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MalibuProfen

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MalibuProfen

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Non-Super Hydorah was in my top 6 in 2010. An all-around solid package. The Superified version seems to have added, in addition to the 2-player co-op, a handful of new, unique levels. Might pick this up at some point.

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MalibuProfen

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Edited By MalibuProfen

@paulunga: This is perhaps uncommon and uninteresting knowledge but NBA players' heights are usually shown or discussed as their height with basketball shoes on which typically adds 1 - 1½ inches to their actual barefoot height. There are some exceptions to this, of course, see Kevin Durant.

But looking just at the projected starting point guard position for the upcoming season, there are seven players whose height without shoes is exactly/approximately 6'0":

Kyle Lowry, Kemba Walker, Chris Paul, Patrick Beverley, Mike Conley Jr., Jeff Teague and Eric Bledsoe.

For the other barefoot height categories of starting PGs there are four players that are 6'1", six that are 6'2", also six that are 6'3" and five that are 6'4". Additionally, two probable starting point guards are below six feet; most notably (the currently injured) Isaiah Thomas who is 5'9".

In basketball not only is height an important measurement of length but 'wingspan' and standing upward reach also are large factors especially for defensive purposes: deflecting passes, bothering or outright blocking shots, and being able to help on defense without committing too much on positioning. These are easier to do with longer arms, bigger hands, broader shoulders or a combination of them all. A 6'0" player may have a massive 6'7" wingspan which helps a lot especially defensively, while someone who is 6'2" may have an average wingspan that is just above or below their height from head to toe.

But in the end, yes, the average height of a professional basketball team is typically in the 6'6" to 6'7" range (about 200 cm), which makes the six-foot point guards appear short - especially next to a 7-footer.

So @alex, feel free to bump up your monstrous player's height to 6'1" (if such changes are possible) with a clean conscience to level the playing field somewhat.

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MalibuProfen

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Picked up the first game from Humble Store playing for nearly four hours last night upgrading to a one-star restaurant. While asleep ended up having an interesting dream having to multi-task between the attention required by multiple people at the same time.

Within the game getting through the rush hours without a slip the first couple of times feels great, and getting perfect days continues to feel great. The music is dope. Might pick up this second one somewhere down the line.

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MalibuProfen

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Edited By MalibuProfen

These Alex & Vinny NBA 2K QLs continue to be a joy to watch each year.

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MalibuProfen

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Darkest Dungeon would've also been my clear cut #1 of the year if the late game (Champion difficulty dungeons) had not had such a critical difficulty spike where I suddenly and ever-so-clearly saw the gears of the game turning beneath the surface and seeing them grinding to a halt, which made me stop playing the game almost instantly only coming back to it once afterwards. It's a shame that I probably won't ever finish the game as it's designed.

However, for the first 35ish hours Darkest Dungeon was one of the best gaming experiences of all time. And it still might be my favorite or second favorite game of the year, just not a runaway winner. The aesthetics and mechanics of the game are both truly excellent and the atmosphere created by them is sublime. At some point I might start a new run from the beginning just to see if/how the game has changed over the course of the year - there's at least one new character to insert into new and bold adventuring quartets.

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MalibuProfen

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Edited By MalibuProfen

@clairvoyantvibrations: Don't know about Saint's Row, but that specific instrumental is used at least in the intro of Gamespot's The Lobby podcast.

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MalibuProfen

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This just might one of my all-time favorite quick looks on this site. Well done Alex, Vinny, Dan and Bound.

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MalibuProfen

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Back in 1998 when I got Warhammer: Dark Omen, a surprisingly good and for its time very nice looking RTS game that I'm to this day very fond of, the game came with a coupon for a free necromancer miniature from any nearby Games Workshop store. That single blue coupon with a picture of a painted miniature with a staff and a sword (and skulls!) got me curious enough to visit a GW store that luckily enough was stationed in Rotterdam, where I lived as a kid for a while at the time.

Now, to my recollection the store wouldn't honor the wording on the coupon for some reason that my young and non-Dutch brain couldn't understand, but despite the perplexed start I got interested in the hobby of painting and playing for about seven years from that point forward. Of course even before that I had played Hero Quest, for instance, but that was a self-contained game (with expansions) - nowhere near the money and time sink that Warhammer was. Luckily during the years I only got the 5th edition starter box, a 1k army worth of Chaos Warriors, a 1k army of 6th ed. (Tzeenth) Beastmen, and various Dogs of Wars. Could've been a lot worse.

It must feel weird that there can be no one-to-one cross-promotion to the physical part of the hobby with the release of Total War: Warhammer since, as mentioned in the article, the old fantasy world in question is no more. I wonder how many potential new (and old) people GW could've drawn in to the hobby had they not made such a drastic change. But to be fair, a somewhat similar situation is with the Battlefleet Gothic: Armada, where the tabletop version has been discontinued for a while now even if the 40K universe itself is intact.

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MalibuProfen

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Yay!

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MalibuProfen

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Edited By MalibuProfen

@yellownumber5 said:

I get a little sad sometimes when people remember the first C&C, but not Dune II.

It's understandable that through smart iteration and a bigger budget (marketing included) Command & Conquer (and Warcraft 2) made the big leap for the RTS genre in the mid 90s, but I agree that it's somewhat unfortunate that Dune II doesn't get a mention often enough in these discussion since, in my opinion, it's the most influential game among the genre overall by doing it first and doing it well. It's certainly one of the earliest games I actually remember playing as a 7-year-old on a 286, and the reason why I became enamored with the genre, and gaming overall, in the first place.

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