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Hailinel

I wrote this little thing (it's not actually a little thing): http://www.giantbomb.com/profile/hailinel/blog/lightning-returns-wha...

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The Baddest Games We Like.

Let the Rambling Begin

As much as we like to pride ourselves in our tastes, whether they skew toward critical darlings, big budget blockbusters, indie hits, or cult favorites, we probably all have at least one thing in common.  Those games that we know are bad, the ones that are actually pretty terrible, but for some reason, we like them anyway, no matter how silly the reason may be.  They might even frustrate and annoy us in significant ways that a more competently designed game would easily avoid.  Maybe good money was paid for them; maybe they were played for all of one time at a party and were never touched again.

Why am I thinking about this now?  Earlier today, I, on a whim, made my first ever purchase on Play-Asia.  It was for a soundtrack.  The game?  Castlevania Judgment.

Hey, Misa. I mean, Maria! Sorry!
Hey, Misa. I mean, Maria! Sorry!
Yep.  That game.  The Castlevania fighting game from 2008 that is nothing if not supremely flawed in numerous aspects.  I could see where the developers wanted to go with it, and it's far from the worst game I've ever played, but ouch.  Try playing it with a Wii Remote some time.  Not only will you look like you're constantly masturbating at a rather vigorous pace, you're bound to get some wrist strain.  And the character balance is, well...something, I guess.  That something certainly isn't what I would call fair in any sense.  Shanoa was pretty much god tier online.  (Yes, the game has online play.  It was sparsely populated from day one, but there were those that played it to the point of mastery.  Which may say more about the Wii's lack of quality online titles circa 2007-2008 than anything else.)  I will give it credit for having fairly good lag control, however.

Actually, the whole reason I even bought the game to begin with dates back to a ridiculous online argument that started in early 2008 in another forum.  The moment the game was announced and the first trailer came out, dudes starting shitting on it as an imminent failure.  Now, while they ultimately proved to be right, the attitude that they took, which basically amounted to shitting on the game for sport without any detailed knowledge of it whatsoever, was a poor way to go about things.  It's not an attitude that I typically endorse when new games are just announced.  (Unless it's a Sonic game, but that's really a category of tragedy on another level.)  So after this led to a debate that quickly turned into an absurd, heated argument, I put a cap on it by stating that "Hey, screw you guys.  I'll buy it at full price and give it an honest shot."  Even if they were to prove right in the end, I figured I'd at least take the high road by actually playing the game before condemning it.  Hell, I even preordered the game at Gamestop.  I may be the only person in North America to have actually done so.

I have no regrets.

None whatsoever.
None whatsoever.

So yes, it's a bad game.  You could probably tell that from the Quick Look, one of the first of such videos that Giant Bomb produced, back when they were more fifteen minute jokes than they were anything actually informative.  That being said, I gave it a fair shot (some would probably argue fairer than the game really deserves) and was left wanting.  However, I also came away with a strange sense that this game wasn't a total train wreck.  There are some actually good ideas in the game, even if the overall poor design prevents any of them from really shining.  It's hard for me to not look at it and think that maybe, with another year or so in development, Konami could have really had something special.  Such is my bizarre fascination with Castlevania Judgment.

But all that being said, the soundtrack is actually pretty kickass.

  
 
Also, yes I like the insane character designs in this game.  Sue me.

Fifteen Minutes of Pleasure with a Game No One Likes

Remember State of Emergency?  That Rockstar game about causing riots and mass mayhem that actually turned out to be a mediocre title that utterly failed to live up to the hype?  If you were playing games at all during the age of Grand Theft Auto III and Vice City, you probably do.  Do you remember the sequel?  Probably not.

 If I played this game today, I'd probably think I was a moron in college.
 If I played this game today, I'd probably think I was a moron in college.
The widespread disappointment of State of Emergency hadn't yet sunk in on the afternoon I was in my campus's anime club office, where some of my friends and I would usually gather to play fighting games, DDR, and the occasional oddity.  One of the guys brought in a freshly bought copy of State of Emergency.  Though I watched others play it for a long while, I only ever spent a total of fifteen minutes playing the game in a side mode in which the objective was to cause as much mayhem as humanly possible.

College is, if nothing else, incredibly stressful.  In those fifteen minutes, State of Emergency proved to be, if nothing else, a bringer of immense catharsis.  No other game has actually made me laugh with glee while delivering such wanton violence upon innocents.  I think I may have freaked out the person sitting next to me at the time.  It's hard to recall.  Regardless, it was a hell of a fun time and exactly what I needed at that moment.  And, the next time I was offered the controller, I politely declined.  Those fifteen minutes were all I would ever want or need out of State of Emergency.  I can't honestly say that I hate the game, but I could honestly go the rest of my life without playing another second of it.

In Closing

Yes, I've played bad games.  At the same time, I've played bad games that I have a strange fascination with and fondness for.  I'm sure that many of you are the same, no matter how much you wave your copies of L.A. Noire in my face.  Come.  Gather around this communal campfire of a blog post and tell me your stories.
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