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hach

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hach

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I know we have shock but this seems like a worthy companion

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hach

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#2  Edited By hach

@nick: Theres an options button in the bottom centre of the yt player on giantbomb and you can use that to both embiggen debiggen and also switch back to the gb player

Here for reference
Here for reference

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hach

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I haven't had a chance to play again yet but I think it might just be a case of perspective. I think going into it thinking of it as a survival game that has encounters to be endured rather than a stealth game with encounters to be cleared out or evaded will probably help.

@frostyryan: I do crouch walk at the minimum speed and mostly its fine but I feel like sometimes they just catch me anyway (I may be crazy on that). Also I really haven't been a fan of the parts where they mix clickers and runners so you have to both be slow and hidden at the same time, it can get a little tedious. But I do find myself just running for my life when I get caught in those situations and I think I just have to realise that that's an okay outcome in this game.

@ntm: I'm not sure if it was the library honestly but it didn't read to me as a situation where I was supposed to take them out. The section right after Tess dies for example when the soldiers are coming for you. That felt like a section where I was supposed to take all of them out and that's what I did. And yeah I agree it really wouldn't work at all if the NPCs could get spotted and the little goofy moments of them running around in enemies sight is much preferable to that I think.

Worst comes to worst if it really becomes a problem, like people said I'll bump it down (if that's possible, and actually I'm now kind of torn on whether I should bump it up to make it so I have to treat it as a survival situation in every encounter). Thanks all for the insight!

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hach

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@ceen: I may get to that point soon, I'm really enjoying watching the story unfold and the dynamic between Joel and Ellie is really well done. I'll definitely see it through and I'll almost certainly play the DLC as well.

@humanity: Yeah I think I agree, and I can see how people could very much enjoy the gameplay but for me the combat sections are getting to be a bit of a drag. The bow in particular oh boy, when I found it I thought it was going to change everything but using it is really not great with the sort of grenade lob aiming. But as you said, the story is definitely the draw and its definitely outweighing the negatives for me right now.

@teddie: It seems to be a common AI behaviour to sort of cheat in the direction of the player to keep the action going but I feel it's a little unwelcome here. That may just be because it's not 'supposed' to be an action game in my head so I never really want it to lean towards combat. That's a great tip I had no idea you could take down clickers this way!

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hach

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@humanity: Yeah it would be nice to get the full experience but I think if, after a second try, the combat still doesn't grab me I might consider just dropping the difficulty and playing it as a story game. I should say the few times that the stealth went exactly the way I planned it is pretty fun but I'm one of those people who restarts whenever I blow the stealth and it seems the game isn't really intended to be played that way.

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hach

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#6  Edited By hach

@ntm: I think the clickers are probably the encounters I dislike the most, mostly because sometimes I feel like I can sneak past them and sometimes it feels like even when standing still they're just slowly making their way towards you. I'm also very bad with not wanting to waste shivs and so try not to use them at any cost when I should probably just knife a few clickers here and there (just saw your edit so I guess this was actually the right tactic :P ). The last part that I was at that somewhat prompted this post was:

A little bit after getting ambushed by the hunters on the road, the open area with large tents on the outside and a building with two floors that has a bunch of the hunters in it.

Because there was so many of them I kept trying to stealth past them without alerting anyone, perhaps I should have just tried to take them all out. In the end I just ran up and saw the exit and just went for it while I was being shot at. It's annoying because it kinda takes me out of the game doing it that way not to mention I probably missed a lot of good stuff in the area. I think you're probably right that I just have to take it more slowly and not care about just killing everything. Although I will say there was one part where one of the friendlies was caught and killed but it was after open combat started not during stealth.

huh I actually didnt realise there was any kind of timing to the punching whatsoever, I've just been spamming it mostly which probably doesn't help. Also never really throw anything at enemies that's probably a good shout too. Thanks for taking the time! I think I just need to get my head in a different space when trying to tackle these encounters.

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hach

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#7  Edited By hach

I just recently bought a PS4 and have been going through some old games. I was super excited for the last of us because of reputation it has but I feel like I'm not doing something right. I'm liking the story and the characters so far but every time I see a enemy encounter rolling up I get an 'ah shit' feeling. I usually love stealth like this but for some reason it feels like more of a chore than anything, I also feel like I'm constantly crouch walking everywhere until I look back and see the other characters just walking then I stand up. Multiple times I've also just not been able to tell where I'm supposed to go, I suppose you are supposed to explore but when the map is filled with enemies and I'm trying to stealth through it kinda makes me want to beeline for an exit. I usually just end up getting frustrated and sprinting around to either get to the exit or find it so it I can rush to it after reloading.

I am very interested to see how the story plays out but am I just going at the gameplay the wrong way? in my head it feels like it should be very linear and easy and I think that's why it's frustrating me when I can't just walk to the exit in a kind of telltale-esque kind of way. If there's anyone else who felt similarly about this game I'd love to hear if there are any suggestions on how to make the combat/stealth sections more enjoyable (for lack of a better term).

(apologies if this is well trodden ground I've been trying not to read too much to avoid spoilers and such)

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hach

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Damn I had never heard that hibernation is bad for SSDs, I don't think I've fully switched off my PC in a while... Although now that apparently Windows stores your session even when you shut down I can just do that instead of putting it to sleep anyway. The more you know!

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hach

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#9  Edited By hach

I used to watch old Gamespot back in the day but fell off of it before Jeff was fired. I got back into Gamespot when Danny started doing all his streams and shows, I was watching one of his shows and the autoplay kicked in while I was on another tab. I was trying to find it to close and lo and behold I heard the unforgettable sultry tones of one Brad Shoemaker and did an auditory double take. It was this video:

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And that was the first I had heard of Giant Bomb existing and then looking through the site and was immediately hooked. The thing that made me go premium was seeing the Metal Gear Scanlon stuff as I always wanted to know what MGS was about. According to my emails I went premium ~5 mins after registering my account.

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hach

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First time I've ever seen this thread! I always thought current day Khashayar from Barobax looks like an Iranian Vinny, at least in this one song.

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