@merxworx01: Level geometry is not procedurally generated, the devs just messed up. The final level was not part of Early Access and clearly lacks a lot of polish. Similar with the final boss. On my first run in 1.0 I managed to get an enemy that was a mandatory kill stuck outside the level boundary, leaving me softlocked.@icedmetal57: The planet is called Petrichor V...IMO the biggest flaw in the game is that it starts you with the Commando class. I hate that class. It's boring and pretty weak, no interesting synergies or situational moves.