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majormitch

Playing FF7 Rebirth is giving me the Bad Thought of replaying other FF games.

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Monthly Roundup, April 2015

Well, I’ve made it. After the busiest year of my life I have a brand new master’s degree, which is honestly a little bittersweet at the moment; for as busy and difficult as the year was, I know I’m going to miss it. Otherwise I have a whole month off before I start my next job, and I’m pretty excited to use that time to rest and catch up on some video games I’ve fallen behind on. Before I get to that, however, it’s time to round up the games I did manage to get to during my final month of school. It turned out to be a mostly low-key month, at least compared to the rest of the year, and I had some solid gaming time. I think I used it to good effect too, and played some pretty darn good games. Let’s get to it!

Axiom Verge

I’ve been eagerly awaiting Axiom Verge since I first saw it in motion, albeit with a cautious optimism. Metroid is one of my favorite franchises after all, and given Nintendo’s current (and lengthy) neglect of the franchise, it’s been left to others to try to recreate what it has done so well in the past. While a scant few have gotten close (Shadow Complex being perhaps the best example), no one else has really captured that Metroid spirit. I still cringe whenever the term “Metroidvania” is used, because, as mentioned last month, it’s a poor word that has essentially lost all meaning. We throw it around freely to describe games that barely feel like Metroid and/or Castlevania (two series that in themselves aren’t all that alike), and trying to describe an entire “subgenre” with a portmanteau of two very specific games simply doesn’t hold up; imagine if we described all 2D platformers as “Mariosonics” or something. Yet we keep doing it, with Axiom Verge being the latest game to fall into that trap.

Exploring Axiom Verge's world is a treat.
Exploring Axiom Verge's world is a treat.

Hence the skepticism; it always feels like that often inaccurate term is meant to be nostalgia bait more than anything. But something about Axiom Verge seemed genuinely intriguing, so I held out hope that it would pan out regardless of how much it deserved its dumb label. Fortunately, it is interesting. Very interesting. And lo and behold, it also happens to be the most “Metroid” of any game I’ve tried that’s not actually Metroid; it well surpasses Shadow Complex for that title. You have a large, intricately designed, and mysterious alien world to explore, one that hides a rich history. You acquire a host of weapons and upgrades throughout your journey, and each one adds substantial functionality to your ever expanding repertoire. You fight larger than life bosses, search every nook and cranny for hidden secrets, and are accompanied by some fantastic visuals and a killer soundtrack while you’re at it. It checks all the boxes I want, but none more so than that exploration element. For a game of this style to work, I feel it really has to nail the exploration above all else. Metroid never had best in class combat or platforming or anything; it succeeded by giving you an incredibly well designed world to explore. Most importantly, it gave you compelling reasons to explore that world. Axiom Verge does this extremely well, matching the classics. There’s just a lot of variety from start to finish, which is apparent in the visual style of the areas, the enemies and bosses, the environmental puzzles, and the useful abilities you’re constantly picking up. All of this makes it exciting to round the next corner, as there’s always a high potential for something new, both in terms of gameplay and aesthetics. Exploring Axiom Verge’s dirty sci-fi world is constantly enticing, and easily the best part of the game.

Axiom Verge has some really cool bosses.
Axiom Verge has some really cool bosses.

That’s not to say the rest of the game is a slouch. The combat is at least as solid as it is in any Metroid game, and its variety of guns may make it better. The story is also something I found uniquely interesting, and the audiovisual presentation is top notch; I can’t stop listening to its soundtrack. Every piece of the game comes together beautifully to produce an experience that I was consistently eager to push forward. I didn’t put it down until I had meticulously explored every corner many times over, squeezing every last drop out of it I could. I’m still ready for more too, and will likely dive back in someday. Finally, for as much as Axiom Verge successfully replicates what Metroid has done so well, it subverts those tropes just as frequently. In particular, the abilities you acquire function and combine in unique ways that I never could have predicted. Many of my favorite moments in the game came from realizing how two seemingly unrelated abilities combined to increase my mobility in profound ways. These moments were incredibly exciting, filling my imagination with all sorts of new possibilities, and sparked lengthy expeditions. The way the game hides items also requires a fresh logic that’s more nuanced than your typical “lock and key” situation. I won’t spoil anything, but there’s a lot of subtle information conveyed within the world, its creatures, and their language; it’s worth paying attention to even the tiniest of details. Many of these items aren’t required at all either, and the order you can obtain them is much more dynamic than similar games. Axiom Verge also has some incredibly smart boss designs, and they’re often susceptible to different weapons. I imagine your strategy for some bosses could vary wildly depending on which weapons you’ve acquired, and it’s cool to see such a dynamic structure in a type of game that typically relies on certain items for certain bosses.

All of this to say, I really, really like Axiom Verge. In many ways it takes the essence of the best Metroid games, and then spins off into an alternate timeline to create something that is very much its own thing. It looks great, sounds even better, and is a joy to play every step of the way. In particular, its world is extremely well designed, and I eagerly explored its countless hallways until I had left no stone unturned. It’s a surprisingly fresh take on a style of game I’ve always held dear, and it certainly doesn’t need that “Metroidvania” label to stand out. Axiom Verge is an awesome game, plain and simple, and while this type of game isn’t for everyone, I’d have a hard time not recommending it in any circumstance.

The Talos Principle

The puzzles here will keep you on your toes.
The puzzles here will keep you on your toes.

Almost every year there’s at least one game I don’t get around to playing by year’s end that should have ended up on my top 10 list. This is now the case for 2014, thanks to The Talos Principle. It simply came out too late to make my 2014 top 10, but I feel pretty confident in saying it would have had I played it. This is a class act puzzle game from start to finish, combining surprisingly intricate puzzle design with a world and mythos that ends up being pretty fascinating by the end. It was the puzzles that grabbed me at first though. Like Portal and Antichamber before it, The Talos Principle is a first person puzzle game that relies on a few seemingly simple mechanics that end up proving to be very robust. It’s able to combine and permute its ideas in different, interesting ways, introducing new layers of complexity with each one. This leads to a series of puzzles that feel like they continually ramp up without having to introduce new mechanics; it’s a perfect example of a game getting a lot of mileage out of a few good ideas. For the game’s opening hours I was hooked, and wanted to see what new logic the next puzzle introduced. I learned to move boxes, place jammers, and redirect light beams in all sorts of clever ways, and only rarely did I encounter a solution that was even slightly frustrating. The puzzles in The Talos Principle are as rewarding as just about anything out there. Only the game’s length dragged them down for me, as I felt it bogged down towards the end ever so slightly. Still, it’s a very minor complaint of what’s otherwise a stellar suite of puzzles.

Given the caliber of its puzzles, The Talos Principle would be a great game if that’s all it was, but it layers in a story that’s almost as interesting on its own merits. I wasn’t sold on it at first, however, as it begins with some pretty stereotypical philosophical musings, such as the definition of humanity, the nature of free will, or the role of religion. These story bits occur via computer terminals scattered in each level that you scroll through and read, and I initially found this process to be a distracting hindrance to the exquisite puzzles. As the game went on, however, and the puzzles started to bog down, the text within these terminals lifted the game with a broader subtext. While the esoteric musings still never did much for me, I grew more curious about the true nature of what was really happening with these puzzle chambers. You start to uncover details about how all of this became constructed, and while the multiple endings were fairly obvious, I thought they were very well done nonetheless. The ending I got was really cool, and was accompanied by a fairly impactful final sequence. So in the end I appreciated the game’s story component, and when combined with the puzzles it makes for a game that’s engaging on multiple levels. The Talos Principle is a game that will make you think in a myriad of ways if nothing else, making it a game worth checking out for anyone who isn’t opposed to doing so.

The Other Stuff

  • Some friends and I spent a few hours with The Jackbox Party Pack, which marks the first time I’ve played any of the games contained within. Though if I’m being honest, we mostly just played Fibbage, which is easily the standout of the pack. It’s a hilarious and entertaining way to spend time with a group of people who aren’t comfortable with a controller in their hands, and it all works because the questions posed are just odd enough to allow the players to devise all sorts of lies that are just believable enough. I can easily see myself playing more Fibbage in the future.

Delicious!
Delicious!
  • I spent a surprisingly hefty chunk of time on Cook, Serve, Delicious! last month, which turned out to be way more addictive than I expected. There’s something mesmerizing about putting together customer orders under strict time pressure; think about applying something like Papers, Please’s document checking dynamic to a fast paced restaurant. On top of that, there’s an interesting metagame where you upgrade your restaurant itself. It’s all quite fascinating, with the only downside being that it sadly and needlessly feels drawn out and repetitive. I played a few hours and got a little past a one star restaurant, and I’m not sure if I will go back. But I really like what I played.
  • At long last, I finally got around to playing through Monument Valley in April. Seeing as the game is under two hours long, it really shouldn’t have taken me this long to play it, but here we are. Fortunately I enjoyed it though, even if it was a bit simple in the end. I feel like there was room to push those ideas further, but the core concept is still interesting and strong enough to be worth it. Plus, the game looks and sounds really cool. It’s a neat thing.
  • Despite genuinely liking the Wii (seemingly one of the few), I had never gotten around to trying one of its rare lauded WiiWare franchises, LostWinds. Correcting that had been in the back of my mind for some time, and I finally played a few hours of LostWinds: Winter of the Melodias last month. As these things can often go, I ended up not liking it that much. The way you push your character around via the Wii remote was a frustrating hindrance more often than I felt it should have been, and the game’s environmental puzzles were too shallow to be that engaging. I enjoyed the charming presentation, but otherwise I didn’t find much that grabbed me in LostWinds, which was a bit of a bummer.

Looking Ahead to May

As mentioned up top, for the first time in a long time I have a genuine gaming month ahead of me in May, which I plan to use to its fullest. I sunk quite a few hours into Bloodborne over the past two weeks, which will remain my primary focus for the time being. I’ve also started Broken Age, and I will have things to say about both those games in the future. The next “big” game I really want to get to this month is The Evil Within, which seems doable, and I’ll pepper the month with some as-yet-to-be-determined backlog games as well. We’ll have to see where I am after that, and if I make quick progress I may even do a “mid-month roundup”. Finally, there are a few interesting games coming out in May: Wolfenstein: The Old Blood, The Witcher 3: Wild Hunt, Splatoon, and Galactic Civilizations III are all scheduled for release this month. I’m not totally sold on any of those yet, but they’ve all caught my eye. Regardless of what games I manage to get to, I expect May to be a pretty serious gaming month. It’s been a long time since I’ve said that, and it feels pretty good :)

6 Comments

6 Comments

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mracoon

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Congrats on your getting your masters degree duder, that's a seriously impressive accomplishment. I'm looking forward to hearing your thoughts on Broken Age. I've just started Act 2 and I'm finding it a bit difficult getting back into it after such a long gap.

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danielkempster

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I really enjoyed reading this, Mitch. Stellar bloggery as always.

Congratulations on that Masters degree. It's a huge achievement and you should be proud. I sometimes look back and wish I'd stayed on at University to do a fourth year and get my Masters, but I think I needed to get out of that place when I did for the sake of my own mental wellbeing. I'd like to go back some day though, when I have the funds and can devote myself more fully to returning to education. I hope the new job treats you well when you start, too. In the meantime, I hope you enjoy the free month of gaming you've got lined up for May. Sounds like it's going to be a good month for you.

I wish I had something to say on the games you've played this month, but I'm not really in a position to since I haven't played any of them myself. Maybe next month I'll be able to weigh in, as I'm planning to play through Broken Age soon now that it's completely out.

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majormitch

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@mracoon: Thanks duder! I couldn't be happier with the degree- it should only lead to bigger, better things :) As for Broken Age, I waited until Act 2 was out before starting it at all, so hopefully not having that year long gap will help the experience. I just wrapped up Act 1, and have enjoyed it well enough so far. We'll see how Act 2 holds up!

@dankempster: Wow, thanks so much Dan! It's been a long, winding road towards a Masters, as I too was not ready for more school after I first got my bachelors degree. It took me 6 full years to go back to school (which was full of plenty ups and downs), and I think it helped me to have work experience to get a better idea of what I was looking for. Everyone's different and has to find their own path, but I'm super happy that I did go back, and couldn't be more excited about the degree and what's coming up :)

On another note, I just caught up on your Keyblade Chronicles initiative! I've never dived too deep into that series, so I'm going to be really interested to follow along with your in-depth reactions as you work your way through. Godspeed! :D

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Slag

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Edited By Slag

Hey @majormitch!

Congrats on the degree man, that's awesome! You plannin' on going for a PhD down the road? I hope your new job treats you well!

You had a much more productive gaming month than I. I don't have a PS4 so no Axiom verge for me. I did try it at PAX though and realized I needed to buy it as soon as it's available on PC. Very glad to hear it holds up all the way through.

Totally agree with you on "metroidvania" that and "roguelike" I think are terms where we can do better. We don't have DOTAlike or Doom Clone or GTA clone anymore fwiw.

I've been busy lately so I haven't gamed a whole let lately, but I did manage to knock out Batman : Arkham city in April. Boy did I enjoy that game and didn't expect to. I don't know if you remember the exchange we had about collectibles a while back, but B:AC was a game that handled about as well as I've seen it done in an Open World game.

It's a subtle thing but one of things I enjoyed most about the game was that it had no minimap, just a compass of sorts you could use to orient yourself to the next objective. One problem I always have in in open world games is I end up staring at the minimap the whole time instead of soaking in the environment to navigate effectively. Especially if I'm going at fast speeds (like driving). It was really nice to be able to keep my focus on Gotha...err "Arkham City" itself.

I just finished Act 2 of Broken Age tonight (replayed the whole thing actually), so for once we are playing the same thing! I'll look forward to swapping impressions with you once you've finished.

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majormitch

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Edited By majormitch

@slag: Thanks much Slag! Never say never, but I currently have no plans to get a PhD. My masters was very industry focused, not research focused, gearing me towards going back out into the workforce. It also took me 6 years after undergrad to muster up the desire for grad school (during which I was working), and I primarily did so to get more relevant knowledge/skills. I'm super happy I did though; it was a fun year, and I have a ton more opportunities now!

I hope you enjoy Axiom Verge when it hits PC soon; I think you will! Arkham City was a weird one for me. I did really like the way they integrated the collectibles in the environment, as you mention, but there were so many of them I almost felt it diluted the tight pacing that made Arkham Asylum so enjoyable. And while it's generally not the norm for bigger open world games like that, I still kind of wished more of its collectibles were gamplay relevant (like Axiom Verge for example). Finally, I'm in the middle of Act 2 of Broken Age right now, look forward to chatting about it when I finish! :)

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@majormitch: right on dude. Makes sense, Dr. Major Mitch is a little awkward for a business card anyway. :)

yeah I think that's a fair criticism of B:AC. 440 riddler trophies is maybe a bit much to essentially unlock one hostage rescue puzzle. Which is more story related than most games, but still not very.

fwiw since I've got a bad case of Batman fever, I launched right into Arkham Origins. So far it's doing collectibles ....less well. Well really everything less well, which I guess isn't a surprise sine it's not a Rocksteady game. Oddly enough I think the main thing that bugs me about it so far is the lighting. I feel like everything is lit up like a spotlight at a police interrogation.

Still pretty good, still batman at the end of the day, but definitely the worst of the three Arkham mainline games thus far.