Something went wrong. Try again later

jeremyf

In-depth blog reviews monthly! Give or take!

711 3273 21 10
Forum Posts Wiki Points Following Followers

DMC5: "Having Fun Isn't Hard"

Much like Dante in DMC5, I have awoken from my months-long slumber and I'm ready to go! Only instead of killing demons, I have an insatiable urge to... blog!!

No Caption Provided

You know how back in the day, people would say that games are “good rentals?” For many, those opportunities have sadly dried up. The decay of stores like Blockbuster has left the state of game rentals in a bad place. Unless you can borrow a copy from a friend, you’re usually better off playing through your streaming service of choice, waiting for a sale, or just biting the bullet and buying it outright.

I mention this because at a completely unrelated trip to my local library this week, I noticed that they had begun lending out fairly new games. That included Devil May Cry 5, which had been on my wish list for a while. Since action games tend to have short campaigns, I checked out the game without a second thought and eagerly began plugging away.

Before now, DMC was one of the many important franchises that I’ve never touched. I knew there’s a Dante and a Vergil, and that at some point someone’s dark soul was meant to be filled with light. No real story details beyond that. I am a fan of its stepsister series Bayonetta, plus other Platinum games like The Wonderful 101 and Metal Gear Rising. However, despite thoroughly enjoying their tone and characters, I would not consider myself “good” at those games.

No Caption Provided

To be honest, I was kind of put off by the fanbase surrounding DMC. I’ve wandered into some Discord servers where hyperfans sneer at those unable to form artful combos at impossible difficulty levels. In order to get the most enjoyment possible, I made the executive decision to set DMC5 to the easiest level, called Human.

I know, someone out there probably just got a heart attack. I cheated not only the game, but myself, etc. Don’t worry about it. Seeing as I had a limited window to get my fill, I didn’t want to have any trouble.

To DMC5’s credit, Human mode gave me exactly what I wanted. The game proper was probably designed for committed players with more time on their hands, but easy mode let me through the whole way while still asking for a minimal amount of skill.

No Caption Provided

For those unaware, the game has not one, but three characters to master. With some exceptions, the player is forced to use a specific one in each level the first time through. All three feel fully featured with seemingly endless weapons and techniques, both inherent and unlockable. And surprising to me, they are totally distinct in feel.

First up is Nero, another “blue dude with ‘tude” from Capcom. Out of the three characters, he was probably my least favorite to play (However, his battle music, “Devil Trigger,” is an unexpected earworm). While Nero has a lot of tools at his disposal, I never felt like I fully understood them all. For starters, he can rev his sword for more damage, but at no point did I grasp timing of that mechanic.

No Caption Provided

The big new thing this time is Nero’s suite of Devil Breakers, mechanical arms that give him new abilities in combat. These could have been implemented better, in all honesty. In total there are a… handful of arms that each have different properties. For example, one is made for flying enemies, one is focused on grappling, and another simply buffs Nero’s other attacks.

Devil Breakers are consumable items, and they will break if Nero takes a hit while using them. Replacements can be bought in the shop or found scattered in levels, though there must be an empty space to pick them up. Strangely, there’s no way to switch your equipped Breaker on command without destroying it. Am I supposed to intentionally do so if I have an arm that’s better for the situation? The intricacies of the myriad arms never clicked for me. I would have preferred one or two arms with more customization options, as the management aspect did not improve my playthrough.

V is the new kid, a Kylo Ren-looking weirdo with sandals and a book of 101 poems. He has to rely on three summoned creatures to fight for him, then V has to land the finishing blow. V has the fewest options of the characters, which makes him the mashiest. By accident, I was able to build SSS combos on a fairly regular basis. To my knowledge, this is a new way to play an action game, and I give them credit for experimentation. Despite that, I imagine V is too passive for many people.

No Caption Provided

In the end, Dante ended up being my favorite. First of all, I love his attitude during the whole thing. While V is in constant pain and Nero has a debilitating Napoleon complex, Dante is never not having fun. I have no idea if this is correct, but in my head the series is taking place in real time and Dante is fighting demons well into his forties. He certainly looks the part, and all I can do is hope I enjoy myself that much at his age.

Dante has far and away the most options of the three. I was worried I would be overwhelmed, but I could mostly wrap my head around it (though the forgiving difficulty certainly helped). Dante has four styles to switch between, swappable weapons with independent movesets, and two super modes that add even more complexity. A fully pimped-out Dante has a dictionary full of potential moves. Thankfully, the game makes some attempt to ease you in, adding more moves later.

Dante could have probably carried the game on his own; however, he isn’t playable until halfway through. It’s not that Nero and V aren’t fun, but I would have liked more levels with Dante. In general, I found the character limitations pretty disappointing, though you can go back with the other guys if you want.

No Caption Provided

I want to keep my criticism light, but my biggest problem with the game is there are only two major environments. You’re either in a busted-up city or a gross demon tree. With a few exceptions, I can’t identify individual levels from each other, especially in the late game. Looking at Platinum games that often go all around the world and beyond, it feels like a missed opportunity.

Another element that doesn’t match the Platinum standard is the over-the-top attitude I’ve come to expect. It’s fine if the game takes itself slightly more seriously than Bayonetta, but I’d prefer if it didn’t. The opening credits are sufficiently bonkers, but it goes away after that. Much later, Dante does a whole Michael Jackson dance routine, and I wanted to yell, “YES! That’s what I’ve been missing!” Outside of those instances, the wackiness is pretty limited.

Finally, I was left hanging by the last boss. The first phase was a difficulty spike for sure – it gave me my only death of the playthrough – but afterwards, it’s largely the same fight as a different character. Don’t get me wrong, I was happy to see The Other Guy I Knew (and not just from English class), but I expected a huge boss monster to follow that just didn’t happen. Also, his plan is 100% Xehanort, and that is NEVER a good thing.

Now that I’ve finished the game, I have to say I’m glad I didn’t pay anything for it. I don’t mean to sound that harsh, but while I enjoyed DMC5, it probably doesn’t hold $45 in value for me. Maybe one day I’ll go back on a harder difficulty and – who am I kidding, I always write this crap at the end and then I never do it. Anyway, I’m excited to go back to the library and check out more stuff.

No Caption Provided

What about you? Any recent experience renting games? Furious at my difficulty choices? Recommendations? Let me know, and until next time, happy gamin’.

2 Comments

3 Comments

Avatar image for atheistpreacher
AtheistPreacher

843

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AtheistPreacher

First, yeah, I don't question anyone's difficulty choices. When I was a kid I would routinely play games on the highest setting because I had all kinds of time to master them and nothing better to do. Nowadays I will mostly stick to a game's standard difficulty, but even just in this past year I have gone all the way to the top with some games (like God of War: Ragnarok) or all the way to the bottom with others (like Dying Light 2). Whatever setting helps you enjoy the game most is always the right setting. Difficulty setting edge lord snobs should just shut the fuck about it.

The thing that was most funny to me in reading your blog was that I bought DMC5 when I first got my PS5 and in my short time with it mostly played... Vergil, who you didn't mention at all, because he probably wasn't part of the copy you borrowed. I think he was basically a DLC character who could be played on any stage from the beginning. And, well, he honestly just seemed like the most awesome one. Even so, I played it for two or three hours at most, then put it down, and just haven't gone back to it. It definitely wasn't bad, I was just more interested in other things.

Also, I read this paragraph of yours:

Another element that doesn’t match the Platinum standard is the over-the-top attitude I’ve come to expect. It’s fine if the game takes itself slightly more seriously than Bayonetta, but I’d prefer if it didn’t. The opening credits are sufficiently bonkers, but it goes away after that. Much later, Dante does a whole Michael Jackson dance routine, and I wanted to yell, “YES! That’s what I’ve been missing!” Outside of those instances, the wackiness is pretty limited.

...and immediately thought of DMC3, because for me and I think a lot of other people, that one was the height of the series. Besides the excellent combat, a lot of what was memorable about it was the sheer over-the-topness of the characters and cutscenes. It caused me to look up a YouTube video of all DMC3 cutscenes, and man, some of them really still hold up just fine, PS2-era graphics notwithstanding.

I mean, how about that ridiculous opening action scene in the bar? Or surfing around on a rocket? Or riding a motorcycle straight up a tower that stretches into the clouds, and then later using that same motorcycle as an oversized tonfa to beat down some demons?

And also, oh my fucking God, that Jester character (timestamped at 20m15s):

Loading Video...

Honestly, before I started watching this again I had forgotten how amazing he is. The character is both animated perfectly and his vocal performer is chewing up all the scenery and it's perfect. That voice actor deserves an award.

What I'm saying is... yeah, seriousness in action games like this is highly overrated. Wacky and over-the-top all the way for me. Give me that cheese and camp every time.

Not sure if the DMC3 gameplay holds up today, though I suspect it mostly does. And I do recall that it had the same easier difficulty settings for those so inclined.

Avatar image for judaspete
judaspete

373

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I have to agree. DMC games are good, but I always feel like I missed something when other go ona and on about their greatness.

Bayonetta though? Yes please. All day, every day, anywhere, from every angle.