60 is always better than 30 for control fidelity purposes. Visuals can be tweaked to produce desired effect regardless of higher framerate. 30fps has no intrinsic advantage other than resource economy. A 60fps can look any way its developers want it to. I won't dignify any arguments about 30fps having a nicer native look to it.
The only reason games are still made at 30(ish) regularly is developers making a tradeoff between control fidelity and more resource intensive design (more moving stuff, more stuff on screen in general, and yes sometimes higher quality textures). And also certain genres don't require 60 because their gameplay is not about fidelity anyway; puzzle and adventure games for example.
In any case, I always want 60 if it can be done.
edit--- ohfergodsakes i've been baited in to a necro thread. T___T
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