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Mass Effect 2: Warrior Within

Friends, I am worried about Mass Effect 2. To understand why, we need to take a trip back in time, to the tender year of 2004. 
 

 TOO MUCH UBISOFT
 TOO MUCH UBISOFT
Actually wait we need to stop at 2003 first. Prince of Persia: The Sands of Time releases to critical praise and mainstream success off of it's charming storybook atmosphere and tight platforming. A year later, we find ourselves with a sequel, Prince of Persia: Warrior Within. It is... different. Tragically different. The rougish charm of the Prince had been discarded for nausea-inducing baditude, the combat became brutal and almost too gory, and the background music became heavy metal- all as if to say: this game is fucking HARDCORE. Only problem: this was a complete tonal 180 from the previous game. No one liked it, and even though it did well enough to generate a sequel, Warrior Within is credited by many as the game that killed the goodwill built up by Sands of Time.
 
I am worried much the same may be happening with Mass Effect 2.
 
The first game was pretty universally loved. Despite being criminally short and possessing the blandest sidequests in the history of sidequests, the roleplaying was pretty solid and it was clear that Bioware had laid the foundations for a great trilogy. It was a good blend of action shooting and interacting with NPCs. The shooting perhaps left a bit to be desired, but aside from that the game was pretty enjoyable. From the get-go we know this is the first in a trilogy, so obviously there's room for improvement.
 
Enter Mass Effect 2. What we've seen pre-release is quite worrying and seems to indicate the same sort of tonal shift that sunk Warrior Within. The first time live gameplay was shown it was an entirely combat-oriented demo. Bioware showcased the ability to blow off enemy limbs and new, more brutal guns. First warning sign. Blowing off enemy limbs isn't even necessary in a game like Mass Effect- it's gratuitous.
 
Next, plot info starts surfacing- talk of suicide missions, recruiting scum and villains from across the galaxy. At E3, the developers show off
Talk from Bioware of this being a darker game, darker times. Warning sign two. Not that darker tones are necessarily bad- Empire Strikes Back would like a word if you think they do- but the talk, compared with what's been shown so far, again points to a WW-like shift in direction.
 
Most recently, I direct your attention to this trailer.
 
 
 Warning bells should be going off all over the place. I don't think this really needs any explanation.
 
Now, Bioware's marketing department isn't exactly renowned for their accuracy. As I'm sure we all know, Dragon Age is not exactly the new shit. However, it is worrying to see both the developers (in dev diaries and press interviews) and the marketing department (in trailers) sync up to deliver this message of a darker, more bad-ass game. It's terrifying corporate cohesion that I don't think would be happening if there wasn't some underlying truth.
 
I really want to like Mass Effect 2. I want it to deliver so hard. I'm quite worried about what we've seen so far though, as it seems to be heading down the tragic road of Warrior Within. I don't want to play an RPG with a tone like WW, nor do I want that sort of bad-ass attitude to pervade the product, but my hopes are significantly lower now than they were when we knew nothing about the game.
 
Also: Grunt <<<<<<<<< Wrex
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