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l4wd0g

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Guns, Games, and Violence.

I am tired. So, very tired.

It’s the same bullshit every day. The Polygon editors are the worst. Now that the NRA has said that violent media is to blame.

I don’t know anymore. I feel oppressed. Like the Irish in the UK.

Do video games directly cause violence? No. That’s what people do. Do video games have a negative impact on our empathy? Studies have shown that they do.

Violent Video Game Effects on Empathy/Desensitization
Main analyses. Table 8 presents the main results on empathy/desensitization. VGV exposure was significantly related to less empathy (and more desensitization) regardless of research design and regardless of whether the zero-order or partial correlations were used.
When sex and Time 1 effects were controlled, research design was a significant moderator variable. Of course, because there was only one experimental study, comparisons across designs should be made with caution. Additional moderator tests— best partials data. There were too few experimental and longitudinal studies to do any additional moderator analyses. For cross-sectional studies, we were able to test the moderating effects of culture and video game exposure measure. On average, effect sizes were larger in Western studies than in Eastern studies.
Furthermore, culture and video game exposure measure were confounded; four of the five VGV-specific studies came from a Western culture, whereas all of the VGV-general studies came from Eastern cultures.
The present findings show that the social– cognitive theoretical view fits the existing data on video game violence effects quite well. This has important implications for public policy debates, for further development and testing of basic theory, and for development and testing of potential intervention strategies designed to reduce harmful effects of playing violent video games. Concerning basic theory, additional research of all three types (but especially experimental and longitudinal) is needed, especially on VGV effects on empathy, desensitization, and prosocial behavior. Additional longitudinal studies with longer intervals are needed for aggressive behavior and aggressive cognition. Furthermore, longitudinal studies with very large samples and very long time spans between the first time period and the last are needed so we can assess the impact of violent video games on very serious forms of physical aggression (i.e., violence). Concerning interventions, there have been a few studies with findings that suggest that specific programs involving schoolchildren and their parents can reduce exposure to violent media and the frequency of unwarranted aggressive behavior (e.g., Huesmann, Eron, Klein, Brice, & Fischer, 1983; Robinson, Wilde, Navracruz, Haydel, & Varady, 2001).
Concerning public policy, we believe that debates can and should finally move beyond the simple question of whether violent video game play is a causal risk factor for aggressive behavior; the scientific literature has effectively and clearly shown the answer to be “yes.” Instead, we believe the public policy debate should move to questions concerning how best to deal with this risk factor. Public education about this risk factor—and about how parents, schools, and society at large can deal with it— could be very useful.

http://www.psychology.iastate.edu/faculty/caa/abstracts/2010-2014/10asisbsrs.pdf

http://www.scientificamerican.com/article.cfm?id=what-me-care

https://scholarworks.aub.edu.lb/bitstream/handle/10938/7948/t-5268.pdf?sequence=1

http://psp.sagepub.com/content/31/11/1573.short

http://www.ipearlab.org/media/publications/Changes_in_Dispositional_Empathy_-_Sara_Konrath.pdf

There are a ton of research papers, dissertations, and legal documents (totaling over 1000 pages) of which I paid for (that my wife has called it my Christmas) that I can give you a link to. They all say the same thing. Violent video games negatively effect our empathy and aggression.

We can ignore the evidence that gun control does nothing like

http://www.law.harvard.edu/students/orgs/jlpp/Vol30_No2_KatesMauseronline.pdf

Why are we so afraid to have this discussion? Why do we defend violence? We should be horried by it, and yet me glorify it.

I AM NOT SAYING BAN VIOLENT VIDEO GAMES, but I am saying that we need to talk about the negative impacts violent games have on us and how to counter act what they are doing to our empathy and aggression levels. In short, we shouldn't blindly defend video games.

*** Right now I am reading the 92 page article on the SCOTUS decision on video games. http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf It's truly and interesting subject and one we need to pay attention to.

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