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Illmatic

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I give Mega Man. I give.

Well, after only a few hours of Blue Bombing the world of Dr. Wily, I have both accidentally and perhaps subconsciously purposefully spoiled the weaknesses of the second half of the games. This would come to be a big blow for me if not for the boss weaknesses being only a small fraction of what makes Mega Man 9 so damn hard. Interestingly, this is not the controller throwing difficulty I have come to know and love these past generations. This is good old cuss and yell difficulty coming straight at ya from the 1900's.

If you're wondering, I never actually played a Mega Man game till X and have never even gone back to the previous versions, yet some dormant side of me which may have caught a glimpse of the game some time ago is still turned on by this offering of retroness. For the most part though, this is just the view of a retro game from the eyes of a retro newbie. I have to say, it's pretty good. We'll see what I have to say about it once I reach the castle where all NES bosses seem to reside, but for now I can add this along with Bionic Commando to the short list of games I've never played as a kid yet enjoyed as a college faring student. I feel like the high school kid being told by his english teacher how great the next book to read is and becoming pleasantly surprised when it has in fact lived up to its name. Thank you Mr. Retro, I'll pass on the book report though.

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