in my opinion i feel that the kill-streaks breaks games. if you can't get a big enough kill-streak, then it's useless. also kill-streaks encourage good players to get better, and punish the rest of us.
I'd much rather have the system used in homefront. where you earn points, and if you earn enough you can call in the fancy toys.
why is it that when a game gets a 7 its considered low ? why do all games have to be $60+ each? isn't there space for budget titles say $40 or less. and don't drop prices because they sell well. shouldn't you just have your games cost $40 - $50.
we all know that movies with middling reviews may not win any awards but we still watch them. now you might say that this is because that movies cost less to watch. but you still have to WANT to spend your time watching them. the same can be said for games. we play them because we WANT to. wouldn't we want to spend more time and money if the games cost less?
the only reason that these games cost so much is $$$. it takes money to make games. so they want a return on the investment ASAP. but if you know your game is going to sell well, say 10,000,000 copies, would you sell more if the game cost less?
duke nukem forever was #2 in sales from 5/29/11 through 7/2/1. while these good games have sold poorly child of eden (30,000+) and shadows of the damned(20,000+). gearbox/2K marketed the fuck out of Duke, but EA couldn't be bothered to advertise shadows even a little bit. come on EA what's the point of having a partners program if you won't support your partners?
mind you i don't know how you would market child of eden......
bottom line: how can you expect people to know about these games IF YOU DON'T TELL THEM?
I'm still trying to finish it off. 2 stages in the pacific to go. i got golds in most of Europe, silver in most of Africa and what I've done in the pacific. feel free to add me.
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