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Iwasthewalrus

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Iwasthewalrus

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#1  Edited By Iwasthewalrus

I actually loved the ending.  
 
I understand the similarities to the matrix, but least we not forget there isn't really such thing as a totally new idea, and almost every story is a variation of something similar. Even if the writers don't know it. The story was an adaption from the get-go, and personally I loved the ambiguity of the story. In fact, it leaves it very open for Ninja Theory to write more and expand upon the universe without dumbing everything down into a mash-up of exposition.  
 
In my experience, storytelling in video games is plagued by a massive amount of exposition, and there is usually nothing open or vague. Everything is handed to you on a silver platter and explained away in such a way that it's never truly satisfying. For example, the scene where Monkey tells her to turn the headband back on was fantastic, and it spoke worlds about his character. He isn't the strongest or most trusting person emotionally, and can't handle the idea of making the decision to stay with trip or go off on his own. Basically, it's his way of making that decision the best way he can. I can imagine Monkey and trip getting together, and he never takes the headband off because hes an emotional nutjob. He probably really looks at it as a keepsake for how they met, but of course would never say so. At least that is what I got out of it.  
 
Anyhow, in a medium rife with exposition and hand-holding, I saw the subtlety as a breath of fresh air. It may not be anything new in terms of the actual story, but it's execution was pretty bold and well done in my opinion. Think about it. If it wasn't, why are we talking about it? Even further, why are we all seemingly drooling for more details? It's because we liked it so much that we didn't want to get torn away.  
 
Initially, I hated the ending. I realized it was because I didn't want it to end.