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indure

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indure

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To the OP:

Like you, I also have trouble understanding transgenderism, because unlike sexually I can't logically explain mine. I was born male and I've never thought any differently, but when ask to explain why I'm male, I can't logically define it without referring to gender stereotypes, or just saying because. My understanding of transgender individuals is that there is a clear disconnect between their mind and body; to the extend that their body and mind don't share the same identity. Trying to explain this disconnect to someone who doesn't have it is like trying to explain colors to someone born blind.

If you don't have this clear disconnect, which judging by your post you don't (neither do I), then I think you are just making a mountain out of a mole hill.How does it help you to better define your gender, if you are not suffering from gender conflicts? Ultimately you are just creating a word that helps you define something that you have always been, just so other people can categorize you better.

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indure

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One of my favorite terrible lines from a movie (Thank you LL Cool J and Mindhunters):

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indure

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I selfishly like to read leaks, but overall I can't think of anytime when a leak directly benefited a game.

Even if your premise is that bad press on a leak can cause the game to be made better before the release, my belief is that most of the time the changes would have been made anyways once the game got to proper testing, or "testing the conversation around a game," instead of the game itself can be more harmful since people naturally default to tried and trusted approaches, which kills innovation.

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#4  Edited By indure

I'm terrible at chess, but it is a well designed game that deserves a top spot when it comes to board games that have withstood the test of time. To the OP, I think the tightness of the board is actually the best part of chess. It makes it even harder to pierce through your opponent's defense without stumbling into your own pawns or creating too large of a gap in your own defenses.

The one problem I have with chess is that there is zero chance in the game so it is very hard to find anyone who wants to play more than a single game of it, because unless the two players are exactly the same skill level, it will always be a landslide. I think games that offer indirect competition and evolving strategies through chance, like 7 Wonders Duel are better games to play and much easier to find opponents willing to play a couple of games with.

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indure

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@capum15: I've taken on the Anjanath with the sword and shield, insect glaive, and bow multiple times now, alone and in a group, all to no avail except once when everything suddenly came to a grinding halt with a huge "Quest Failed", but no timer warnings.

I find the controls to be mildly infuriating at times, and actively obtuse at other times (how do you change slinger ammo?), finding the character constantly sheathing their weapon just as I am in combat, or constantly clipping through models.

I like the game, but might have been looking for something this isn't. The progression loop is just not there for me.

You can't change slinger ammo, except for flash/dung pods that you have in your inventory. If the auto-sheathing is annoying you can turn it off in the options.

To the OP, just remember to be patient. You are given 50 minutes for a reason. If you are having trouble with a particular monster, stop attacking it and watch how it moves. Typically speaking the safest place for most monsters and especially Tobi Kadachi is to be on the side of its back foot. Also keep in mind, unlike every other game, Monster Hunter has momentum to the fight. Typically speaking, the longer you fight the weaker and more tired the monster will become. When it does enrage, you can just hide in a bush or use your mantle until it calms down. There is no shame to this when you are first learning a monster or the game. Lastly, you should capture everything. This gives you more rewards, more quests and more important cuts down on the most dangerous part of the hunt ... when you wake it up in its lair.

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indure

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I am maining insect glaive. Striving to put together:

Dragonking eye patch

Xeno chest b

Xeno gloves a

Nerigante waist a

Xeno legs a

With a xeno glaive.

Not sure what's best for bows, but the xeno set's bonus seems really helpful for bows as well.

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#7  Edited By indure

@travisrex: Capturing is always the same way. Attack the monster until it is limping. Get it in a trap and then use 2 tranq bombs next to the monster.

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$15 for a month of TV/movies is pretty amazing. I spent $11 on a sandwich+salad and drink today for lunch. If you can't find anything worthwhile to watch on Netflix I think that may be more of a reflection on you as a person, rather then the large library they have ... or you just watch a massive amount of TV/movies.

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@fatalbanana said:

I am genuinely surprised at how many yes votes there are despite this topic being discussed over and over again in this space.

The conclusion I come to every time is it doesn't matter/it's a case by case basis thing. If you are able to form a full and concise argument of why you liked or hated a game I could care less if you finished the game or not. Reviews do not have to be an exhaustively detailed run through of what a game does througt it's entire run time. If you think that then maybe you are putting too much infuses on reviews and what place they have in modern games discussion.

The argument keeps coming up because people like myself have a completely different definition of what a review should entail. I couldn't care less whether the reviewer hated a game or liked it. Their subjective opinion has no bearing on my own. I can personally think of many games that I hated, which were undeniably good games. Likewise I can think of many game that I loved, that were awfully designed. The point is, subjective likes/dislikes are next to worthless.

To me, a good review consist of 4 parts: A clear presentation on what goals the game was trying to accomplish; an overview of how or whether those goals were met; an opinionated analysis on how the sum of the goals/game system/story/gameplay/music/etc worked together (for better or worse); and most importantly who is the audience ... who will love this game and who will hate it.

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#10  Edited By indure
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Personal favorite.

Also Don't even like Starcraft, but this trailer is amazing:

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