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LCom

Hey everybody it's…

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LCom

128

Forum Posts

726

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8

Followers

Reviews: 3

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LCom

128

Forum Posts

726

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

Thanks Rorie for spreading the word on everyone's streams!

SITE USERNAME: @lcom

LINK TO TWITCH OR YOUR STREAMING CHANNEL OF CHOICE: twitch.tv/oleetku

LINK TO YOUR EXTRA LIFE FUNDRAISING PAGE: https://www.extra-life.org/participant/414926

DATE STARTING: Sat, Nov. 7th

TIME STARTING (WITH TIME ZONE): Noon (Eastern)

WORTH NOTING: Doing back to back 12 hours streams, so noon-midnight both Sat and Sun.

ALSO WORTH NOTING: Saturday from 5 to 9 is the Audience Participation Block with Rocket League and Jackbox with folks who come by.

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LCom

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I just got my stream schedule set up yesterday. Was starting to wonder if other people were getting ready too.

I think my setup from last year should still be good. Still playing with Streamlab integration for alerts and stuff, but the donation status bar widget you can get on your Extra life account page is actually pretty decent. I think they even improved it from last year.

Just gotta make sure my Nostromo Speedpad mapping is still setup for quick scene swapping.

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LCom

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@merxworx01: My understanding is that it was basically the size of this bundle that caused them to impliment a search box on the "download the contents of your bundle" page. So if you already know the name of the thing you're looking for, you should be able to get right to it now!

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LCom

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#5  Edited By LCom
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I did a stream last week where I took a quick look at 6 games in it, if you want a direct example of some of them. But I will say out of that stream 10S is the one I've played the most of since. It's like a squash-breakout-bullet-hell arcade? Novel take on the action, but also just feel pretty good. And oozes with ominous style.

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Ganbare Super Strikers got added in there later on, and it's a soccer tactics game? It's cool. It made me realize I remember how the offsides rule works, so I guess thanks Danny O'Dwyer. It gave me some real Kunio-kun series vibes, and I really look forward to trying the 2p mode.

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Gladiabots is a neat... programming game? I didn't play much Gratuitous Space Battles, but I do own a copy of Carnage Heart for PS1. You're programming a team of robots with Scratch-style programming blocks, but to make them play team DM / domination / multi-flag CTF style game modes. I think programming is a fun challenge, but it can also make you feel real dumb when your dudes just stand there because you didn't realize none of your logic actually triggers from neutral. It's cool!!!

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Vienna Automobile Society is a neat...I'm pretty sure it's a racing game. It's also kind of more a rhythm game? It's like an abstracted racing game, but not as far as like a F1 management simulation game. You only shift up and down and pick entry points on turns. Everything else is interpreted, and the things you do control have clear signaling in a really abstracted way that feel more like some of the racing board games I've played. Except it all happens in real time, so you have to react fast, or spend a lot of time doing practice laps to figure out what the rhythm of the track feels like. And THEN you add 3 other players and suddenly you have to worry about fighting for racing lines and crashes. Don't know much staying power it's going to have, but it's pretty clever!

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Skeletris Hey, do you like an inventory tetris game? This is that. This whole thing is that. A basic rouge like but every item and passive stat upgrade is a puzzle piece. Have at it.

I still have like 50 tabs open just of stuff that caught my eye. Didn't think to make a sharable collection out of it, but that sounds like a good idea.

UPDATE: I sorted all my open tabs from the bundle into actual itch collections: General Highlights(?) - Multiplayer Focused - Tabletop RPG's - Game Creation Resources

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LCom

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#6  Edited By LCom

I was already excited just to run the event, but donations from my local outreach have started coming in and I already passed $100! I was keeping my expectations low since this is my first time trying something like this, but I already had to push out my goal! That's really cool!

Plus this has been great experience with building overlays, and I even built my own super small widget to go on there too. The event day hasn't even come yet and this has already been an amazing experience!

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LCom

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So after like 3 years of saying I want to take part, this year I finally signed up and am getting my act together to take part.

My Extra Life Page | my twitch channel

I think I'm aiming to start the 5th. Hopefully get some room to keep from stepping on the toes of other duders' streams.

It's my first time doing a real marathon stream, but I think I've got a handle on basics. I'm setting up blocks with cohosts, making sure to schedule in meal and shower breaks, and even if it's not the fanciest I know I have a streaming setup that I can rely on.

My biggest question is: is it brutta figura to only do a 12 hour stream? Trying to fit two 12 hours streams into the month isn't going to work with my day job schedule. I'm willing to and even think it'll be fun to do the whole 24, but I'm just worried about burning myself out on my first time.

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LCom

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Online play is finally available in the PC release, and (as begrudgingly expected) I haven't seen a single online game running.

Has anyone had luck finding online games? Maybe a certain night where people are playing? Would it be worth it to setup a night among people looking to play? If anyone's interested, speak up!

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Yeah. That was a bigger bummer than the load time. I guess custom game logic was a pretty heavy load so I understand it, and 4 player coop is pretty standard, but I was really hoping for at least 6 players. You could do interesting stuff with 3v3 or 2v2v2.

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LCom

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@nateandrews:Thanks

@gundato: I thought the actual secret to the mod era is that there were thousands of them, and even tho the ratio of ones that stay in obscurity to the ones that get popular stay the same, but the specific numbers of each go up. The only reason dev curated maps / modes hold popularity is because when there's only one option for what to play it's impossible for the playerbase to get split up.

Plus I think it's a little harsh to say there wasn't even "basic" curation. There's tags for what kind of creation it is, search, bookmark levels, bookmark creators, and a dev curated showcase that I saw swap out more than once in the time that I was checking in on a fairly regular basis. I'm pretty sure that that's already more than Mario Maker had in the way of curation. Plus There was at least 3 content drops that increased the toolkit of pieces that creators had to work with, so there was post-release support from the devs.

As far as being a separate binary...at least you didn't have to dig through folders to launch it, it was there from the main menu. But can't deny how rough it was that it took a separate load that was probably longer than the initial boot, and without even having a some kind of showcase preview before that load to convince anyone why that load is worthwhile. Plus the multiplayer was the same way, and to @humanity's point, I think people got caught up with the disparity between the campaign and the MP that SNAPMAP wasn't even a consideration. I had fun jumping into the MP for a little while because it was somewhere on the level of a q3 or later arena shooter, and really in I think people found it a letdown because even though it was /fine/, it didn't surprise or advance anything about the genre the way the campaign did, and it stood out.

There was probably also the problem that people weren't ready to thinking about coming to Doom for a content creation toolkit. You might think differently with the long (and still active) history of community Doom WADs, but maybe 2016 was far enough removed that people were looking to compare it in terms of modernization - compare it to Halo and CoD rather than it's own history. @thievingsince95 brings up that stand alone Halo Forge, which I was super pumped about when it was first announced, but even I constantly forget that it exists. There was a lot of good content created for Forge, but it was really being tied to a package that got people into it. But that initial load for SNAPMAP (plus all the character customization unlocks were completely disconnected from the ones in MP) really made it feel like something with a high initial investment, vs Forge that IIRC was just a tab over that you could even kind of wind up in accidentally.

Dreams could go LBP, but both of those will reach a higher standard because you go into a Media Molecule game knowing it's about browsing and creating community content. The first comparison I think of is Trials Evolution. That was a side-scrolling platform racer that had tools powerful enough to let people turn it into first person jumpscare houses, but then we got a few interesting things and then a sharp falloff, maybe because those weren't side-scrolling platform races.