I'm two hours in on Alba: A Wildlife Adventure, which is a breezy and cozy game set on an idyllic, small Spanish island. You are playing as a girl named Alba who is visiting her grandparents and, along with her friend, seeking to stop the mayor of the island's village from his plans to build a luxury hotel on top of a natural reserve.
For some, the following sentence may persuade you to take a look at the game. My favorite game from last year was A Short Hike, and this game gives similar vibes that that game gave me. Maybe not the exact same vibes, mind, but very similar. The gameplay between them is different however. Whereas in A Short Hike the traversal and exploration through jumping, climbing and gliding were the key elements (and were utterly sublime), in Alba the player is strolling, skipping and narutoing leisurely around the island on the ground trying mainly to identify the various animals inhabiting the nature by taking pictures of them. You also help some animals and fix things more directly. Nothing considered complicated. It's simply a pleasant time.
At one point, as I was walking around the island, I felt for a brief moment as if I was missing the absorbing and brilliant non-diegetic music found in A Short Hike that is ever-present and changes depending on where you are on that island (and even within the handful of areas on A Short Hike's island the instruments and their arrangements shift coming in and out), but I almost immediately replied to myself in my head that the music of Alba: A Wildlife Adventure is the sounds of the (mostly) birds - the sounds of nature. The game does also have region-specific, i.e. Spanish, music, and there are even a few radios with dials, so the aural atmosphere is more of a natural and diegetic one.
I'll probably finish the game today going about the island at my own leisurely optimized pace. And probably smile often doing so.
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