As everyone else has said, lootboxes and microtransactions have killed my enthusiasm for booting these games up. They may be optional, but the psychological effects of placing them in front of players are very real. Not only that, but the nature of how progression systems have changed to reflect the gambling model has been a big factor in slowly wearing me down to the point where I just do not want to play anymore.
I understand that people play these games anyways, but defending them with the rhetoric of not having to purchase anything, and that it doesn't affect gameplay is disheartening - to say the least. The effect of one system on another has a drastic effect on many things in almost any game. I know Team Fortress 2 had the hats, but Overwatch is the game I am most mad at for implementing the loot box aspect of games today and making it popular. This is similar to how people blame Call of Duty for making progression/rpg mechanics in shooters popular.
It may have to do with the current game loops that are being used today, because I don't find the loops in PubG or Overwatch very fun. I don't enjoy running around collecting guns for the first half of a game, then getting gunned down after. I don't enjoy spawning in a seemingly random spot, or on a teammate, in Battlefield and then getting sniped from across the map and waiting to respawn and do it all over again. Sure, these situations are the worst case scenario, but getting kills and receiving a win (which doesn't seem as satisfying as it used to be) just isn't as exciting anymore.
I like a good story, and mulitplayer games obviously don't offer that, but I'm not sure what it is they do offer anymore because it's just an endless, apathetic cycle of killing, dying, and respawning for me, at this point. Maybe I'll take a break from them and come back to them next year.
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