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HereAllDay

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HereAllDay

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#1  Edited By HereAllDay

@mundanesoul said:

This is an interesting point of discussion, HereAllDay. I played through the entire game before finding out about this, and it really wasn't an issue for me at all, but I can see how it would shift your perspective to have heard about it beforehand. I wonder if it would have been more problematic for me if I had known about it while playing. I guess I never felt like it was something the game was lingering on unnecessarily, and it wasn't a focus for me while I was playing, so I didn't really think it through. For what it's worth, my 15-year-old daughter has recently started playing the game and hasn't been bothered by it, although she does watch a lot of anime and may just be immune to this sort of thing.

Yeah, can't argue that knowing about it beforehand has probably affected my perception of it. I think you (and everyone) that has mentioned not lingering are right for the most part. The thing I have found most unnerving is the camera tilt every single time you start to sprint.

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HereAllDay

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@hereallday said:

I don't know how I feel about playing as a grossly objectified version of the creator's sexual fantasies who's dressed in a short skirt and high heels for no real reason.

The reason is because it looks cool.

It's the same reason any clothing designer in real life makes clothes. 2B looks like that because it's a stylized video game in a stylized world and Yoko Taro wanted to give her a cool costume to wear.

It still baffles me how limiting some people are with a female character's friggin wardrobe. The character Eve in the game is a muscular shirtless dude throughout, but because 2B is a girl, she's not allowed to wear a skirt and high heels? How is she so grossly objectified? She's wearing a nice outfit. People in real life like to wear nice outfits that compliment their physique too, ya know. The end.

Women characters aren't allowed to just exist anymore and be women characters, everyone and their mom needs to put them under a microscope. People really need to get over this crap.

The point is that she's a humanoid android that is meant to fight and kill. If you're trying to tell me that wearing high heels would not impede a humanoid form factor's ability to participate effectively in combat, I'm not really buying it.

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HereAllDay

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#3  Edited By HereAllDay

@puchiko said:

You don't actually look up her skirt to get the trophy, the trophy acknowledges the fact you tried to look up it so its your morals which are in question. As for the outfit she wears, Kotaku did a pretty good explanation of how it was influenced by Harajuku fashion and not just a skimpy french maid outfit which Abby keeps calling it. Making a pretty woman is now objectifying women in games these days.... Is he supposed to say he likes dudes?

Adam has full frontal nudity but no one complained about that...

People are going to interpret things and derive meaning from them based on their own personal experiences and backgrounds. If you grew up in the west or have had western media be a major force in shaping your perception of the world, that outfit looks like it's a french maid outfit. Also, yoko taro's "I like girls comment" came after he was asked why she wears high heels, not as to what his sexual orientation was. I am however still interested in reading the article if you want to throw a link out to it.

As for why male full frontal nudity does not draw ire like female nudity does, that is way too deep and a bit too much of a tangent to dive into and discuss here. I personally don't think it's any sort of "unfairness" and just people realizing that the objectification of women has been much more of an issue than the objectification of men throughout human history and are therefore being more vigilant about it. It's why you could have something like magic mike but doing that with the genders swapped would not be cool in modern times. It's not a stripping (no pun intended) of equality, but just an acknowledgement that the pendulum has often swung too far in the other direction and we might need a bit of a correction.

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HereAllDay

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#4  Edited By HereAllDay

This hadn't really clicked for me before listening to the GOTY podcasts, but listening to Abby and Vinny talk about how they were affected by the pervy-ness of the game, along with the upskirt trophy and Yoko Taro's "I really like girls" comment (both of which I also didn't know about before GOTY), I'm starting to feel a little weirded out while playing through this. As much as I like my media to have philosophical and existential musings, I don't know how I feel about playing as a grossly objectified version of the creator's sexual fantasies who's dressed in a short skirt and high heels for no real reason.

Granted, I'm only a few hours into Route A and haven't gotten to some of the larger existential revelations that the game is purported to have and while I'm sure those could change the tone of the game entirely, I'm curious if anyone else feels the way I do in the early parts of the game and if you're going to (or did) just power through it.

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HereAllDay

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#5  Edited By HereAllDay

I'm trying to filter reviews by score(which should be possible according to the API docs) but not having much luck. I have tried:

https://www.giantbomb.com/api/reviews/?api_key=xxx&format=json&field_list=deck,score,game&filter=score:5

https://www.giantbomb.com/api/reviews/?api_key=xxx&format=json&field_list=deck,score,game&filter=score:"5"

And in both cases I get back an empty list of results with status code 1, which makes it seem like it is getting through to the API successfully.

Doing a sort=score:asc/desc should also work for my use case but I'd rather do a filter.

Thanks!

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HereAllDay

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@chaser324: I see your point, thanks for the clarification.

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HereAllDay

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#7  Edited By HereAllDay

@ultimategamer69: @meierthered: @chaser324: I agree that engines are just tools and it's usually up to the dev to make things using them. But if people consistently notice the same issue when an engine is being used on a platform, that doesn't mean the people are ignorant, they're just making an observation on what they've seen. It could also very well be attributed to some decisions unity makes that makes it harder for devs to sustain stable framerates on consoles.

While I'm not a game dev, as a web dev I can say that decisions made by the tech you use to make your thing greatly influence how your thing turns out.

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HereAllDay

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HereAllDay

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#9  Edited By HereAllDay

ID: whatismario

Code: 5647-1454-2975

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HereAllDay

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#10  Edited By HereAllDay

The concept is ridiculously cool but it feels... dirty? clunky? I'm a little turned off by the idea of playing around with these finicky little controllers and parts, and docking and undocking things.