Devil May Cry 5 last edited by TechnoSyndrome on 04/06/19 09:03PM View full history

Overview

Devil May Cry 5 is the 5th main title of the Devil May Cry franchise. As with the preceeding four titles it is a hack and slash character action game. It is the first Capcom developed DMC game since 2008.

Characters

Dante - Character model based on model Adam Cowie - Mocapped & voice acted by Reuben Langdon. Pre-release information describes Dante's quest in DMC5 as trying to get revenge for the murder of his mother as a child and the control Mundus had over his brother as "Nelo Angelo" in the first game. As with previous games Dante acquires new weapons as the game progresses, once again starting with the Rebellion sword.

Nero - Character model based on model Karlo Baker - Mocapped & voice acted by Johnny Yong Bosch. Following the events of his debut in DMC4, Nero is working independently as a demon hunter with the Devil May Cry branding. Nero fights with his Red Queen sword & Blue Rose revolver gun. His demonic Devil Bringer arm is replaced with multiple Devil Breaker robotic arms which he acquires throughout the game.

V - Character model based on model Owen Hamze - Mocapped & voice acted by Brian Hanford. The new 3rd playable protagonist who can summon demons based on enemies from the first Devil Cry May to fight for him. The three demons being Griffon, a bird which fights with long-range electric attacks, Shadow, a cat that fights by manipulating its body into spikes and V's devil trigger summon, Nightmare, a lumbering demon that matches a lot of DMC5's bosses in size.

Trish - Character model based on model Ariana Diamant - Mocapped & voice acted by Wendee Lee. Trish returns with the Sparda sword in hand continuing her role of assisting Dante.

Lady - Character model based on model Andrea Tivadar - Mocapped & voice acted by Kate Higgins. Demon hunter Lady also returns with her signature Kalina Ann rocket launcher to team up with Dante & Trish on another big job.

Nico - New character Nico is the granddaughter of Nell Goldstein, the gunsmith who created Dante's guns Ebony & Ivory. Nico has dreams of being a legendary craftswoman & weapons maker like her grandmother & his formed a partnership with Nero, making & selling her Devil Breaker arms to him. She drives her van to Nero's locations during missions, functioning as a mobile base of operations.

Story

Along with the Devil Breaker System featuring a range of bionic arms, Nero returns with his sword
Along with the Devil Breaker System featuring a range of bionic arms, Nero returns with his sword "Red Queen" and his revolver "Blue Rose".

The game's story is the furthest in the DMC timeline, chronologically following the 3rd, 1st, 2nd and 4th game. There is an invasion of demons in Red Grave City following the spawning of a demon tree there and Nero returns as a playable character from the fourth game with his iconic Devil Bringer arm being replaced by a bionic Devil Breaker following a bloody encounter with a mysterious foe.

Nero now runs as a separate branch of Devil May Cry, a demon-hunting business while Dante, his superior is also seen in the initial trailer for the game on a motorcycle and expected to be along with Nero as two of the three confirmed playable characters.

The third character, V, teams up with Dante & Nero to stop the events unfolding in Red Grave City, his origin & motives are unknown.

Development

With full development following 2015's Devil May Cry 4: Special Edition, DMC5 was announced at E3 2018 at Microsoft's Press Conference. It marks a return to the original Devil May Cry universe which last had a full instalment in 2008 with Devil May Cry 4. This game marks the return of Hideaki Itsuno as the director, who also led Devil May Cry 2, Devil May Cry 3 and 4 along with their upgraded versions. It is reported that many staff members from prior Itsuno-directed projects are returning.

The game has been confirmed to be running on the Capcom's RE Engine as the 2019 Resident Evil 2 remake and 2017's Resident Evil 7 rather than Capcom's MT Framework which was used for DMC4, Dragon's Dogma (also directed by Itsuno) and 2018's Monster Hunter: World. This came with a focus on photo-realism but the game aims to maintain the smooth 60 frames-per-second that the series is known for.

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