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Lil_Glaceon

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Lil_Glaceon

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#1  Edited By Lil_Glaceon

Okay, Hollow Knight is not a "Metroidvania", it is a platformer DISGUISE as a Metroidvania. It looks beautiful, but that's just to hide the stuff inside. It's a glitchy mess with terrible controls, especially on Switch. It takes HOURS to get the bare neccesities in the game, like a wall jump, and the dash. The progression is slower than a snail. The name of the game is Back-Tracking, the bosses are shit, and they added an enemy that was just the Medusa Heads from Castlevania, you know, the most bullshit enemy to ever exist! At first I thought the map was interesting, when I was watching people play, but it's a pain. Whenever you go into a new area you have to navigate through the map to find the map guy, and if you want pins you have to use hundreds of your money, and the story just isn't there for most of the game. You know, when I was playing Okami and didn't immediately have the double jump, it was different. Because in Okami you only *needed* the double jump when you got it. And sure, you COULD grind, but it wasn't a requirement. Hollow Knight requires grinding if you want to do something such as get a new nail, or just get enough money for something at the shop. When you upgrade the nail, it barely does anything. Sometimes it'll just make it so it takes 2 hits instead of 3 for some common enemy, but that's it. I want to go on more because I know there's more, but this is already a paragraph, wait, actually, I have something, so in Momodora: Reverie Under The Moonlight, you have a bow, and a leaf from the start. The leaf is your melee, and the bow is your ranged. In Hollow Knight, you just start with a nail. And it knocks you back a significant ammount, and in Momodora RUTM, it still knocks you back, but you're not fighting to stay on a tiny platform. Sure, you could say this is to add more challenge, but it's just not cool. In Momodora RUTM, when you die, you just go back to where you were. While in Hollow Knight, on top of being back where you were, you have to search for a black soul, not die while getting there, and not die while killing your soul! And this is basically just to make it so you backtrack EVEN MORE. Padding out your game time, so that if you want to refund it, you've already spent too much time on it. Okay I'm done for good now even though I feel like there's more to say.