Early games workshop was so metal that they reached out to offer to do the art for Bolt Thrower's first album
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They went from being influenced by to influencing metal in a pretty short space of time
Oh, hell yes. And it was more than just this. Games Workshop had a small, very short-lived record label. I remember they flogged a band called D-Rok like crazy for about three White Dwarf issues. It was a big deal because the guitarist was in The March Violets.
Ha, I had no idea about that. The bit about Brian May in their wiki article is pretty great
If everyone is concerned with mission 45, make sure Drew knows about the aerial bombardment option for hard-to-kill tanks. I just spent 4 hours on that mission LAST NIGHT trying to use a highly-upgraded GROM and a Lock-on homing missile, and it was the most frustrating experience of my life. After I remembered the bombardment ability, I passed it on the next try.
imo it ends one of the best arcs for a character in this game, it would be a real shame if he didn't get to see it
Metal Gear Scanlon V might be one of the most disrespectable series that Giant Bomb has ever done.
Drew and Dan really don't care about what they are doing in the game. They know whatever they put out Giant Bomb members will watch. They have no respect for the audience.
On the other hand take Project Beast. It is the complete opposite. There is actual editing and production involved. Team GBeast actually cares about what they are doing. On top of that it is a free video.
MGScanlon went from top tier Giant Bomb content to literal D-Horse shit.
/rant
or they don't give a shit about the game because of the experience they've had so far (which is partly their fault, but is water under the bridge at this point) and are just dragging their way through to get to the end for the sake of everyone involved. You're assuming some weird disdain for the audience, they're probably assuming that people want to see the last bit of this finally finished off and are doing their best to get through it. If you don't like it don't watch it?
Boy I'm glad that stupid kid name gets associated with Australia, instead of the country where it actually happened. Also in that vein: twins named Benson & Hedges (a cigarette brand).
The Battle Gear was going to be playable in the game but then they realized it basically broke the gameplay and didn't bother to spend the time and money needed to make it work well. Makes me wonder why this wasn't sorted out prior to them working on the cutscenes for the thing.
Also drew really needs to learn how to survey an area before running blindly in to it, feels like he found the sheep purely due to dumb luck when you can easily spot it from afar if you're looking in the correct direction.
Because the people who work on gameplay are generally very separated from the people who work on cutscenes, and the work is done at the same time.
Also, +1 to the list of people who only just realised what the deal is with Volgin keeling over now that I've seen that after finishing the game
Edit 3: It is just me, or does it sound like they're thinking of orbits as something completely separate from.. like, the place and speed of things in space? As if there's some external mechanic that's happening simultaneously as their attempt to dock. You can't screw up something's orbit by flying up to it and nudging it at 2 m/s. If you're in the same place, going in the same direction, at the same speed, then you've got the same orbit... All this talk about prograde and retrograde burning while in spitting distance of the target craft... If you wanna get closer to it, fly toward it!
Yeah, you can only get so far with intuition and guessworking with minimal actual experimentation, and not having the physical knowledge that a position and velocity define an orbit. It's alright, it took Kepler a while too.
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