I reference Dragon Age: Origins vs Dragon Age 2 for this debate.
In Dragon Age 2, I found the voice acting to be disagreeable at best when concerning the player character. The standard delivery on most lines was weak or felt out of place (maybe I was just picking the wrong options!). Meanwhile, in Dragon Age: Origins the player is free to create their own nuanced rapport however they wish, because it is all just in their own head at that point anyway.
However my truest disagreement with voice acting found in protagonists is that it serves to separate me from the main character. It helps establish an unshakable identity for them, that in turn breaks off the immersion and illusion that they are, in fact, me. Part of why I play role playing games is to experience the total submersion into another world, and having a surrogate there for me to fill the shoes of is an inseparable part of that process. When this surrogate is hard to attach to, as adding a voice can often make him/her, it detracts from the experience for me.
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