@deathpooky: It was getting so frustrated by that lol. He was going way too fast, shooting as soon as he got a lock on, and then losing track of his target by switching to the missile cam and pulling up. It's no wonder he said he runs out of missiles most of the time.
Also, does anyone else think it's weird that Dan is so bad at a bunch of the games he's always hyping up?
I've been spotted before when I thought I was safe (playing on PC), but some of the instances of the guys getting spotted in this seemed to be flat out bullshit. Are there some bugs with the PS4 version or something?
Also is it just me or was the gameplay really low in this?
Natalya is all like, "I am one with the Force and the Force is with me. I am one with the Force and the Force is with me. I am one with the Force and the Force is with me."
I tried a couple of times to get into Dark Souls but I just couldn't. This looks like it's a bit more accessible, so I might give it a shot. Plus the art style is really great.
EIDT: How important is locking on to an enemy in this? I know it's a big deal in Dark Souls, and that's one of things that bugged me about the combat. I found it be feel constricting, especially when fighting multiple enemies.
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