Demo: Last Remnant
By ingodwetrust 2 Comments
The things starts off in windowed mode and an awkward mouse controls, it clearly isn’t like riding a bike. Some tweaking with the 360 controller in hand in the settings tab has max everything and things run smoothly with load times that could use some shortening. Clearly an unreal engine game with lots of loading textures and that distinct unreal engine look. The game runs well and as most unreal games is a looker, the cuts are quite jarring though with weak animations and spotty voice acting.
The awkwardness continues though as the game just sort of places you in a room and some people to talk to, considering this is a first time for a lot of people maybe a better spot to start the demo would have been wise. Fortunately, it doesn’t take too long before you can beat the shit out of some beasts.
The battle system is quite interesting giving you control of two battlements instead of single characters. You then command these battlements with orders that essential equal attack, magic, heal. It was a little daunting at first and I’ve played my share of JRPGs, so I can only imagine how the new comer will feel. For instance, you can flank enemies but how and when seems random to me. Flanking and doing well in the battle moves a bar at the top which determines how you’re doing overall, again what it does though is lost on me. There’s also a button timing mini game sometimes when you attack, it’s a nice little touch keeps you engaged in fighting I find.