix any of them. The good news is none of them effect the gameplay directly to the point of breaking the game, so just to let you know:

1) It's very likely the first time you meet the informant on the first playthrough of my mission, her arms will be sticking straight out in a weird, T-shape pose. As I set her character model to Idle, I'm guessing this is a loading issue as the T pose is the pose every model in every video game ever defaults to. This is out of my hands as I believe it is a Sucker Punch issue. However, if you were to replay the mission straight after, or if you die in the short battle after meeting the informant, when you go to the first checkpoint the problem should disappear and she should appear as a normal civillian.

2) Due to the way in which the mission is heavily scripted, it's possible to trigger an objective twice, if you were to backtrack or stray off the beaten path. It has no effect on gameplay, but you might see messages or the objective pop up again.

3) In the last battle a music track is triggered. If you die and revert to a checkpoint then go straight into the final battle, the music track triggering lags by about 5 seconds. Again, this is a loading issue and has no effect on the gameplay.

Also, a quick note on how checkpoints work. You may be baffled when you respawn to find no icons, no enemies, nothing. Just walk forward and the objective you were on will begin as before.

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GunGraveTZA

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#7  Edited By GunGraveTZA

Haha, well I'll give it a look when I've completed my first mission. :)

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GunGraveTZA

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#8  Edited By GunGraveTZA
Thanks guys, glad to see you're enjoying it!
 
And yeah, I'm surprised by how good this turned out. I don't watch machinima a LOT, but I do watch it, and this is honestly the most in-depth machinima I know in terms of having a good story.
 
It's still not perfect but definiately head and shoulders above most, IMO.
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GunGraveTZA

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#9  Edited By GunGraveTZA

Hey guys. I used to try and create machinima, but recently I stopped as I just don't have the time or equipment to do it (the only capture card I have is an EasyCap, and that only records at 50Hz and 90% of games use 60Hz, plus it's SD recording). Anyway, I have been started doing voice acting on the side instead. Recently I got offered a part in a GTA IV machinima, but I noticed a few small errors in the script, so I suggested a few changes to improve it.

Long story short, I ended up being credited as the co-writer for it, and it's now finally out after 3 months of work. This is the longest machinima I have ever created by FAR, with a total running time of 67 minutes. I also play the role of the English boxer, Harry.

El Boxeador follows the story of Felipe Chavez, a man whose family moved to NYC a few years ago. But he never got used to it. He always had to turn to a life of crime to make a living. But now, he has a chance to become what he's always wanted to be. One of the greatest fighters of all time.

Feel free to watch it here (sorry about the extremely over-amplified audio). Let me know what you think, constructive critisism is really appreciated.

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GunGraveTZA

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#10  Edited By GunGraveTZA

Great to hear. Say what you want about DNF, but if you actually played it and ignored the reviews you'd of found it was a blast to play.
 
If Gearbox can make a sequel with up-to-date game design, that'd be brilliant.

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