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MalibuProfen

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MalibuProfen

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This can and will vary greatly from game to game.

Lately I played through the first campaign of the Heroes of Might and Magic 2 expansion, Price of Loyalty, and on the last map alone I ended up with 29(!) separate save files. Even on the first six maps I had a total of 37 save files. I made saves along the way to prevent me from possibly needing to replay a map partially or wholly for up to three hours making nearly the exact same decisions outside of maybe a few slight differences, which would not be too exciting. (In the case of the last map, I was able to load from an earlier save file where an enemy hero, that randomly teleported on to an island they were not supposed to be able to access, no longer teleported there.)

Meanwhile, I checked that on my playthrough of Yakuza 0 (that has been on hold), I've used only four save slots and could've probably managed with two or three.

Furthermore, many single player games don't have the ability to save manually while playing, so there's no reason to even think about potential 'what if' scenarios of lost playtime that has been caused by "bad"/non-optimal player decisions or, worse yet, bug-related problems.

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MalibuProfen

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#2  Edited By MalibuProfen

What excites me most about video games in 2019 is the fact that of my top 3 games of this year [2018] I had not heard of any of them before the year began. (The games being Into the Breach, Celeste and Return of the Obra Dinn.) There are potentially so many interesting new games being developed and published that I will almost inevitably be pleasantly surprised of at least couple of them in the upcoming year.

Other than that, I wish that Rocket League continues to keep its steady playerbase for another year.

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MalibuProfen

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80s - Captain Comic, Grand Prix Circuit, Super Mario Bros

90s - Grim Fandango, Heretic 2, Supreme Snowboarding

00s - GTA: San Andreas(/Vice City), World in Conflict, No One Lives Forever 2

10s - Rocket League, Dark Souls, Dota 2

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MalibuProfen

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I'd like to echo @beachthunder and say Into the Breach, especially if you're into puzzley strategy games. And even if you haven't been before, this might surprise and convert you with its simple yet satisfying gameplay with an array of tough and interesting tactical decisions, and an overall polished presentation. Very low system requirements as well so it'll run on basically any PC.

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#5  Edited By MalibuProfen

Whew.

It was so hard to narrow my list down from 15 to 10, since many of the games might change places depending on the day, that I cheated and made a top 15 instead. Also, separately including 5 honorable mentions, that are in my mind a clear notch below the 15, and 5 games I'm hoping to play (more of) at some point.

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1. Rocket League

Still keep playing this for at least a few matches a week, though no longer daily as of this year. It is in my opinion both the best sports and driving video game ever made merging those two genres together beautifully. Only wish is that people would stop dropping out mid-match, which to this day occasionally happens. Still, representin' for the best games all across the world. Still, hittin' them corners with the aerial swirl.

2. Rainbow Six Siege

Strategically and tactically rich multiplayer gameplay that facilitates non-verbal cooperation within a team of strangers, which is awesome. Controlling vision and sound is the key to success, though a solid entry or defense strategy and steady aim also helps plenty, which feels good. The variety of the operators makes the game [hyperbole] endlessly replayable, which is cool. The tensest game I have ever played, which is terrifying.

3. Grand Theft Auto V (PC)

A beautiful yet ugly world that allows for an escape to a place that mirrors our own in many ways. I realize that much of my affection for the GTA series is my deep passionate love for music; the list of great music that I have discovered through the games is longer than an overextended longboard without l'at(t)itude. If this [V] did not have probably my least favorite video game protagonist of all time (Trevor), it might surpass San Andreas for me, maybe. Sunrises and sunsets.

4. Hollow Knight

I sometimes internally describe a part of my personality as being a hopeful melancholic. This game scratched or rather clawed that side of me without letting me go, but without letting me dwell on it for too long at a time, either. Emotionally captivating with its atmosphere courtesy of the audiovisual design and the cutesy characters inhabiting the soil, but the moment-to-moment gameplay is equally solid: so much so that chewing on it is not encouraged if one is not Jaws [the henchman, that is. The measly shark’s teeth would get effed up.].

5. Her Story

One of the most magical series of back-to-back-to-back-to -moments that I have had with a game. Piecing together a murder mystery by doing word searches in a database before and after watching police interview videos? Simply brilliant. I would love to be able to experience those four hours again, but even as a memory I'll cherish them dearly.

6. NBA 2K15

At a point in time Dwight Howard did, in fact, play for the Houston Rockets alongside James Harden and, of course, me - the second-year, 6’3” [with shoes] point guard sensation. And they even managed to win a championship that year (undoubtedly foretelling of the success they have had this year with an almost as great PG in CP3 beside Harden, albeit sans Howard). After that I signed with the Knicks for some reason, and... I haven't finished the regular season of 2016-17 yet. Occasional passing weirdness, friendly AI malfunctions and slight but somewhat realistic late-game rubberbanding aside, this is an excellent and gravity-out-of-the-building-sucking simulation of basketball. Maybe not better than real basketball, but what is? [Music, love and sex.] Ok, well, thanks. [And sleeping and dreaming. And maybe even good food and exercising in general.] Alright, I get it.

7. Into the Breach

Design-wise superb. Pondering between good moves, better moves and the eventual optimal moves is very much like the joy of discovery at its best - though kind of cold and calculated, here. The game might eventually become a tad too easy once you figure it out [16 victories in a row before a defeat on normal], but I'd honestly rather it be this way than the other way around, since the game is now more accessible to more people, and that's a positive. As a final note, I have no fondness for mechs, but I may have grown some respect for what they represent in some vision of a future - in this instance, hope for the people against the seemingly unwinnable.

8. Hotline Miami 2: Wrong Number

A game that heavily relies on its near-perfect soundtrack, which sets the mood both in the action-oriented gameplay segments as well as the calm and in some scenes even touching story elements. At times, the game gets frustratingly difficult, but it never managed to make me tap out. I did not anticipate the sequel to top the original for me, but it did do just that. Oh, and unless a player-critic has been either stuck to a door too many a time or playing with a controller, I’ll take their [subjectively valid] opinion on the imprecision of the controls and gameplay with more than a grain of salt mixed with loads of sugar and a pinch of pepper.

9. Wolfenstein: The New Order

For me, this is in a sense a darkhearted and brutal cousin of No One Lives Forever 2; a game that I had hoped to be reinvigorated at some point. I didn’t expect the Wolfenstein franchise to be the one to carry on the tradition of sneaky-shooty ish with a story frame that goes places outside of the frame, but it turned out to be just that. The tone fluctuates at times, which I enjoy, though it mostly walks on the somber side of the tracks. Thrilling and harrowing yet hopeful from start to finish.

10. Tales from the Borderlands

Video games rarely succeed in surprising me or making me laugh. This gem of a game managed to do both of those things multiple times with great effect during its five episodes. It even had genuinely sad moments that were executed well. Right after finishing the story (over two years ago), I thought about going back to play it for a second time to see how the possible choices would change some of the story elements, but at this point I may have already forgotten most of the choices I made the first time. Even though I highly enjoyed both Borderlands 1 and 2, this is my favorite game set in that universe. Two thumbs way up.

11. Cuphead

Visually the most gorgeous game I have ever played. The original soundtrack that accompanies the game is toe-tappingly jazztastic in its joyful compositions, free-flowingly imperfect playing and (close to) era-truthful mixing. After doing some recalibrating of the controls by making use of the shoulder buttons, the gameplay started to truly sink its teeth in me as well [hopefully not another Jaws reference]. The world and story is endearingly dumb fun, the intro song is the g.o.a.t (as is the end boss in one of its forms), and that green dragon and its spinning background with a tower can suck a fat one. An exceptional piece of art.

12. Darkest Dungeon

Oh, how I could not stop playing this game for a three-day period. I was so fixated on the turn-based, row-switching gameplay elements; the grave, dejected style and ambiance; the (at least comparatively) respectful use of both physical and mental ailments and quirks as character traits – yes, mental stress as its own real, separate damage. Only until hour 35 hit and I set my foot in Champion-level dungeons did the spell break and I could start seeing more clearly the increasingly unfavorable percentages that seemed out of proportion on the rocky road to Grindom – especially as sudden fatigue kicked in at the beginning of that third run through the same four main dungeons I had fully explored twice already. Nevertheless, a haunting experience worthy of much praise.

13. Dark Souls III

There is no question that this is the best-looking game of the Dark Souls series from the perspective of the fidelity of the textures, lighting, effects etc. I could also mildly argue that it has the best boss battles of the series in terms of consistency. The game, however, does not reinvent the wheel that spun and still spins to this day on a pin in the first Dark Souls [for others, in Demon’s Souls, which I have played some of], but rather retreads, while shining new light and injecting unfamiliar darkness, on previous paths. And there is not much wrong with not going balls out innovating since more of that true and tested, high quality Dark Souls is something that I will gladly play and pay for – though I did patiently wait for a price drop before doing so for this third volume. I have yet to play the DLC, so these thoughts are all based on the base game.

14. Hearthstone: Heroes of Warcraft

Three years ago, this would have probably been my number one on this list. Two years ago, still solidly in the hunt for top 5. A year ago? Fluctuating here and there. But as of this day, I only play this every now and then; typically, when a new set is released and then monthly for a dozen or so matches to reach rank 19 or 20 in a day or two. After that I’m pretty much good. But I cannot discount the amount of time and effort I have put into this game, especially early on, leaving many more joyful memories in its wake than sullen ones.

15. Dark Souls II

Right on the heels of finishing the first Dark Souls in 2014 I jumped right into Dark Souls II, right? Right. While my unforgettable experience with the first Dark Souls was at times aided by the magic of the internet past a certain point, with the second game there was not as much of that magic handy as a safety net from the start, which was sort of liberating and exciting. While the game is lacking in some regards, particularly the 3d-model-of-the-world-spinning interconnectedness of the first game, I was constantly enjoying my journey through the land of ‘Oh, wait, I could probably now go there.’ Great game despite being held in rather low regard by many. Like with Dark Souls III, I have not yet played the DLC for this either.

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Honorable mentions (in order): The Stanley Parable, Shovel Knight, Jazzpunk, Enter the Gungeon, Total War: Warhammer

Some day: The Witcher 3: Wild Hunt, Undertale, Subnautica, Hitman, Kentucky Route Zero (once the final episode drops)

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MalibuProfen

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#6  Edited By MalibuProfen

Spent way too much time with this over the weekend (25 hours). Managed to beat it six times on normal with three different squads with varying island lengths. I may have figured out the game, but it is still very satisfying to discover just the optimal set of moves for a 'perfect' turn that potentially sets up one (or more) of the future turns. And I'm still eager to test out how differently the rest of the mech squads function in practice.

Looking at how the game has got me interested in achievements for one reason or another, I might spend an abundance of time on it this week as well. No way of knowing, though, whether or not this will be an evergreen type of game that I can come back to years down the line, but for now it has been an utmost blast to play.

Recommended for those that enjoy tight, puzzley, tactical, turn-based strategy games where sometimes even the tiniest of mistakes can cascade into larger problems; situations that are still solvable after the fact but not without some sacrifices. I haven't tried the game on easy and I doubt I'll attempt to play it on hard, either, but I'd guess those offer more lenient and harsher experiences, respectively.

Minor critique comes toward the New Game UI, which might be the only screen in the game where it is impossible to go back (in this case to the main menu) using just the mouse; having to press Esc on the keyboard.

Additionally, on an emotional level concerning the 'storyline(s)', it was a bit of a bummer on one of my playthroughs/timelines how the final ending screen presented only two of the three time travelers' names. What made it a bummer was the final battle: the last turn of the battle I had less than 3 power on the grid left and a ranged alpha bug with an attack of 3 was about to splurt on one of the double pylons. I had no other way of stopping the bug from destroying the pylons than to move one of the mechs with less than 4 health in front of the ranged attack, thus sacrificing the pilot on the very last moment. The one making the biggest sacrifice in the end was not subsequently remembered. Not sure if this was: a) a deliberate choice by the developers and writer(/Avellone) to perhaps bring more gravitas to such rare situations, b) more of a 'multiple timelines can be weird' -thing, or c) just a matter-of-fact way to present information without taking such things into consideration.

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MalibuProfen

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Once more I get to start by saying - I happened to write my BA thesis six years ago with the title: "Sarcasm on the Internet: The implicit and explicit strategies used in text-based computer-mediated communication on message boards and comment sections".

From what I discovered at the time, the only typographically emphatic font style that was meant to explicitly convey sarcasm was, very much like @dodobasse mentioned, italicized but in reverse - that is, italics leaning to the left. Ironics and sartalics were two of the terms that came up. However, I haven't personally seen it adopted or better yet used anywhere within these past years. Then again using such reversed italics sarcastically could be a form of double negation to muddy the waters further. Miscommunication, or rather the potential for it and possible prevention of it sure can be interesting to me at times; aka 'this-dude-boring-af-yo'.

If you or anyone else is (actually/doubtfully) interested, a person named Keith Houston has written about ironic punctuation and such things.

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MalibuProfen

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I guess I'm somewhat optimistic that Hollow Knight will receive a mention somewhere or a nomination for a brand new, made-up category of --

"2017's 2018's 2017's Forsakegotten Game: The One We Wish We Had Had More Time To Play [Except We Kinda Did Have The Time But Just Not Enough Interest, Pollo] But Now That It Is Coming To Switch..."

Other than that I'm fairly certain that Cuphead will do just fine - but maybe not too fine - in earning its recognition without my additional post deliberation support.

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#10  Edited By MalibuProfen

The actual favorite might just be Supreme Snowboarding (the PC version) since countless hours were spent on those snowy mountains, big air jumps and half-pipes perfecting 'racing' lines, jump heights and spin velocities.

For local co-op games it's a three-way-tie between GeneRally, Liero and Wings.

Either The Swapper or Legend of Grimrock (1) would probably be my more modern pick.