LoL isn't a step backwards. It is just an entirely different game then Dota. They set out to achieve very different things and cater to very different audiences. Dota is a mechanically and mentally more difficult game. Due to how the heros work, the vast amount of strategies you can implore, as well as more punishing mechanics. Does this mean League is a bad game? Not at all, it just caters to a different audience and tries to achieve different goals.
It can be pretty much summarized up on their pay models. Dota gives you 100% of the heros for free, because the game is built on a decade old legacy of strategies and counters. If they charged for even 1 hero, it would completely break Dota into an unplayable game. League is built around the idea that you only need a few champions of each type to fill a role. So they have to balance that by making no one hero super powerful because it will give that person a major advantage. (Hence why you see a ton of tanky dps, with gap closers...) Where as in Dota you get the idea of, if everything is powerful then nothing is broken. So heros like Meepo appear where you get to control 4 separate heros...and a 5th when you get an Aghinims Sept. Or Invoker, where you get 10 castable spells based on the Q,W,E imput you put before casting it. This just makes Dota a bit more crazy with a ton of stuff you need to know before you can truly enjoy the game. Becuase of this, League makes things simpler (No loss of gold on death, no denying, no multiple unit control, no crazy heros) because they need things to remain stable so they can sell more champions.
I don't think anyone would argue that League is a more difficult game. However it is different a lot of people have no desire to play a more difficult game. Both games can survive together and cater to very different audiences. Its like some people before Super Smash Bros over Street Fighter...or some people prefer Call of Duty over Counter Strike...it comes down to what you play games for.
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