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indure

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indure

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#1  Edited By indure

In summary: you don't like the core of Dark Soul's gameplay or design philosophies and if it was up to you, you would create Lords of the Fallen. Got it!

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indure

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BOtW is based on the premise "easy in, easy out." Items are incredibly easy to acquire, but are expected to be lost very easy as well. Although death is more frequent, it is also more trivialized. Dark souls is the opposite. Items and death come at a tremendous cost and effort.

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Haven't read anything concrete, but it seems more than likely the game will have some repeatable "dungeony" areas with mandatory coop against harder mobs.

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Haven't played the game in months so it may have improved a lot since then, but it was incredibly buggy, with the AI all over the place (although some argue that it is intentional). And although the world was beautiful the game had very few features to keep me going. It was like, okay, I have shelter, food, weapons, and everything else needed to keep me character alive, but now the only thing left is to build an even bigger shelter that will take me 6 hours of grinding to complete.

I hate to plug another game, but the single-player version of Ark: Survival Evolve offers a similar experience, but with much more robust features and a lot of sliders so you can customize exactly what difficulty level your looking for out of your survival game.

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indure

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@glottery: It's awesome to see the scarecrow design in Westfall is the same in the movie.

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indure

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I'm a graphic designer and not a writer so my answer is a little skewed, but I believe being concise is paramount to effectively communicating. Like others have stated, it shouldn't be achieve by sacrificing clarity, but it should always be a goal to strive for and a necessary step when self-editing. That being said, you can still be rather verbose and still communicate quickly and effectively if you use proper formatting, hierarchy, and structure.

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@austin_walker: This is what I did when I got in the diner, seems to have aligned well with your approach:

Loading Video...

LOL, three different lines of dialogue recorded and the door animation created to make an invisible wall feel more organic.

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"He cited the example of a mother he met while conducting the study whose son does not see the problem in playing video games for up to 15 hours a day."

15 hours a day of one thing, 7 days a week, is going to messed you up regardless of what that one thing is. To me, its just another study illustrating that scientists are great at observing data, but no better than anyone else at synthesizing it.

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@golguin said:


Loading Video...

No, you were too late on your gun to land the parry. Take a look at my video for the parry timing on his single Chikage slash. You'll want to look at 1:25 and 1:45. Keep volume down for yelling.

There is no issue with the gun parry window in the game. I've been playing the entire game with gun parries. At this point I've initiated hundreds of parries on various enemies. Why? I get 300 health back and a bullet for every parry. I don't lose anything for a successful parry. I rarely use my own bullets because when I'm at +2 Blood bullets I'll use my own blood to get +5 and the successful parry will refill my health.

If the gun parry was as inconsistent as you guys claim it to be then I wouldn't be able to do what I'm doing.

I agree with you that the original video's parry was too slow, but isn't your video at 1:16 a perfect example of executing a successful parry while still taking damage from an attack?

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I think both Dark Souls games are great, and although most people think Dark Souls 1 is a better game, I think Dark Souls 2 is much more approachable to newcomers. It has greater class diversity, a better tutorial, less restrictive weapon/armor restrictions, and the ability to respec about half way through the game if you totally mess up your build. Also the greatest challenge of Dark Souls is trying to understand all the poorly explain systems in the game and how they affect your character, and Dark Souls 2 is a little better about that.