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Jeverage

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Games of the Year 2019

My list this year is using the same format I used in 2017, from the Game of the Year event over at discourse.zone. Because I liked that! Anyway let's do it:

Favourite Big Developer Game

Sekiro: Shadows Die Twice

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From Software's latest is both a marked departure from the Souls series, and a razor-sharp refinement of it.

Sekiro is not a game about picking armor sets, weapons, spells, or even a character. Most of those choices are gone- you are always Sekiro, you always have your katana, this is always your foundation. But FromSoft builds that simplicity into an aggressive combat system with depth and immediacy. Sekiro is a series of extremely tight combat encounters that push the player out of their comfort zone, rewarding aggressive blocks and parries rather than conservative dodges and evasions.

The entire game is a repeating cycle of frustration, to understanding, to dominance. You'll internalize each fight until- like the best action films- that Samurai that kicked your ass can no longer land a single hit on you. It feels amazing and only gets better as you progress- right up to the final white-knuckle duel that infuriates you until suddenly, you've got it.

Runner-Up: Control

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Known for Max Payne, Alan Wake, and (perhaps with less pride) Quantum Break, Remedy Entertainment can never be accused of playing it safe.

With Control, they've made what feels like the game they always wanted to make. All of their strengths are on display here- Lynchian world-building right out of Twin Peaks or The X-Files, lovingly corny live-action video, and an always-malleable sense of reality.

There are legitimate criticisms to be levelled at some of Control's gameplay, but none of them managed to overshadow how much I loved spending time in its world. I wanted to find every tidbit of lore and backstory, and spent hours still exploring The Oldest House after the credits had rolled on the main story. I can forgive a lot of rough edges for that.

Favourite Small Developer Game

Outer Wilds

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I won't even front here- Outer Wilds is the best game of 2019. It hits so many of my specific buttons that it's almost suspicious.

A time-loop structure explicitly inspired by The Legend of Zelda: Majora's Mask? Check.

"Big idea" science fiction right at home with 2001 or Contact? Check.

Grounded, tactile exploration of an intricate solar system, orbital mechanics and all? Checkity check check.

I'll talk more about specific parts of this game later, but it suffices to say it was my favourite game of 2019, and is easily in the conversation for my favourites of all time.

Runner-Up: Sayonara Wild Hearts

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A late-comer for me this year, Sayonara Wild Hearts is an endlessly stylish two-hour music video turned rhythm game turned rail shooter.

Each chapter is tight and exhilerating, never overstaying its welcome. Sayonara deftly introduces something completely new every time you think you've got a handle on it- all leading up to a conclusion that pulls together everything before, and might even make you feel something other than creeping dread here in 2019. That's somethin' else!

Favourite Narrative

Outer Wilds

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It's tough to describe Outer Worlds' narrative without spoiling anything, so I'll err on the side of caution.

You play the newest astronaut from the tiny, homey planet of Timber Hearth, set to explore the solar system like others before you. After 22 minutes, your sun suddenly goes supernova, swiftly obliterating everything, and you wake up at the start of the game.

You'll repeat this cycle countless times, and the only thing you can bring with you is knowledge. Uncovering the mystery at the center of this game was the greatest pleasure of 2019- culminating in a beautiful finale sequence that reaches some of the highest heights science fiction can reach.

Runner-Up: Control

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"Narrative" is perhaps the wrong word for what I liked most about Control. The basic narrative is a-ok, and I love the characters- but what I loved most was Control's world. The narrative works because I desperately want to know everything I can about the titular Federal Bureau of Control, and the mysterious "Oldest House" they occupy. It's a space and a world packed to the gills with satisfying mystery, and I can't wait to keep returning to it as Remedy rolls out expansion content in 2020.

Favourite Moment

Putting it all together in Outer Wilds

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This is almost impossible to talk about in detail, but I'll keep it simple. When you're ready to finish Outer Wilds, you haven't gained anything tangible in the game. You don't have any new abilities, or items. You just know more about the game's world and its 22-minute cycle, because you've spent so much time exploring it.

Most importantly, you know what to do. When you finally "wake up" for your final cycle, with a powerful sense of purpose and determination, it's all the more satisfying because everything you've gained is in your head. Hours and hours of exploring, dying, and exploring some more have left you with an understanding of what decisive action you can finally take. I won't spoil any further than that. But it's not often you can say "that was the best 22 minutes of the year" with such specificity.

Runner-Up: Intro to Main Menu in Sayonara Wild Hearts

https://www.youtube.com/watch?v=4sG5VRRomFw

This is just a really strong intro sequence leading into a bumpin' main menu. It hooked me right away and I loved it. That's all. It's great!

Favourite Soundtrack

Tough category folks- that's why I'm not even crowning a winner. All of these soundtracks were spectacular for wildly different reasons. Some are eminently listenable in any context, some are tightly entwined to their game and are all the stronger for it. All of them are worth seeking out immediately.

(Full disclosure: Later Alligator's soundtrack is by 2 Mello, a pal and fellow mod at Waypoint. This soundtrack would be on the list regardless, but hey go check them out at https://2mellomakes.bandcamp.com/ ! )

Sayonara Wild Hearts

https://www.youtube.com/watch?v=Ppy__ut9eB8

Outer Wilds

https://www.youtube.com/watch?v=YS2KB_cFrTo

Ace Combat 7: Skies Unknown

https://www.youtube.com/watch?v=hN74PMk4IBQ

Later Alligator

https://www.youtube.com/watch?v=_LCev3G_YEw

My Top 10 Games of 2019

10. F1 2019

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Not a lot to say about F1 2019, except that it's an excellent entry in the yearly series and probably a high point for the past several years. If you're an F1 fan, you probably already have an opinion on it. If you aren't, you don't care!

9. John Wick Hex

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John Wick Hex is a clever tactics game that tries to take a less obvious approach to capturing the spirit of the John Wick films. Not an action game or a shooter, Hex is turn-based, placing the focus instead on tight time management and tactical decision-making.

Hex knows that the real fun of an action sequence in a John Wick movie isn't that Keanu always shoots accurately, it's that he is constantly making decisions fractions of a second faster than everyone around him. Who to aim for, where to move, when to just throw your gun and duck. By going turn-based, Hex lets you truly roleplay that otherwise impossibly quick thinking.

8. Slay the Spire

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A masterful deckbuilder that only emerged from Early Access this year, even though I've been playing it for far longer.

Start with a basic deck of cards, work your way up the tower collecting cards and modifying your deck as you go, until you're defeated or you reach the top. It's a simple premise that's only getting more popular, and for my money Slay the Spire is the reigning champ.

7. Resident Evil 2

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I never played the original Resident Evil 2 way back in 1998, but this 2019 remake is comprehensive enough that it doesn't really matter. This is just a fantastic Resident Evil game on its own merits, whether you're a long-time fan or an extremely casual observer like me.

6. Satisfactory

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I know, Satisfactory isn't technically "released" yet. But it entered Early Access this year and I've put enough hours into it that it's gotta be here somewhere.

"Automation games" sound excruciatingly boring and- to most people- probably are. I can't explain why I love them, but I do, and Satisfactory is probably my new favourite. No big story here, no exciting conflict, just...build a factory on an alien planet. Build machines to build materials so you can build other machines. Then build bigger machines to automate all that. Repeat forever.

I love it.

5. Ace Combat 7: Skies Unknown

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I can't believe it took me until this point in my life to realize how much the Ace Combat series is tailor-made for me. An extremely arcade-style flight model that's styled to look realistic (so, you know, you feel cool), utterly ridiculous pseudo-sci-fi storytelling, and bombastic orchestral scores. Put this shit in my veins.

4. Sayonara Wild Hearts

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I've said most of my peace about Sayonara Wild Hearts above. It suffices to say that it's a tight experience that didn't have a single weak thread for me, and left an impression long after the credits were done.

(You should watch those credits all the way through. By the way.)

3. Control

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Again, I don't have a lot more to say- Control is just great. I love this world, I love these characters, I can't wait to come back to it.

2. Sekiro: Shadows Die Twice

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If Bloodborne didn't exist, Sekiro would be my favourite From Software game. Enough said I think, yeah?

1. Outer Wilds

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Just play this game, please. Come on.

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Top 10 Games of 2018

Born to die. World is a fuck. Here are video games I liked in 2018.

10. Super Smash Bros. Ultimate

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Everyone is here! This is an enormous, ridiculous game that shouldn't exist- I love that it does. 70+ characters from Mario to Bayonetta to Solid Snake to the Wii Fit Trainer.

The formula is as much fun as ever, but more importantly for me, this is probably the best single-player Smash Bros. there's ever been. The new World of Light mode is packed to the gills with unique fights, every single one inspired by a specific character- or "spirit" from another game. Every fight is fun and inventive, and the Spirits kept me going just to see what obscure deep cut joke the next fight would be.

9. Astro Bot Rescue Mission

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2018 is the year I entered the VR Zone, with PSVR. So there are a lot of VR games I could mention here, but Astro Bot Rescue Mission is easily the best. It doesn't have any guns, it's not a short-lived gag, and it never stops being surprising. You guide an adorable little robot on a journey to rescue all their friends- all while inhabiting the world yourself and looking down on the goings-on.

What makes it special, though, is how each new level introduces a new mechanic, a new trick, a new spectacle. Astro Bot knows it's a VR game, but is never content to let that be its only trick. It wants to use VR to try a thousand different things and make you smile with all of them- and it succeeds.

8. Subnautica

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There are a lot of "survival" games out there now, and even as someone who loves them, the fatigue meter is getting full (ha). Another thing I love though, is being underwater. Deep underwater. In the dark. Alone. The word "love" is doing a lot of heavy lifting here.

Subnautica strands you on an ocean planet, with nary a Kevin Costner in sight. You have an escape pod floating on the surface, and some blueprints to start building. As you get more confident, you'll start to explore further- and deeper- from the bright and colorful reef you began your journey on. You'll salvage technology upgrades that let you store more oxygen in between surfacing, withstand the pressure at greater depths, and even build bases and aquatic vehicles.

Subnautica nails two important things for me. One, an extremely rewarding progression- building more advanced equipment and vehicles was really exciting and accounts for some of my favourite memories this year.

Two, the abject fucking terror of pushing forward when you can't see more than a meter in front of you because those headlights are worthless this far down. But you can hear. You can definitely hear. And then you can see. Because it's close now. The thing that sees you.

7. God of War

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Boy this is a complicated one. The God of War series has a messy history, to say the least. The original 3 games (or 58,172 games, if you count spinoffs) were really tight, well-made action games. They were also the brutally violent, angry, misogynist fantasies of an edgy middle-schooler.

2018's God of War can't outrun those sins, try as it might- though it does try, and that's something, I guess. It certainly falls into brand new sins too, fridging a female character before the game even begins so that Kratos and his son can begin their journey. Maybe that's not a brand new sin- maybe there's more shared DNA with the old games than nu-God of War wants to admit.

It's still on my top 10 list though, innit? Despite those problems, this is a game I really, really enjoyed. It's a character flaw I'm well aware of, but I can still be a sucker for stories like this. Even as I see what the game is doing, there's a little Dan Ryckert in me who's kind of excited to see Kratos struggle with his past. It's cliche, it's predictable, it's a story we've seen before. But it would be dishonest to say I didn't still have a pretty good time going through it.

It's also just a really fun game to play, the combat feels great. But that's less interesting to talk about, no?

6. Celeste

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An early surprise this year! Celeste is a 2D platformer of a breed I'm admittedly a bit tired of. Games that tout grand ambitions of tackling big topics like mental illness, and try to do so through grand abstraction. It can be a beautiful approach, but it's one that's never worked well for me. An excellent and more recent example is this month's darling Gris, an undeniably beautiful game that nonetheless rings hollow for me. See game designer Anna Anthropy's excellent twitter thread for a much better dive on this than I could ever give.

Celeste, though, hit me really hard. It's certainly less abstract, for one, but its particular metaphors also struck me and felt deeply relatable to my own experience with anxiety. I adored its small cast of lovable characters, I pumped my fist in the air as Madeline conquered Celeste mountain along with her self-doubt.

There's a particular sequence partway through the game, in which Madeline has a particularly bad episode of panic and anxiety. Her occasional companion, Theo, tells her to imagine a feather floating up and down with her breath. You help Madeline do this by pressing a button in time with a feather that appears on screen, slowly floating up, falling back down, and floating up again. I know this exercise, I use this exercise, I've gotten through days because of this exercise.

It's a fairly common breathing exercise, all told- but seeing it represented in-game was still powerful. I knew Madeline very, very well in that moment. And I could tell that the folks behind Celeste knew her too. That we'd all been Madeline before.

5. FAR: Lone Sails

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There are a couple of very specific mechanical things that I love doing in video games. One of them is operating enormous machinery by myself, and that's what the gorgeous FAR: Lone Sails is all about. You're a tiny little character, and your goal is to travel to the right. You have a big, lumbering vehicle with which to do this. It's got two worn-down wheels, big torn sails, and an engine that seems ready to give out at any moment.

So you scramble around inside the metal beast, keeping the engine fed and the wheels turning as best you can. Solving problems with duct tape and hope. Venturing outside when there's something in the way, solving physics puzzles to keep pushing forward.

FAR: Lone Sails is quiet, short, and intimate. It's just you and this machine, on a journey of about 2 to 3 hours. I played through it in a sitting and haven't booted it up again, but it's one of the most memorable and enjoyable experiences I had this year.

4. Frostpunk

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There's another very specific, odd thing that I like in video games. Cold. I love games about being cold. It's why I have over 100 hours logged in The Long Dark, and it's why Frostpunk is here on my list.

It's the early 20th century, a vague apocalypse has caused the planet to fall into a new ice age. You're in charge of a city, built around a colossal turbine, a tower-sized jet engine, stabbed into the ice. Heat from the engine is the only way anyone could survive here, and fuel to keep it running is scarce.

Frostpunk is a brutal city management game, less about building nice houses than about deciding which districts you'll have to risk letting freeze to death. You'll have to send scouts out for food and supplies. You'll have to decide how your city operates, socially. How you care for the sick and dying, how you treat thieves and criminals, and how much humanity you're willing to lose to make it through the storm.

The game is extremely difficult on the standard settings, and there are tougher difficulties that I can't fathom even trying. If you do manage to survive to the end-point of the game's main scenario, it won't be shy about telling you what it cost to get there. You'll be given a summary of your decisions, and a reflection on whether it was even worth it. It's tough stuff, a lot of which I don't feel qualified enough to talk about, but I can say it's evocative as hell and kept me coming back to try and do better.

3. Hitman 2

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Hitman 2 is, of course, the seventh game in the Hitman franchise. Because that's not confusing at all. It's the sequel to 2016's Hitman, a soft reboot that brought the series back to its highest highs.

I don't have much to say about Hitman 2 that I haven't said about the previous game, except that it's just more of what I love. It's another set of intricate clockwork levels filled with targets and countless opportunities to kill them. The levels are larger, mechanics have been improved in small but impactful ways, everything has been iterated upon.

I wish I had something profound to say here, and perhaps I would in a post that was just about Hitman 2. But for now it suffices to say that it's just a completely successful sequel to a game I already loved. I'm thrilled IO Interactive was able to pull through financial uncertainty and get this project out.

2. Marvel's Spider-Man

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I've wanted this exact game since I saw the first Sam Raimi Spider-Man film at 12 years old. I played every Spider-Man video game I could get my hands on. Sometimes they got close (2004's Spider-Man 2), most of the time they were a mess (either of the adaptations of The Amazing Spider-Man films).

But this year I got it, the one. A traversal system even better than Spider-Man 2, and this time it's not the only thing holding the game together. Combat is challenging, frantic, and rewarding in a way that past attempts have just never gotten right. And on top of all that, it's a solid Spider-Man story, well told, not related to any films.

It has its problems- Spidey needs to stop helping the fucking cops- but it is the game that most consistently put an enormous smile on my face in 2018. It's my first Platinum trophy on any game, in any generation. I did everything in this game. And then the three DLC packs were released, and I did everything in them. And I still want to start a New Game+ and do it all again.

I can't deny this is a personal one for me. It's an extremely competent if unremarkable open world game, massively elevated because it's Spider-Man. I love Spider-Man. I love this game.

1. Hollow Knight

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Alright here it is. This didn't come out in 2018, I know. But it did come out on the Switch in 2018, and that's where I played it. And I loved it so profoundly that there is simply no way I could have written a list this year without Hollow Knight at the very top.

You are a small bug, a Knight, with a sword called a Nail. You're in Hallownest- a beautiful, haunting, dying land. You meet friends and rivals and you help them, maybe. Or you hurt them, maybe. You move through this space and you learn about it, if you want to. If you're driven to. You defeat the creatures you're told to defeat, and maybe there's a greater purpose behind it or maybe there isn't. Maybe you don't care. Maybe nobody else in Hallownest does either, anymore. It's on you.

I need you to understand that I'm reining myself in here. That whole fawning incoherent paragraph was me showing restraint. I want to grab you by the shoulders and insist that you play this game. I'm terrified of tattoos but I want a tattoo of some of this game's incredible art. The two soundtrack releases (For the main game and for the DLC, Gods & Nightmares) are my most played albums of the year. Characters like Hornet and the Stag are phone backgrounds. This game caught me completely off guard and swallowed me whole. It took most of the year to finally see it through to the real, "true" ending. I wish I could forget it and do it all again.

Fucking play Hollow Knight.

Notable Mentions:

These are games that didn't make the list for a variety of reasons, but still merit mentioning. Maybe I just didn't get enough time to play them, maybe they have significant problems, but they were still a part of my year.

EXAPUNKS

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I never get more than a few levels into Zachtronics' games. I don't have the brain for them, or maybe I just don't have the patience. But I still always admire them, and I made it farther into EXAPUNKS than I usually do with these games. It's a really rad little programming puzzle game with a great aesthetic.

Red Dead Redemption 2

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The Xbox doesn't surface how much time you've spent playing a game, and I think that's probably for the best. I don't know how much I've played this game but I know it's a lot. I'm almost finished the story, which is implausibly, agonizingly long. I like it, I think. I might even like it a lot. But there are so many reasons not to recommend it that it just could never find a place on my list. For all it does well, for all its remarkable technical achievement, it's still a Rockstar game- even when it desperately doesn't want to be. It's in love with itself, it's plodding and slow, it's deeply tone deaf.

And all of that is just the game itself. It was also made in a studio whose heads declared with pride that workers had put in 100 hour weeks to get the game done. There were moments in Red Dead Redemption 2 that I really, really enjoyed. Maybe even a lot of them. But I just cannot bring myself to recommend it to another person. Even my own enjoyment is tempered by knowledge of the toil that went into making it, and the guilt of being complicit in the worst of this industry. Because I still bought the damn game, didn't I.

Jurassic World Evolution

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This is a pretty bare-bones, maybe even poor theme park management sim. But it's also got the Jurassic Park license. So I played 54 hours of it.

Monster Hunter World

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Like it did for so many this year, Monster Hunter World got me to care about Monster Hunter. I still eventually fell off and haven't felt much desire to go back to it, but I'll never forget the short love affair we had. I hope the series continues in this direction, because I might be a real MonHun fan.

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Games of the Year 2017 (Updated)

An important update to this list has occurred. Details at the end :O

My list this year is, with permission, using the categories from over at discourse.zone. I'm bad at preamble so let's just get into it!

Where applicable, I'll list one or two runners-up for each category. Because it was a hell of a year for games.

Favourite Big Developer Game

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The Legend of Zelda: Breath of the Wild

There isn't much to say here that hasn't already been said. This game is incredible and- having had time to think about it and sit with it- I'm pretty confident saying it's one of the best games ever made. I completed the main story and all 120 shrines twice this year, and still intend to go back for the expansion content that's been added.

We talk a lot about how, as kids and teens, we'd play a single game for weeks and get completely absorbed, and how that goes away as we get older. My fondest memories of games from those days are with the early 3D Zelda games: Ocarina of Time and Majora's Mask. It's been 17 years since those games hit, and Breath of the Wild took me back to that time more effectively than anything ever has. It's extraordinary.

Runner-Up: Playerunknown's Battlegrounds

Here's a thing that is true about me: I don't really like multiplayer games. Here's another thing that is true about me: I spent around 180 hours playing PUBG this year, a multiplayer-only game about air dropping onto an island with 99 other humans and trying to be the last one standing. I've won a match exactly one time.

I will continue to play it for the foreseeable future. In a year without Zelda it would easily have been my favourite.

Favourite Small Developer Game

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Getting Over It with Bennett Foddy

This is a tiny game by one person about climbing a ridiculous mountain as a man who lives in a cauldron and moves with a sledgehammer.

While you play as this hammer cauldron man, creator Bennett Foddy talks about why he made the game, encourages you when you make a mistake, and is just generally lovely.

You can play this game for an hour and then lose 100% of your progress because you swung the hammer wrong and fell all the way back to the beginning. It's great.

Runner-Up: Battlestar Galactica: Deadlock

The re-imagined Battlestar Galactica series ended nine years ago. It always bummed me out that there was never a good video game adaptation, but clearly I just wasn't patient enough, because here it is! Deadlock is a brilliant turn-based naval strategy game that also nails the aesthetic of the modern BSG show. The sound design is dead on, the music isn't Bear McCreary but it's a passable imitation, and the game even generates replays of every battle that mimic the show's unique shaky-cam style. It's a great strategy game on its own, and a real treat for a long-time fan of BSG.

Favourite Narrative

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Wolfenstein II: The New Colossus

There's some bias here, because 2017 was 2017 and this is a game about shooting a lot of Nazis. But much like its predecessor The New Order I think it backs up the premise with a compelling narrative full of memorable characters.

The New Colossus very much feels like the middle of a trilogy, but this is the story I was most excited to see the next chapter of, and it didn't disappoint.

Favourite Moment

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Winning a match in Playerunknown's Battlegrounds

If you're not familiar with PUBG, the premise is pretty simple: 100 players air drop onto a huge island filled with buildings, guns, and equipment to scavenge. The play area slowly shrinks, and the winner is the last person standing.

It's tense, brutal, and quiet until it isn't. I played regularly for months before I actually won a game, and I haven't won one since, but I still play. After 40 minutes of increasing tension and sweat, that victory had me jumping out of my seat. I'll never stop chasing a second one!

Runner-Up: New Donk City Festival in Super Mario Odyssey

Super Mario Odyssey is a killer Mario game in every respect- but I can't forget this particular moment that hearkens back to the 2D games with a stunning 3D backdrop and the game's absurd theme music. The whole game is a delight, but there's nothing quite like this sequence before or after. It's impossible to hit this part without a big goofy smile on your face.

Favourite Game Music

Persona 5

This is a heck of a category for me to pick a winner in, because there was a lot of great music in games this year. But there's only one soundtrack I keep going back to and listening to outside the game, and that's Persona 5. It's lucky too, because I kind of actively dislike this game and there's no other category I'd nominate it for*. Damn if it isn't a great soundtrack though. We'll always have that.

Runners-Up:

Destiny 2

The music of Bungie's Halo series has always been some of my favourite, thanks in large part to their composer Marty O'Donnell- who left the company after Destiny. So I wasn't sure if I'd like the music of Destiny 2, as the first Bungie game in years to have a soundtrack that didn't involve O'Donnell. But without belabouring the point, I think they nailed it. It might even be better than their past soundtracks in some spots.

Wolfenstein II: The New Colossus

The New Colossus is honestly disqualified from winning this category because the song that plays over its end credits is spectacularly, hilariously bad. But gosh this main menu theme is a jam.

Favourite Characters

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Wolfenstein II: The New Colossus

A game about saving the world from Nazis doesn't need to do much heavy lifting to make you root for its heroes- "They aren't Nazis" is kind of enough. But The New Colossus sees fit to go the extra mile anyway.

The Kreisau Circle is a ragtag band of lovable, diverse, surprising characters brought together by a mutual drive to kill as many Nazis as possible. The cast of The New Colossus is even more memorable than they were in the previous game, and newcomers like Grace Walker and Sigrun Engel are high points of the series so far.

Favourite Aesthetic

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Persona 5

*that was a lie.

Alright look, I know I said I don't like this game, and that's true. I don't like playing it, I don't like any of the characters, I think its politics are somewhere from iffy to actively bad.

But the music is great, and style/animation are rad as hell. Credit where it's due. Look at that fuckin' menu animation. Just fuckin' look at it. It's not my fault ok? It's great.

My Top 10 Games of 2017

And now, the ordered list of my 10 Games of the Year. All of these games are great and you should play all of them, even if I don't have much more to say about them. See you next year!

10. Battlestar Galactica: Deadlock

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9. Yakuza 0

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8. Universal Paperclips

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7. Steamworld Dig 2

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6. Super Mario Odyssey

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5. Hellblade: Senua's Sacrifice

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4. Getting Over It with Bennett Foddy

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3. Wolfenstein II: The New Colossus

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2. Playerunknown's Battlegrounds

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1. The Legend of Zelda: Breath of the Wild

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Update Jan 4 2018

I finally played through to ending E of NieR:Automata. As a result, I regret to inform the other nominees that they are all disqualified and NieR is now the winner of all categories. The list will remain in its original form for purely archival purposes and can be found in the library of congress.

9S is my beautiful idiot son and I. will. protect him.

(ok really though NieR:A is a hell of a thing. I think it probably squeezes into 2nd place ahead of PUBG, slightly behind Zelda. But I'm not going to modify the list due to a combination of recency bias and I-don't-feel-like-it.)

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